# Tower Defense Dev Diaries - September 29, 2022
**September 29, 2022**
> We love when our favorite game devs build in public. In the interest of keeping the community involved and excited in the development of the upcoming **Splinterlands Tower Defense Game**, Double Coconut is also planning to do a weekly Dev Diary. :video_game::memo: Let us know what you think!
[ToC]
## Where We're At: Overview
We're over-the-moon psyched that the pre-sale of TD Packs has sold out in just a few hours! It validates our concept and we aim to build a game worthy of your trust.
[General pack sales](https://splinterlands.com/?p=shop&tab=td_packs) are now open!

## Where We're At With Development
Well before the first pack went on sale, [Double Coconut](http://www.doublecoconut.com) and the Splinterlands team spent several months ideating on the tokenomics, in-game economy and flow, visual themes, lore, concepts, UI and UX for the game. We have a slew of concept art, Game Design Documents, game stat / economy and tokenomics spreadsheets, Technical Design Documents, and all the other 'architecture' needed to build a successful game on-time and on-budget.
We've also assembled a truly all-star team of artists, engineers, producers, and designers.
Finally, we've got our base game engine working with a game that has logic completely on the back-end, for fairness and consistency, but that feels responsive and fun on the front-end.
We're confident what we have in store is a game that feels familiar and fun for Tower Defense fans but also entirely new with a whole new level of strategy that actually can lead to earning real-world rewards.
## Accomplishments So Far
- [x] Pre-Production Documentation and Plan
- [x] Core Team Assembled
- [x] Core TD Engine Prototyped
## Coming Up
- [ ] Very Complex Level Design Tools
- [ ] Polished User Interfaces for Game and Meta-Game Screens
- [ ] Tons of Detailed Stats to begin testing Fiends, Towers, Spells, Heroes
- [ ] Initial Map System for Levels
- [ ] Animating Initial Set of Towers, Fiends, Spells, and Heroes
## Art Updates
Meet our first Boss and a few of his nasty minions. We start with sketches and move on to coloring, shading and light, and then a slew of animations. We'll share more of our process of making these baddies come to life in future updates!
**Great Reaper**

**Ghost Halberdier**

**Siren**
