1. **High Pristess Jeklik**
- Face the boss away from the raid.
- AoE adds down.
- Have a *Hunter* soak Jeklik’s **Charge** ability.
- Interrupt Jeklik’s **Greater Heal** when she is in her troll form.
- Stay out of fire.
2. **High Priest Venoxis**
- Have an off-tank hold adds, DPS AoE them down.
- Phase 1 the main-tank will keep Venoxis away from the raid, so they don’t get hit with **Chain Lightning** & **Holy Nova**.
- Main-tank will kite the boss out of **Poison Cloud** during Phase 2.
3. **High Pristess Mar’li**
- Cleanse **Poison Bolt Volley**, and kick **Drain Life**.
- Kill adds when they spawn.
- When Mar’li shifts into her spider form she will root the main-tank, and melee DPS. Have a *Paladin* cast **Blessing of Freedom** on the main-tank.
(Important Trash Note)
**Trash in route to Bloodlord Mandokir**
- Hakkari Priests die first.
- Gurubashi Blood Drinkers need to be **Polymorphed**/cc’ed, and killed one by one.
- Gurubashi Champions have a **Knockback**, so the raid must put their backs against a wall to avoid an accidental pull.
4. **Bloodlord Mandokir**
- An off-tank will hold the Raptor, while the entire raid focuses on Bloodlord Mandokir.
- When the boss casts **Threatening Gaze** on a raider that player must **STOP EVERYTHING** they are doing (take your hands off of your keyboard,) or they will die.
- Have a *Hunter* soak Jeklik’s **Charge** ability.
5. **High Priest Thekal**
(Phase 1)
- All three bosses must die at the same time.
- Assign 2 Rogues to Kick Lor’Khan’s Greater Heal ability.
- Zath will cast Gouge on the off-tank, so be prepared to have another tank/DPS pull aggro.
**High Priest Thekal**
(Phase 2)
- Adds will spawn, off-tanks pick them up/AoE them down.
- Thekal will cast Force Punch knocking everyone around him back (may need an off-tank to pick the boss up when this happens due to threat drop.)
6. **Gahz'ranka**
- Clear trash in the water, and tank the boss underwater to negate Gahz’ranka’s knock up abilities.
7. **High Priestess Arlokk**
- Tank, and spank.
- Adds will attack raider with **Mark of Arlokk**, healers be ready to keep them alive.
8. **Jin’do the Hexxer**
- Melee DPS must kill Totems.
- Druid tank inorder to negate Jin’do’s **Hex** ability.
- When a raider is teleported to the Blood Pit, skeletons will spawn, ranged DPS AoE them down.
- **DO NOT** decurse raiders with **Delusions of Jin’do**. Players that are marked with this ability are the only ones able to kill Shades.
9. **Hakkar**
- Must kill Son of Hakkar 15 seconds before **Blood Siphon** is casted on the raid.
- Raiders with **Corrupted Blood** must stay away from other raiders.
- Off-tank must be second on threat in case the main-tank is **Mind Controlled**.