# Semester 2 ## Client-server: - [x] [REST] Minimal api (id assign and management) {id storage + assign ...} - [x] Id generation (unique 4/8 hex characters) (Implemented 4hex: Tim) - [x] [WebRTC] websocket connection (phone -> server) {establish connection + primary messaging} - [x] server id deletion {database timer management} - [ ] server id errors {failed connections, multiple id connections ... } ## Screen-controller-server: - [ ] [WebRTC] api (controller <-> screen) {movement, fall off world, jump through portal...} - [x] [REST] api (server <-> screen) {window size, player info...} - [x] [REST] api (server <-> controller) {join game, messages for user...} - [x] [QR] screen qr display ## multi-screen setup (advanced (if time left)): - [ ] [REST + WebRTC] Start game from single screen/browser window, then join others ## Technical and debug information: - [ ] [REST] id, state of screen - [ ] [WebRTC] connection status to controllers + other screens ## CatCaster: - [ ] graphics: - [ ] portal connections (portal sprites?) - [x] can tp - [x] sprites - [ ] line sprites - [x] planets - [ ] cats - [x] movement animation - [x] keyboard input - [ ] phone input - [ ] debug info - [x] [sensors] weight/tilt, cat respawns (falls) at edge - [ ] check if close enough to portal? implies depth! + keep from falling off - [ ] Controller: - [ ] [sensors] devicemotion event (gyros) - [ ] [sensors] accelerometer - [ ] [sensors] motion to input conversion - [ ] [sensors] (buttons) - [ ] [sensors] color of cat 
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