1. **High Pristess Jeklik** - Face the boss away from the raid. - AoE adds down. - Have a *Hunter* soak Jeklik’s **Charge** ability. - Interrupt Jeklik’s **Greater Heal** when she is in her troll form. - Stay out of fire. 2. **High Priest Venoxis** - Have an off-tank hold adds, DPS AoE them down. - Phase 1 the main-tank will keep Venoxis away from the raid, so they don’t get hit with **Chain Lightning** & **Holy Nova**. - Main-tank will kite the boss out of **Poison Cloud** during Phase 2. 3. **High Pristess Mar’li** - Cleanse **Poison Bolt Volley**, and kick **Drain Life**. - Kill adds when they spawn. - When Mar’li shifts into her spider form she will root the main-tank, and melee DPS. Have a *Paladin* cast **Blessing of Freedom** on the main-tank. (Important Trash Note) **Trash in route to Bloodlord Mandokir** - Hakkari Priests die first. - Gurubashi Blood Drinkers need to be **Polymorphed**/cc’ed, and killed one by one. - Gurubashi Champions have a **Knockback**, so the raid must put their backs against a wall to avoid an accidental pull. 4. **Bloodlord Mandokir** - An off-tank will hold the Raptor, while the entire raid focuses on Bloodlord Mandokir. - When the boss casts **Threatening Gaze** on a raider that player must **STOP EVERYTHING** they are doing (take your hands off of your keyboard,) or they will die. - Have a *Hunter* soak Jeklik’s **Charge** ability. 5. **High Priest Thekal** (Phase 1) - All three bosses must die at the same time. - Assign 2 Rogues to Kick Lor’Khan’s Greater Heal ability. - Zath will cast Gouge on the off-tank, so be prepared to have another tank/DPS pull aggro. **High Priest Thekal** (Phase 2) - Adds will spawn, off-tanks pick them up/AoE them down. - Thekal will cast Force Punch knocking everyone around him back (may need an off-tank to pick the boss up when this happens due to threat drop.) 6. **Gahz'ranka** - Clear trash in the water, and tank the boss underwater to negate Gahz’ranka’s knock up abilities. 7. **High Priestess Arlokk** - Tank, and spank. - Adds will attack raider with **Mark of Arlokk**, healers be ready to keep them alive. 8. **Jin’do the Hexxer** - Melee DPS must kill Totems. - Druid tank inorder to negate Jin’do’s **Hex** ability. - When a raider is teleported to the Blood Pit, skeletons will spawn, ranged DPS AoE them down. - **DO NOT** decurse raiders with **Delusions of Jin’do**. Players that are marked with this ability are the only ones able to kill Shades. 9. **Hakkar** - Must kill Son of Hakkar 15 seconds before **Blood Siphon** is casted on the raid. - Raiders with **Corrupted Blood** must stay away from other raiders. - Off-tank must be second on threat in case the main-tank is **Mind Controlled**.