Automated and predictive culture
Agenda:
Practice - critical making - doing - not just art - tactical qualities
MX018/individual:
Submit the draft of the synopsis by 25 Nov (Wed noon) + peer feedback on the supervision date
Agenda:
Focus on data processing (input/output)
Teachable Machine: https://teachablemachine.withgoogle.com/v1/
source code: https://github.com/googlecreativelab/teachable-machine-v1
"In machine learning, it is commonly understood that the style is learnt from training datasets through techniques to process and analyze large amounts of (natural language) data. As such, machine learning techniques such as "style transfer" rely on a process of generalization in order to identify patterns." - Soon & Cox, forthcoming
'this "pattern recognition" is clearly not a neutral process as it involves the identification of input data, and the "discrimination" of information. It is clear that there is other kinds of discrimination in such processes, such as inherent stereotypes in voice assistants or in online translation tools, and other examples that might include the AI chatbot Tay that was regarded as racist, or how facial recognition in Amazon software, and other smart systems demonstrate gender and racial bias. Understood this way, pattern recognition is not only about smoothing tasks and making accurate predictions in terms of technical operations but also political ones as it creates "subjects and subjection, knowledge, authority" as well as classification and categorization.'
- Soon & Cox, forthcoming
Supervised learning- This model is based on a training dataset with input/output pairs as expected answers. (binary/multi classification)
Kittydar (Kitty Radar)
http://harthur.github.io/kittydar/
ImageNet (2009) by Fei-Fei Li: http://www.image-net.org/
12 hours of ImageNet (2019) by Nicolas Malevé Nicolas Malevé
Scaling/labeling/labour issues:
The clustering of images based on "cuteness" and "curliness" in the Anatomies of Intelligence workshop by Joana Chicau and Jonathan Reus.
Mackenzie, Adrian . (2017). “Introduction: Into the Data” in Machine Learners: Archaeology of a Data Practice, Cambridge, Mass.: MIT Press, pp. 1-19
https://i.imgur.com/QEwKW9D.png
Computer vision algorithms are not mere technical improvements but intervene in the common understanding of what an image is, what it can do and whether it can be trusted. These developments have been achieved by emulating algorithmically the ways humans see, interpret and produce images.
Agenda:
warm up (5 mins): MX013- Simply read the assigned reading, and try to understand the cultural phenomena of FLOSS. What kind of free and open source software that you like? Why? If you have to choose to discuss one aspects of FLOSS, how would you approach this?
Forms of Ongoingness, interview with Femke Snelting and Spideralex (2019),https://vimeo.com/302087898
Post: https://padlet.com/siusoon/dc
Mansoux, Aymeric. (2017).“In Search of Pluralism” in Sandbox Culture: A Study of the Application of Free and Open Source Software Licensing Ideas to Art and Cultural Production, pp. 76-112, available at:
https://www.bleu255.com/~aymeric/dump/aymeric_mansoux-sandbox_culture_phd_thesis-2017.pdf
Post: https://padlet.com/siusoon/dc
"Be Water” is a famous saying of martial arts star Bruce Lee: to be shapeless, formless and able to adapt to any situation. This philosophy has recently been embraced by the protest movement in Hong Kong. The latest wave of protests began in 2019 in response to an extradition bill that threatened the territory’s judicial independence. The protests have now become a case study in the use of digital activism to safeguard democratic freedoms.
Hong Kong, a former British colony, was returned to mainland China in 1997. Since then, Hong Kong has been governed by the constitutional principle of “One Country, Two Systems”. Under this principle, Hong Kong continued to have its own governmental systems and legal, economic and financial affairs, including trade relations with other countries, all of which are independent from those of mainland China. However, the interpretation of this principle has occasionally caused tensions to erupt.
In the summer of 2019, 22 years after the handover, a tremendous political movement emerged to protest an extradition bill that would allow criminal suspects to be extradited to mainland China under certain circumstances. Dissenting voices claimed this would risk exposing citizens to unfair trials and treatment, further eroding political freedoms in Hong Kong. Hundreds of thousands of Hong Kongers (as they now refer to themselves) took to the streets, and weeks of protests and civil disobedience followed, which helped to bring the movement to global attention. While the controversial bill was withdrawn in September 2019, the movement doesn’t stop but continues with a broader set of demands, including a full inquiry into alleged police brutality.
Digital technology plays a key role in the whole movement, and the use of technology is creative, innovative and pervasive. Digital community functions range from front-line support and crowdsourcing campaigns to protest art, social media (fact-checking and reporting), online petitions, political education, and so on. Protesters use multiple platforms including live-streaming, forums and apps, e-commerce, websites, music, and whatever else seems appropriate in the moment, a perfect expression of the “Be Water” philosophy. The protest movement is leaderless, and this decentralization results in massive online and organic tactics using platforms like LIHKG – a local, lo-fi version of Reddit where users can communicate and vote on posts – or AirDrop to share campaign messages. The protests have unleashed a wave of digital activism in which everything is new and creative.
This year, the Golden Nica went for the first time to an anonymous group: the citizens of Hong Kong who organized the pro-democracy protests of 2019. Their decentralized, leaderless, and technologically sophisticated organization continues the line of recent protest movements[…]. Through the exchange of knowledge, tactics, and tools, each collective has learned from past experiences and documented its lessons for the future. The modes of collective action in Hong Kong are, in many ways, exemplary for the notion of a digital community, but with important qualifications. The demonstrators did not organize around a particular technology but used digital media as one of many means to organize, communicate, document, and evade surveillance.
Q: Can you locate commons/values of FLOSS in this case study?
