A
Consider a C implementation of the count leading zero function for 64-bit integers. A leading zero is defined as any '0' digit that appears before the first non-zero digit in the binary representation of a number.
Examples:
Explanation: As Binary = (00000000000000000000000000000000 00000000000000000000000000010000)
Explanation: As Binary =(00000000000000000000000000000000 00000000000000000000000000100001)
The implementation utilizes population count, which counts the number of set bits in the given value.
The source code is listed below, and you shall fill in parts A01 and A02.
#include <stdint.h>
uint16_t count_leading_zeros(uint64_t x)
{
x |= (x >> 1);
x |= (x >> 2);
x |= (x >> 4);
x |= (x >> 8);
x |= (x >> 16);
x |= (x >> 32);
/* count ones (population count) */
x -= ((x >> 1) & A01 /* Fill this! */ );
x = ((x >> 2) & 0x3333333333333333) + (x & A02 /* Fill this! */);
x = ((x >> 4) + x) & 0x0f0f0f0f0f0f0f0f;
x += (x >> 8);
x += (x >> 16);
x += (x >> 32);
return (64 - (x & 0x7f));
}
Obviously, the above C code listing was incomplete, you shall provide the functioned implementations. A01 and A02 are hexadecimal literals in C. You must obey the following rules when filling them:
You can read the content of Population count and find the section titled "The PopCount routine," then select the constants.
- A01 = ?
- A02 = ?
B
Consider a C program which converts single precision floating point values to the corresponding bfloat16 floating-point format.
Single-precision (FP32) | bfloat16 as HEX literals |
---|---|
1.200000 | 0x3f99999a |
1.203125 | 0x3f9a0000 |
2.310000 | 0x4013d70a |
2.312500 | 0x40140000 |
3.460000 | 0x405d70a4 |
3.453125 | 0x405d0000 |
5.630000 | 0x40b428f6 |
The source code is listed below, and you shall fill in parts B01 and B02.
float fp32_to_bf16(float x)
{
float y = x;
int *p = (int *) &y;
unsigned int exp = *p & 0x7F800000;
unsigned int man = *p & 0x007FFFFF;
if (exp == 0 && man == 0) /* zero */
return x;
if (exp == B01 /* Fill this! */) /* infinity or NaN */
return x;
/* Normalized number */
/* round to nearest */
float r = x;
int *pr = (int *) &r;
*pr &= 0xFF800000; /* r has the same exp as x */
r /= B02 /* Fill this! */;
y = x + r;
*p &= 0xFFFF0000;
return y;
}
Obviously, the above C code listing was incomplete, you shall provide the functioned implementations. B01 and B02 are hexadecimal literals in C. You must obey the following rules when filling them:
Reference: Converting float to int in C
- B01 = ?
- B02 = ?
C
Assuming that special values such as NaN and INF do not appear during calculations, the following C code attempts to implement single-precision floating-point multiplication in a minimal way. There is also no overflow.
