# Artoo's RoTE-TB teams
## Light Side
### Coruscant (R5)
Key: Use zone special as often as possible to get 3 stacks, then focus enemy leader. Apply buff immunity or health immunity. Each kill on leader takes out an enemy.
- MM, Pao, Scout, Kyle + 5th (preferably Cara). Start with Kyle 2nd special on leader, puts buff immunity and prevents prot up.
- Bad Batch, keep putting health immunity up, focus leader whenever possible.
- Jedi CM: JML, JKL etc. JKA helps for immunity. Wait for zone platoons if you can, they buff Jedi.
- Mace CM: Mace, Fisto, JMK, KAM, GK. Nothing of note. Keep Mace alive.
### Bracca (R6)
Key: Control via TM and stuns. Have to kill troopers 5 times before they start dying. Generally focus Purge troopers.
- Jedi: JKL, JML, GMY, Basti, Shaakti. Focus 9th on second wave. Use Shaakti to give taunt to JML. Second wave can backfire if 9th takes a turn.
- Bottom left (second wave crosshair): JTR, bb8, r2, c3p0, RH-Finn. Make sure you are fast enough to get TM train going. Use Finn and R2 aoes to generate and break exposes. Keep everyone but JTR stealthed.
- Bottom right (second wave 2nd sister): Rey, Finn, RHPoe, BAM, Cara (leftovers). Didn't work too well. Idea is to take purge troopers out with Whirlwind, but the tanks were too squishy. 0/2
- Fleet: Prof. Need to take scythe out soon. I used Biggs first RI for the mass assist. Then Cassian.
## Dark Side
### Mustafar (R5)
Key: Take out B2s quickly, before Magnas get to taunt. Control DDK. Each CM has its own challenges, and the teams work accordingly.
- Bottom left (2nd wave vs Nute). Inquisitors same as Reva CM. Get DDK to 6 purge as soon as possible.
- Bottom right (2nd wave vs Wat). SEE, Wat, Daka, Zombie, GBA. SEE ultimate to take out DDK, then build it back up and have it ready for wave 2. Wave 2 link DDK, preferably with Wat.
- Middle (2nd wave vs Geos). SLKR FO. Kru is king.
- Fleets: Tarkin, Scythe, Tie Adv, Sith fighter. Reinforce with defender and interceptor, rest is palp shuttle and tie. Start with scythe first ultimate. Sith fighter is an odd choice but key: It gets targetted first and gives your scythe a fighting change. Still a tough one.
### Geonosis
- Left (Reek), See, Wat, GG, Nute, Jango
- Bottom (Acklay), Inquisitors, 5b lead, no GI. Can also do standard GI lead.
- Top right (Nexu), LV, Piett, Tarkin, Palp, Thrawn
## Neutral Side
### Corellia (R5)
- Open CM relatively easy, many teams can work well:
- Palp/MJ/SK/Jedi/LS-Unaligned
- JTR/c3p0/bb8/r2 + Rey or RHFinn
- Rey or oFinn resistance
- Raddus rogue 1
- Jabba CM. Can do without Krrsantan. Have instakill ready for wave 2 Qira. But start with getting full detonators with max ultimate (more detonators go out the more charge Jabba has).
- Aphra, Krrsantan, DV, BT-1, Thrawn (had to platoon 0-0-0). Start with 2nd special. 2nd wave the leader is dangerous.
- Fleet: Executor, HT, RC. Reinforce XB etc
### Fellucia (R6)
- Top right (second wave vs Hondo) GAS 501st. Time Rex TM for when GAS has cover. Execute Hondo.
- Far right: Jabba + Hutt or anyone. Krrsantan nice if you have him, but Jabba can almost solo.
- Bottom left: Hondo, Bossk + BH. I used Zam, Scion, Fennec because of platooning. Didn't work. Rey would have been better. 0/2
- Fleet: Malev. First enemy RI cleanses debuffs, careful you don't use all your droid debuffs.
### Tatooine (R7)
Key: Bring units that can handle many debuffs. Units get dots on them, just need to outlive the enemy.
- Fennec: BHs, Kylo Ren (not needed but had him around and ran out of BHs). Would have used Wampa if he was r7. Once you hit contract they are more durable.
- Jabba: Krrsantan, Dooku, Kylo ren, sith marauder (all fodder). Jabba basically soloes it, they die from dots.
- Top left: Rey, CAT, Padme, GK, AT. Just survive. Padme lead works well too. Time your cleanses. AT assists remove dots from one person. Take out enemy lead in wave 2 if you get the chance.
- Fleet: Standard executor. Take out bomber first.