Some of my favorites:
Audrey Samson: https://digitaldatafunerals.com/
touch on (im)materiality:
"it would be a mistake to decribe the expansion of networked storage, as simply a shift from 'material archive-systems' to 'immaterial information-banks" - Sluis 2017, p. 28
"As the archive is re-invented as the cloud, it is important to consider digital memories as not just vaporous, immaterial, streams of data - but as data which is embedded in the material structures of hardware and software" - Sluis 2017, p. 37
database fever/memory:
"increasingly linked to the industrial processing of information and the performativity of software"
"the digital archives that characterize web culture today, it is no longer in the content of the ephemeral or visual limitlessness of cyberspace, but rather the contingent and specific economies of the server farm or database scheme." - Sluis 2017, p. 29
Conifer (Webrecorder) by Rhizome:
"Network perservation" - Rossenova 2020
Screenshots
"Software perservation" - Rossenova 2020
Freshbuzz (subway.com) by Cory Arcangel
- https://www.instagram.com/p/B_FijgNAwJ5/
- https://rhizome.org/editorial/2014/may/15/surf-session-cory-arcangel/
MX011/group- each person in your group look at one archival method/technique/tool and reflect upon the assigned readings. Together as a group, what are the issues and cultural phenomenon that the archival techniques are addressing? What is an archive? What are they archiving? What are the potential and limitation of these techniques? How do these techniques allow you to think about internet culture differently?
Make a response at hackmd (use the text that you have read before)
https://hackmd.io/Pv5KxGtCQOOK7PFLpW5UPw?view#🔥Block-2-Internet-Art-amp-Culture
just a thought - May be you can use the material from the archival methods to act as your materials to make an internet art?
Guest lecture - Magda Tyzlik-Carver on "Posthuman Commons"
Deliverable (deadline: 18 Oct 11.59)
Write on your group’s page (hackmd.io)
Max 6000 characters
Screenshots/video and/or URL (how can we experience that?)
MX006/Individual or group- Read the assigned reading, and locate the tactical qualities (as described in both text) of Internet art that you found in any one of the Internet artworks (i.e artefact analysis by using the perspective of tactical qualities). To what extent the artist is using the approach of critical making? What’s the link between critical making and tactical media? Initiate 1-2 questions for further discussion in the class
linking themes: tactical qualities - critical making
setting the agenda: how to make an internet art, and incoporate the self-made artefact as part of the analysis to unfold the critique and cultural phenomena.
https://anthology.rhizome.org/the-web-stalker
p. 53:
"What are the conditios that produce this particular sort of reception facility?"
"What produces and reinforces browsing?"
"What determines the development of this software?"
p. 299: critcal making methods: "computer crashes, technical glitches, corrupted code, and otherwise degraded aesthetics are the key to this disengagement. " + hacking as a form of cultural practices
p. 227 -> from internet art to software art (driven by a commercial interest of software)
Joan Heemskerk (1968, Kaatsheuvel) and Dirk Paesmans (1965, Brussels)
Pandemic situation
Læs om kunst, der er udviklet til at eksistere online, og som bruger nettet som sit ‘materiale’.
https://kunsten.nu/journal/featured-categories/tema-netkunst/
Group Activity (15 mins): select one of the list and take a look, and how are these different from, or similar to how Galloway describes the "Internet Art".
Deliverable: a graphical/mapping response on hackmd
What if we take spam/cookies as cultural text/artefact/object.
https://files.eric.ed.gov/fulltext/ED544487.pdf
The circuit of culture (Du Gay et al. 1977)
delegate authority to commercial companies/actors
Implications: reveals the politics of power behind standardizing and controlling behaviors on the Internet
Aims: challenge our common sense notions towards spams and cookies
"any information relating to an identified or identifiable natural person ('data subject'); an identifiable person is one who can be identified, directly or indirectly, in partuclar by reference to an identification number or to one or more factors specific to his physical, physiological, mental, economic, cultural or social identity."
Discuss within your group:
Reflect on the logic gate workshop via the lens of critical making (e.g material engagement as a site for reflection)
Learning cookie via Aesthetic Programing: https://hackmd.io/@siusoon/webCookie
MX005/small group:
Create a small piece of JavaScript that can store data as web cookies. How would you apply the concept of critical making in writing a small piece of JavaScrpt?
Deliverable: Post your code (and we can run it on our machine) + a written reflection on hackmd
Block: Data + Culture
Construct/create a computational prototype (processing/p5/unity/3d/physical computing, etc) that helps you to think through/explore the notion of data (or dataset/data processing). Using critical making approaches, how have you explored data materiality and how that processes inform your reflective thinking (address this: a description of the topic and the method(s), an indication of the main points of discussion).
Deliverable (deadline: 20 Sep 11.59)
What is culture and digital culture
The concept of keywords (reference back to Raymond Williams, 1976) - Software Studies: A Lexicon
Keywords is a language (not a neutral review of meanings)
Many other keywords: algorithms, information, hackers, …
keywords - search - ad keywords
human subjects (e.g hacker) to nonhuman actors (e.g algorithm, meme), and further to lively objects (e.g cloud, archives, memory) and actions (e.g personaliztion, sharing, gaming)
"How does language condition the ways we can be in the world?" (p. xx)
"how digits have long functioned not only as symbolic counters (computers) but also as real pointers (indexes) and social manipulators"
(ref: du Gay et al. (1997) Doing Cultural Studies: The story of the Sony Walkman Milton Keynes: Open University; Thousand Oaks, CA: Sage.)
acknowledge the important of embodiment
A framework:
Kathy Kleiman:
Follow up actions:
formulate interesting cultural questions to discuss, and how is this related to culture and IT issues?
Example of practice
webmachine: https://digital-power.siggraph.org/piece/webmachine/