# Bumping Heart ❤️ ```html <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN"> <HTML> <HEAD> <TITLE> Heart </TITLE> <META NAME="Generator" CONTENT="EditPlus"> <META NAME="Author" CONTENT=""> <META NAME="Keywords" CONTENT=""> <META NAME="Description" CONTENT=""> <style> @keyframes bumping { 0% { width: 50%; height: 50%; } 40% { width: 50%; height: 50%; } 50% { width: 55%; height: 55%; } 57% { width: 45%; height: 45%; } 65% { width: 50%; height: 50%; } 100% { width: 50%; height: 50%; } } html, body { height: 100%; padding: 0; margin: 0; background: black; } body { display: flex; align-items: center; align-content: center; justify-content: center; } canvas#pinkboard { position: absolute; width: 50%; height: 50%; animation-name: bumping; animation-duration: 1.5s; animation-delay: 5s; animation-iteration-count: infinite; z-index: 1000; transform: scale(0.85); } canvas#innerLayer { position: absolute; width: 50%; height: 50%; animation-name: bumping; animation-duration: 1.5s; animation-delay: 5s; animation-iteration-count: infinite; transform: scale(1.1); } </style> </HEAD> <BODY> <canvas id="pinkboard"></canvas> <canvas id="innerLayer"></canvas> <script> /* * Settings */ var settings = { particles: { length: 500, // maximum amount of particles duration: 0.5, // particle duration in sec velocity: 75, // particle velocity in pixels/sec effect: 0, // play with this for a nice effect size: 30, // particle size in pixels }, }; var settings2 = { particles: { length: 10000, // maximum amount of particles duration: 4.5, // particle duration in sec velocity: 50, // particle velocity in pixels/sec effect: -0.75, // play with this for a nice effect size: 3, // particle size in pixels }, }; /* * RequestAnimationFrame polyfill by Erik Möller */ (function(){var b=0;var c=["ms","moz","webkit","o"];for(var a=0;a<c.length&&!window.requestAnimationFrame;++a){window.requestAnimationFrame=window[c[a]+"RequestAnimationFrame"];window.cancelAnimationFrame=window[c[a]+"CancelAnimationFrame"]||window[c[a]+"CancelRequestAnimationFrame"]}if(!window.requestAnimationFrame){window.requestAnimationFrame=function(h,e){var d=new Date().getTime();var f=Math.max(0,16-(d-b));var g=window.setTimeout(function(){h(d+f)},f);b=d+f;return g}}if(!window.cancelAnimationFrame){window.cancelAnimationFrame=function(d){clearTimeout(d)}}}()); class Point { constructor(x, y) { this.x = (typeof x !== 'undefined') ? x : 0; this.y = (typeof y !== 'undefined') ? y : 0; } clone() { return new Point(this.x, this.y); }; normalize() { var length = this.length(); this.x /= length; this.y /= length; return this; }; length(l) { if (typeof l == 'undefined') return Math.sqrt(this.x * this.x + this.y * this.y); this.normalize(); this.x *= l; this.y *= l; return this; }; } class Particle { constructor(settingConfig) { this.position = new Point(); this.velocity = new Point(); this.acceleration = new Point(); this.age = 0; this.settings = settingConfig; } initialize(x, y, dx, dy) { this.position.x = x; this.position.y = y; this.velocity.x = dx; this.velocity.y = dy; this.acceleration.x = dx * this.settings.particles.effect; this.acceleration.y = dy * this.settings.particles.effect; this.age = 0; }; update(deltaTime) { this.position.x += this.velocity.x * deltaTime; this.position.y += this.velocity.y * deltaTime; this.velocity.x += this.acceleration.x * deltaTime; this.velocity.y += this.acceleration.y * deltaTime; this.age += deltaTime; }; draw(context, image) { function ease(t) { return (--t) * t * t + 1; } var size = image.width * ease(this.age / this.settings.particles.duration); context.globalAlpha = 1 - this.age / this.settings.particles.duration; context.drawImage(image, this.position.x - size / 2, this.position.y - size / 2, size, size); }; } class