SiriusLatte

@siriuslatte0

Just a random guy that likes to write for free to other people, tho not code. :)

Joined on Aug 4, 2021

  • Welcome to this guide that will teach you how to get a better workflow when creating ROBLOX Experiences, what is this about? Here we will go through how to use Visual Studio Code, Rojo, and GitHub for our workflow when creating a ROBLOX game! why tho? Rojo offers the ability to sync .lua files created to ROBLOX Studio, letting us use external code editor, version control software, or even remote hosting repositories services! But what is this about? I'm just complicating my life, right? well my guy, NO! as we know ROBLOX Studio is not covering the constant increment demand of a more powerful game engine that we as developers need to develop better experiences in the platform, this leading developers to bend down to better options such as external code editors, and other tools like Blender to create assets for the game. Why should we use these tools at all? Well, GitHub has a lot of benefits, the first one that comes to my mind is the version control system it gives us, and even the opportunity to collaborate with other people around our team. But there's a lot of other benefits, you can add documentation to your projects so the people know how the stuff works without putting a bunch of comments here and there, as well you can make a better showcase for yourself if you know how to work with these tools! Anyway, there's a lot of benefits to using outer tools. Let's begin with this so we can start working with these tools. Installing Visual Studio Code This time, we're gonna be downloading Visual Studio Code, but this process can be done with any other Code Editor (or I guess so, the process of installation should be mostly the same).
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