# New Card Game - How To Play Crazy Want to understand a brand new card game? One that's easy to understand to play? When I joined an area social club, the members were playing a casino game called "Crazy", and now my number of friends meet up most weekends to socialize and possess some 'Crazy' fun. Crazy is fast, fun and may be enjoyed any amount of people from 4 to 8. If you had to, you may even squeeze in 1 or 2 more. You play it with 2 decks for 4 players, 3 decks for 5 or 6 players and 4 decks for a lot more than 6. In addition, you use 2 jokers per deck. ![](https://i.imgur.com/tLRYzUd.png) This game resembles Gin Rummy, but there are a few rules that differ. To start the game, one of many players deals a card face up to each player. High card deals. In the event of a tie, the players tied get another card until the tie is broken. The high card may be the dealer, and deals 10 cards to each player. The main reason that is called 'Crazy', is that the cards may be dealt in whatever way the dealer wishes...forward, backwards, any number at a time to any player, in whatever way you wish to until each player gets 10 cards. Every person counts their cards face down, and if you have a mis-deal to anyone, the dealer either takes back, or deals more cards until each player gets 10 cards. The dealer then determines the wild card, by turning over, or cutting the cards. So, if your 5 of spades is selected, ALL fives are wild regardless of suit. Jokers are also wild [daftar joker123](https://165.22.225.129/). If a Joker is selected, only Jokers are wild. The players get their cards and sort their hands. Runs must certanly be no less than 3 cards, and should be the same suit. Sets must certanly be no less than 3 cards, which must certanly be all different suits. No sets or runs are played until the end of the hand. The ball player to the left of the dealer draws off the deck. If the deck is split so it's easier for the players at the ends of the table to achieve, any player can draw a card of either stack when it's their turn. `` <iframe width="560" height="315" src="https://www.youtube.com/embed/iQ4rGeOKKBM" title="YouTube video player" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture" allowfullscreen></iframe> `` The ball player can either keep consitently the drawn card and discard another card into the middle of the table, or can discard the drawn card. If a new player discards a wild card in error, all the other players immediately remain true and give him/her a circular of applause. Cards can't be found from the discard pile. They're now dead. Play continues round the table. You do NOT have to hold back until the player before you has drawn and discarded...you can draw a card ahead of time, when it's your turn to play, you will know which card to discard. HOWEVER, don't put the drawn card in your hand. View it, but leave it face down on the table facing you. If you do put it in your hand, and a new player ahead of you goes 'Out', you have to count all the cards in your hand. The moment a new player can lay down ALL 10 of his/her cards by making runs or sets, and still have a discard, the hand is over. All the other players then lay down whatever sets or runs that they have. The remaining portion of the cards are then counted...10s and faces are worth 10, Aces are 1, and the rest are face value. Wild cards, including Jokers, are 0. One player keeps score...players names across the very best, and the scores beneath their names. The game is to 100. When a player covers 100, he/she can 'Buy Back In' at another highest player's score. The game ends when all the players go over 100 except one. That player may be the winner. We play for 'units' ;.These 'units' may be matchsticks, tokens, chips or (I hope I don't get in big trouble by suggesting this) cash.