ParticlePool { constructor(length, settingConfig) { // create and populate particle pool this.particles = new Array(length); this.settings = settingConfig for (var i = 0; i < this.particles.length; i++) this.particles[i] = new Particle(this.settings); this.firstActive = 0, this.firstFree = 0, this.duration = this.settings.particles.duration; } add(x, y, dx, dy) { this.particles[this.firstFree].initialize(x, y, dx, dy); // handle circular queue this.firstFree++; if (this.firstFree == this.particles.length) this.firstFree = 0; if (this.firstActive == this.firstFree ) this.firstActive++; if (this.firstActive == this.particles.length) this.firstActive = 0; } update(deltaTime) { var i; // update active particles if (this.firstActive < this.firstFree) { for (i = this.firstActive; i < this.firstFree; i++) this.particles[i].update(deltaTime); } if (this.firstFree < this.firstActive) { for (i = this.firstActive; i < this.particles.length; i++) this.particles[i].update(deltaTime); for (i = 0; i < this.firstFree; i++) this.particles[i].update(deltaTime); } // remove inactive particles while (this.particles[this.firstActive].age >= this.duration && this.firstActive != this.firstFree) { this.firstActive++; if (this.firstActive == this.particles.length) this.firstActive = 0; } } draw(context, image) { // draw active particles if (this.firstActive < this.firstFree) { for (let i = this.firstActive; i < this.firstFree; i++) this.particles[i].draw(context, image); } if (this.firstFree < this.firstActive) { for (let i = this.firstActive; i < this.particles.length; i++) this.particles[i].draw(context, image); for (let i = 0; i < this.firstFree; i++) this.particles[i].draw(context, image); } }; } /* * Putting it all together */ (function(canvas) { var context = canvas.getContext('2d'), particles = new ParticlePool(settings.particles.length, settings), particleRate = settings.particles.length / settings.particles.duration, // particles/sec time; // get point on heart with -PI <= t <= PI function pointOnHeart(t) { return new Point( 160 * Math.pow(Math.sin(t), 3), 130 * Math.cos(t) - 50 * Math.cos(2 * t) - 20 * Math.cos(3 * t) - 10 * Math.cos(4 * t) + 25 ); } // creating the particle image using a dummy canvas var image = (function() { var canvas = document.createElement('canvas'), context = canvas.getContext('2d'); canvas.width = settings.particles.size; canvas.height = settings.particles.size; // helper function to create the path function to(t) { var point = pointOnHeart(t); point.x = settings.particles.size / 2 + point.x * settings.particles.size / 350; point.y = settings.particles.size / 2 - point.y * settings.particles.size / 350; return point; } // create the path context.beginPath(); var t = -Math.PI; var point = to(t); context.moveTo(point.x, point.y); while (t < Math.PI) { t += 0.01; // baby steps! point = to(t); context.lineTo(point.x, point.y); } context.closePath(); // create the fill context.fillStyle = '#e07eaa'; context.fill(); // create the image var image = new Image(); image.src = canvas.toDataURL(); return image; })(); // render that thing! function render() { // next animation frame requestAnimationFrame(render); // update time var newTime = new Date().getTime() / 1000, deltaTime = newTime - (time || newTime); time = newTime; // clear canvas context.clearRect(0, 0, canvas.width, canvas.height); // create new particles var amount = particleRate * deltaTime; for (var i = 0; i < amount; i++) { var pos = pointOnHeart(Math.PI - 2 * Math.PI * Math.random()); var dir = pos.clone().length(settings.particles.velocity); particles.add(canvas.width / 2 + pos.x, canvas.height / 2 - pos.y, dir.x, -dir.y); } // update and draw particles particles.update(deltaTime); particles.draw(context, image); } // handle (re-)sizing of the canvas function onResize() { canvas.width = canvas.clientWidth; canvas.height = canvas.clientHeight; } window.onresize = onResize; // delay rendering bootstrap setTimeout(function() { onResize(); render(); }, 10); })(document.getElementById('pinkboard')); (function(canvas) { var context = canvas.getContext('2d'), particles = new ParticlePool(settings2.particles.length, settings2), particleRate = 500, // particles/sec time; // get point on heart with -PI <= t <= PI function pointOnHeart(t) { return new Point( 160 * Math.pow(Math.sin(t), 3), 130 * Math.cos(t) - 50 * Math.cos(2 * t) - 20 * Math.cos(3 * t) - 10 * Math.cos(4 * t) + 25 ); } // creating the particle image using a dummy canvas var image = (function() { var canvas = document.createElement('canvas'), context = canvas.getContext('2d'); canvas.width = settings2.particles.size; canvas.height = settings2.particles.size; // helper function to create the path function to(t) { var point = pointOnHeart(t); point.x = settings2.particles.size/2 + point.x * settings2.particles.size/350; point.y = settings2.particles.size/2 - point.y * settings2.particles.size/350; return point; } // create the path context.beginPath(); var t = -Math.PI; var point = to(t); context.moveTo(point.x, point.y); while (t < Math.PI) { if (t < 0.1 || t > 0.1) { t += 0.01; // baby steps! } else { t += 0.1 } point = to(t); context.lineTo(point.x, point.y); } context.closePath(); // create the fill context.fillStyle = '#e07eaa'; context.fill(); // create the image var image = new Image(); image.src = canvas.toDataURL(); return image; })(); // render that thing! function render() { // next animation frame requestAnimationFrame(render); // update time var newTime = new Date().getTime() / 1000, deltaTime = newTime - (time || newTime); time = newTime; // clear canvas context.clearRect(0, 0, canvas.width, canvas.height); // create new particles var amount = particleRate * deltaTime; for (var i = 0; i < amount; i++) { var pos = pointOnHeart(Math.PI - 2 * Math.PI * Math.random()); var dir = pos.clone().length(settings2.particles.velocity); particles.add(canvas.width / 2 + pos.x, canvas.height / 2 - pos.y, dir.x, -dir.y); } // update and draw particles particles.update(deltaTime); particles.draw(context, image); } // handle (re-)sizing of the canvas function onResize() { canvas.width = canvas.clientWidth; canvas.height = canvas.clientHeight; } window.onresize = onResize; // delay rendering bootstrap setTimeout(function() { onResize(); render(); }, 10); })(document.getElementById('innerLayer')); var colours=new Array('#f00', '#f06', '#f0f', '#f6f', '#f39', '#f9c'); // colours of the hearts var minisize=10; // smallest size of hearts in pixels var maxisize=20; // biggest size of hearts in pixels var hearts=100; // maximum number of hearts on screen var over_or_under="over"; // set to "over" for hearts to always be on top, or "under" to allow them to float behind other objects /***************************** JavaScript Love Heart Cursor * (c)2013+ mf2fm web-design * * http://www.mf2fm.com/rv * * DON'T EDIT BELOW THIS BOX * *****************************/ var x=ox=400; var y=oy=300; var swide=800; var shigh=600; var sleft=sdown=0; var herz=new Array(); var herzx=new Array(); var herzy=new Array(); var herzs=new Array(); var kiss=false; if (typeof('addRVLoadEvent')!='function') function addRVLoadEvent(funky) { var oldonload=window.onload; if (typeof(oldonload)!