#include <stdio.h>
#include <stdint.h>
uint64_t mask_lowest_zero(uint64_t x)
{
uint64_t mask = x;
mask &= (mask << 1) | 0x1;
mask &= (mask << 2) | 0x3;
mask &= (mask << 4) | 0xF;
mask &= (mask << 8) | 0xFF;
mask &= (mask << 16) | 0xFFFF;
mask &= (mask << 32) | 0xFFFFFFFF;
return mask;
}
int64_t inc(int64_t x)
{
if (~x == 0)
return 0;
/* TODO: Carry flag */
int64_t mask = mask_lowest_zero(x);
int64_t z1 = mask ^ ((mask << 1) | 1);
return (x & ~mask) | z1;
}
static inline int64_t getbit(int64_t value, int n)
{
return (value >> n) & 1;
}
/* int32 multiply */
int64_t imul32(int32_t a, int32_t b)
{
int64_t r = 0, a64 = (int64_t) a, b64 = (int64_t) b;
for (int i = 0; i < 32; i++) {
if (getbit(b64, i))
r += a64 << i;
}
return r;
}
/* float32 multiply */
float fmul32(float a, float b)
{
/* TODO: Special values like NaN and INF */
int32_t ia = *(int32_t *) &a, ib = *(int32_t *) &b;
/* sign */
int sa = ia >> 31;
int sb = ib >> 31;
/* mantissa */
int32_t ma = (ia & 0x7FFFFF) | 0x800000;
int32_t mb = (ib & 0x7FFFFF) | 0x800000;
/* exponent */
int32_t ea = ((ia >> 23) & 0xFF);
int32_t eb = ((ib >> 23) & 0xFF);
/* 'r' = result */
int64_t mrtmp = imul32(ma, mb) >> 23;
int mshift = getbit(mrtmp, C01);
int64_t mr = mrtmp >> mshift;
int32_t ertmp = ea + eb - C02;
int32_t er = mshift ? inc(ertmp) : ertmp;
/* TODO: Overflow ^ */
int sr = sa ^ sb;
int32_t r = (sr << C03) | ((er & 0xFF) << C04) | (mr & 0x7FFFFF);
return *(float *) &r;
}
Obviously, the above C code listing was incomplete, you shall provide the functioned implementations. C01, C02, C03, and C04 are decimal integer literals in C. You must obey the following rules when filling them:
Reference: Floating-Point Numbers
- C01 = ?
- C02 = ?
- C03 = ?
- C04 = ?
D
Let us endeavor to ascertain endianness at compile time. When the need arises for compile-time endianness determination, it typically falls into one of two distinct use cases:
In most prevalent use cases, the objective is to facilitate the conversion between little-endian and big-endian formats, as well as potentially to and from the host endianness. For this purpose, we shall introduce endian conversion functions, which shall be denoted by the end_
prefix.
/* Return a value in which the order of the bytes in 4-byte arguments is reversed. */
static inline uint32_t end_bswap32(uint32_t x)
{
return (x >> 24) | (x >> 8 & D01) | (x << 8 & D02) |
(x << 24);
}
/* Host to Big Endian 32-bit */
static inline uint32_t end_htobe32(uint32_t n)
{
union {
int i;
char c;
} u = {1};
return u.c ? D03 : D04;
}
/* Host to Little Endian 32-bit */
static inline uint32_t end_htole32(uint32_t n)
{
union {
int i;
char c;
} u = {1};
return u.c ? D05 : D06;
}
You shall provide the functioned implementations. Both D01
and D02
are hexadecimal integer literals, meaning that they should start with 0x
. D03
, D04
, D05
, and D06
are C expressions. You might consider to call end_bswap32
function when it is necessary. You must obey the following rules when filling them:
end_bswap32(n)
to end_bswap32( n )
. Be aware of the spaces! Details determine success or failure.
- D01 = ?
- D02 = ?
- D03 = ?
- D04 = ?
- D05 = ?
- D06 = ?
E
Arithmetic overflow manifests when the outcome of a computation cannot be adequately represented within the constraints of the prevailing encoding scheme, consequently falling beyond the range of representable values, thus yielding an erroneous result.
Distinct categories of overflow can be delineated as follows:
c
(answer in hexadecimal literal) such that c + 0x80
causes NEITHER signed nor unsigned overflow in 8 bits.
- E01 = ?
c
(answer in hexadecimal literal) such that c + 0x71
causes signed overflow, but NOT unsigned overflow in 8 bits.
- E02 = ?
F
The subsequent function, denoted as absf
, yields the absolute value of a single-precision floating-point number. What is the hexadecimal literal representation of the value denoted as F01?
#include <stdint.h>
float absf(float x)
{
uint32_t mask = F01;
union {
uint32_t i;
float f;
} u = {.f = x};
u.i &= mask;
return u.f;
}
- F01 = ?