# Faircrest County : Changelog
:::danger
As it stands, the game is *completely* open, regardless of development status. It will never be considered complete unless the developers are satisfied with its outcome. Thus, the game will face shutdowns, data wipes, and constant game modifications called updates.
**All updates will be subject to edits.**
:::
:::info
Check the [**DEVELOPMENT TRELLO**](https://trello.com/b/9Xhlg1m0/faircrest-county-development) for the roadmap. This document only states the current changelog for the group.
:::
## Update 009 (9/06/2019)
### Added
* Added a lot of baseplates awaiting terrain conversion.
### Changed
* Changed location of the car dealership again due to me being an indecisive piece of shit.
* Changed horizontal size of elevated land to fit more roads.
* Moved tree models into the sky.
* Moved some buildings around.
### Removed
* Removed road pavings on the bridge starting at the end of Livermore's main street.
### Fixed
* Fixed messy roads by cleaning them up.
* Fixed empty space near the end of Livermore's main street.
* Fixed limited terrain which didn't allow for easy future expansion.
---
## Update 008 (8/22/2019)
### Added
* Added trees around dead space near the buildings.
* Added more sidewalk fillers nearby the supposed new car dealership area.
* Added lighting under the big Stryker building.
* Added more beltway sections.
### Changed
* Changed the trees for main street. Seemed a bit too small and simple.
* Moved buildings from main street side to more comfy locations.
* Extended the park region to a more comfortable size.
### Removed
* Removed some buildings from main street side. Didn't fit the vibe.
* Removed repetitive buildings.
* Removed repetitive roads, replaced them with sidewalk fillers.
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## Update 007 (8/20/2019)
### Added
* Added skyscraper-like buildings.
* Added more terrain, covering big gaps.
* Added water-like baseplates, just as a placeholder for right now.
* Added trees back. More life!
* Added more sidewalk filler parts.
### Changed
* Moved some buildings so it would be replaced with skyscraper buildings.
* Changed sidewalk filler parts to a larger size.
### Removed
* Removed some dumb terrain bumps.
* Removed useless roads which led to nowhere (except for templates)
---
## Update 006 (08/12/2019)
With the upcoming school year, development will have to be slowed down.
### Added
* Added better roads instead of a simple grid design all throughout the city of Livermore.
* Added more terrain to smoothen out the incline between flat and raised terrain.
* Added more terrain nearby the beltway to prepare for the new bridge.
* Added new buildings along the main street.
### Changed
* Changed default spawn location *again.*
* Changed the supposed car dealer location to somewhere else.
* Changed the former car dealer location to a plaza, pending buildings.
### Fixed
* Fixed the decoration of the corner pizzeria building.
* Fixed empty intersections and added proper ones to fill it in.
### Removed
* Removed the entirety of the bank, pending redesign. The building will be made into something different.
* Removed a few roads in order to create a more smoother design, rather than a grid-like city.
* Test chassis vehicles.
---
## Update 005 (8/05/2019)
### Added
* Added a roof to the bank building.
* Added roads that went up to the raised terrain.
### Changed
* Changed default spawn location to a different location.
### Removed
* Police vehicles.
---
## Update 004 (8/04/2019)
### Added
* Added police vehicles as a testing feature.
### Changed
* Changed max player from 100 to 50.
---
:::warning
Development was put on a hiatus due to a vacation-week from 07/29/2019 to 8/04/2019
:::
---
## Update 003 (7/28/2019)
### Additions
* Added time of day script.
* Added Grant's Manufacturing Plant.
### Changed
* Changed maximum zoom out (15).
* Changed the "shift lock" key (CTRL).
* Changed the FOV while sprinting.
* Changed the terrain base of Livermore's eastern district.
* Changed the stairs for the bank across from CD.
### Fixed
* Fixed empty intersections, added crosswalks and etc. to fill.
### Removed
* Removed Easter Egg (will be placed somewhere else)
* Removed odd gray stair section in front of the bank entrance.
---
## Update 002 (7/27/2019)
### Additions
* Added "title" to the grey corner building, now considered a bank.
* Added stairs to grey corner building so it could be entered.
* Added sidewalks to the larger main street.
* Added intersections between main and side streets.
* Added another incomplete building.
* Added game icon and game thumbnail.
* Added sprint function with FOV change.
* Added more side roads (because why not?)
* Added trees.
* Added Update Version UI at the bottom right of screen.
* Added Update Version number located near spawn.
### Changed
* Changed window appearance of the red corner building.
* Extended the parking lot for the car dealership. (CD still hasn't been made)
* Extended main road to be able to overpass the beltway.
* Extended beltway, curved it a bit as well, along with adding a slight downward angle so the roads can create a natural overpass.
### Removed
* Removed turning lane for main street.
* Removed some of the default core guis (chat, playerlist, healthbar)
---
## Update 001 (7/26/2019)
### RELEASED EARLY DEVELOPMENT BUILD
Early development build is basically barebones at this moment.
### Additions
* Added multiple buildings around the current build area
* Added more vehicles for preview ==(cannot operate yet)==
* Added UI disclaimer text label at the top of the screen (pending feedback about sizing)
* Added a slanted road with curve on terrain, fixed terrain nearby.
* Added a larger main street next to the car dealer space. Car dealership yet to be added.
* Added crosswalks & proper intersections.
---
## Beginning Update (7/25/2019)
### Additions
* Began Beltway and Livermore City
* Added parking lot for Car Dealership
* Added vehicle scale for preview
* Sidewalks have curbs ==(Color will change in later updates)==