='function') window.onload=funky; else window.onload=function() { if (oldonload) oldonload(); funky(); } } addRVLoadEvent(mwah); function mwah() { if (document.getElementById) { var i, heart; for (i=0; i<hearts; i++) { heart=createDiv("auto", "auto"); heart.style.visibility="hidden"; heart.style.zIndex=(over_or_under=="over")?"1001":"0"; heart.style.color=colours[i%colours.length]; heart.style.pointerEvents="none"; if (navigator.appName=="Microsoft Internet Explorer") heart.style.filter="alpha(opacity=75)"; else heart.style.opacity=0.45; heart.appendChild(document.createTextNode(String.fromCharCode(9829))); document.body.appendChild(heart); herz[i]=heart; herzy[i]=false; } set_scroll(); set_width(); herzle(); }} function herzle() { var c; if (Math.abs(x-ox)>1 || Math.abs(y-oy)>1) { ox=x; oy=y; for (c=0; c<hearts; c++) if (herzy[c]===false) { herz[c].firstChild.nodeValue=String.fromCharCode(9829); herz[c].style.left=(herzx[c]=x-minisize/2)+"px"; herz[c].style.top=(herzy[c]=y-minisize)+"px"; herz[c].style.fontSize=minisize+"px"; herz[c].style.fontWeight='normal'; herz[c].style.visibility='visible'; herzs[c]=minisize; break; } } for (c=0; c<hearts; c++) if (herzy[c]!==false) blow_me_a_kiss(c); setTimeout("herzle()", 30); } document.onmousedown=pucker; document.onmouseup=function(){clearTimeout(kiss);}; function pucker() { ox=-1; oy=-1; kiss=setTimeout('pucker()', 100); } function blow_me_a_kiss(i) { herzy[i]-=herzs[i]/minisize+i%2; herzx[i]+=(i%5-2)/5; if (herzy[i]<sdown-herzs[i] || herzx[i]<sleft-herzs[i] || herzx[i]>sleft+swide-herzs[i]) { herz[i].style.visibility="hidden"; herzy[i]=false; } else if (herzs[i]>minisize+1 && Math.random()<2.5/hearts) break_my_heart(i); else { if (Math.random()<maxisize/herzy[i] && herzs[i]<maxisize) herz[i].style.fontSize=(++herzs[i])+"px"; herz[i].style.top=herzy[i]+"px"; herz[i].style.left=herzx[i]+"px"; } } function break_my_heart(i) { var t; herz[i].firstChild.nodeValue=String.fromCharCode(9676); herz[i].style.fontWeight='bold'; herzy[i]=false; for (t=herzs[i]; t<=maxisize; t++) setTimeout('herz['+i+'].style.fontSize="'+t+'px"', 60*(t-herzs[i])); setTimeout('herz['+i+'].style.visibility="hidden";', 60*(t-herzs[i])); } document.onmousemove=mouse; function mouse(e) { if (e) { y=e.pageY; x=e.pageX; } else { set_scroll(); y=event.y+sdown; x=event.x+sleft; } } window.onresize=set_width; function set_width() { var sw_min=999999; var sh_min=999999; if (document.documentElement && document.documentElement.clientWidth) { if (document.documentElement.clientWidth>0) sw_min=document.documentElement.clientWidth; if (document.documentElement.clientHeight>0) sh_min=document.documentElement.clientHeight; } if (typeof(self.innerWidth)=='number' && self.innerWidth) { if (self.innerWidth>0 && self.innerWidth<sw_min) sw_min=self.innerWidth; if (self.innerHeight>0 && self.innerHeight<sh_min) sh_min=self.innerHeight; } if (document.body.clientWidth) { if (document.body.clientWidth>0 && document.body.clientWidth<sw_min) sw_min=document.body.clientWidth; if (document.body.clientHeight>0 && document.body.clientHeight<sh_min) sh_min=document.body.clientHeight; } if (sw_min==999999 || sh_min==999999) { sw_min=800; sh_min=600; } swide=sw_min; shigh=sh_min; } window.onscroll=set_scroll; function set_scroll() { if (typeof(self.pageYOffset)=='number') { sdown=self.pageYOffset; sleft=self.pageXOffset; } else if (document.body && (document.body.scrollTop || document.body.scrollLeft)) { sdown=document.body.scrollTop; sleft=document.body.scrollLeft; } else if (document.documentElement && (document.documentElement.scrollTop || document.documentElement.scrollLeft)) { sleft=document.documentElement.scrollLeft; sdown=document.documentElement.scrollTop; } else { sdown=0; sleft=0; } } function createDiv(height, width) { var div=document.createElement("div"); div.style.position="absolute"; div.style.height=height; div.style.width=width; div.style.overflow="hidden"; div.style.backgroundColor="transparent"; return (div); } // ]]> </script> </BODY> </HTML> ```