# Tower Defense Dev Diaries - September 29, 2022 **September 29, 2022** > We love when our favorite game devs build in public. In the interest of keeping the community involved and excited in the development of the upcoming **Splinterlands Tower Defense Game**, Double Coconut is also planning to do a weekly Dev Diary. :video_game::memo: Let us know what you think! [ToC] ## Where We're At: Overview We're over-the-moon psyched that the pre-sale of TD Packs has sold out in just a few hours! It validates our concept and we aim to build a game worthy of your trust. [General pack sales](https://splinterlands.com/?p=shop&tab=td_packs) are now open! ![](https://hackmd.io/_uploads/r1p0nUjZo.png) ## Where We're At With Development Well before the first pack went on sale, [Double Coconut](http://www.doublecoconut.com) and the Splinterlands team spent several months ideating on the tokenomics, in-game economy and flow, visual themes, lore, concepts, UI and UX for the game. We have a slew of concept art, Game Design Documents, game stat / economy and tokenomics spreadsheets, Technical Design Documents, and all the other 'architecture' needed to build a successful game on-time and on-budget. We've also assembled a truly all-star team of artists, engineers, producers, and designers. Finally, we've got our base game engine working with a game that has logic completely on the back-end, for fairness and consistency, but that feels responsive and fun on the front-end. We're confident what we have in store is a game that feels familiar and fun for Tower Defense fans but also entirely new with a whole new level of strategy that actually can lead to earning real-world rewards. ## Accomplishments So Far - [x] Pre-Production Documentation and Plan - [x] Core Team Assembled - [x] Core TD Engine Prototyped ## Coming Up - [ ] Very Complex Level Design Tools - [ ] Polished User Interfaces for Game and Meta-Game Screens - [ ] Tons of Detailed Stats to begin testing Fiends, Towers, Spells, Heroes - [ ] Initial Map System for Levels - [ ] Animating Initial Set of Towers, Fiends, Spells, and Heroes ## Art Updates Meet our first Boss and a few of his nasty minions. We start with sketches and move on to coloring, shading and light, and then a slew of animations. We'll share more of our process of making these baddies come to life in future updates! **Great Reaper** ![](https://hackmd.io/_uploads/S1c6PDgGs.png) **Ghost Halberdier** ![](https://hackmd.io/_uploads/SktHuPlzi.png) **Siren** ![](https://hackmd.io/_uploads/BJntuPgGo.png)