# SOTA Report Outline
### Elements that should definitely be mentioned:
- Indicate that a lot of museums are starting to experiment with AR and VR experiences to cater to a younger crowd
- Existing applications, how they lack (AR is always used to enhance the experience *inside* the museum)
- GuidiGO's similarities to what we want to do, and how we can differentiate
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- Erfgoed App's similarities to what we want to do, and how we can differentiate
- Promising software and SDKs for the technology stack: Unity, best AR plugins we found, etc...
- Should do more research about the gamification aspect?
- Prove that this hasn't been done with the concepts we were thinking of (collectibles, puzzles & riddles)
- Link it to the attraction of a younger crowd in museums