----------------------------- Rise of the Bee II : Wargames ----------------------------- Prize ----- 100,000 BZZ? Abstract -------- Pull together the community and test storage incentives by running a Wargame with fake data and a fake token. The Wargame will be run on XDai with fake tokens to test in a realistic staging environment. Outcomes -------- Test situations that may cause data loss by pulling levers on a special token contracts, price oracle contracts, so that we can make things happen that we cannot cause without too much destruction or do not want to happen on mainnet. 1. Deploy a whole new set of contracts. 2. Staking contract with a withdrawal function. (just the current one?) 3. Bonding curve or otherwise loans/liquidity - there must be skin in the game or we must know you. Withdrawal is paused until final scores. 4. Token would be liquid and then scrapped at end of project. 5. Marketing purposes. 6. Engagement. 7. Try it out. 8. Test scenarios we cannot test on mainnet. 9. Cause there to be skin in the game, so we can test actual incentivisation of incentives. Test Scenarios Price of BZZ goes up a lot. Price of BZZ goes down a lot. Overcapacity. nodes static nodes join nodes leave Undercapacity. nodes static nodes join nodes leave Bugs with the client. 8. First step. 9.