# Physics layers/masks ## Use Cases Wall - Impassable by all Door - Impassable. (Unless we want to allow small mobs to go under like SS13) Table - Passable by humanoid but only by vaulting. Passable underneath by medium and small mobs. Low Wall - Passable by humanoid but only by vaulting. Impassable by medium and small mobs. (Unless they can vault) Console - Impassable by humanoid. Passable by small mob. Chair - Passable by all Humanoid Mob - Human, Vox Medium Mob - Crab Small Mob - Mouse Singularity pull