---
# System prepended metadata

title: Roadmap
tags: [Deprecated, SS13]

---

# Roadmap

###### tags: `Deprecated` `SS13` 

## Just dump the ideas here in some form

- Disk RND
- Outposts
- Economy
- Power Rebalance

## The actual roadmap goes here
[good reference for using this syntax](https://mermaid-js.github.io/mermaid/#/flowchart)
```mermaid
flowchart LR
    ROOT(Start)-->
    CORE_IDEAS(Core Ideas)
    ROOT-->RND
    ROOT-->ECON
    ROOT-->POWER
    ROOT-->COMEDY
    ROOT-->SHIP
    
    subgraph Core Ideas
    CORE_IDEAS===OUTPOST1[Outposts]
    end
    
    subgraph SHIP
        direction TB
    SHIP1[Ship Systems]
    SHIP1---SHIP2(Basic modules for ships, de-abstracting integrity etc)
    SHIP2---SHIP3(Combat and utility systems)
    end
    
    subgraph ECON
        direction TB
    ECON1[Economy Rework]
    ECON1---ECON2(Begin patching infinite credit exploits actively)
    ECON1---ECON3(Reduce cargo packs available to the express console to bare necessities)
    ECON1---ECON4(Temp, basic outposts, specifically the UI-only interactable ones)
    end
    
    subgraph RND
    direction TB
    RND1[Research and Development Rework]
    RND1---RND2(Disk-based research system)
    RND1---RND3(Tying RND in with missions?)
    end
      
    subgraph COMEDY
    direction TB
    COMEDY1[I'm going to kill swifter also you zeta]
    COMEDY1---COMEDY2[Socialism 2]
    COMEDY2---COMEDY3[Capitalism 2]
    end
    
    subgraph POWER
    direction TB
    POWER1[Desperately search for a solution to power economy]
    POWER1---POWER2(Add a downside or benefit to overcurrent/overcharging?)
    POWER1---POWER3
    end
    
    ECON & RND==>OUTPOST1
    POWER==>SHIP
    
    subgraph SHIP
    direction TB
    OUTPOST1 & SHIP3==>COMBAT1(Ship to ship combat)
    end
```

## Ignore the chart above it's a mess

### Ship systems

```mermaid
flowchart TB
        direction TB
    SHIP1[Ship Systems]
    SHIP1---SHIP2(Basic modules for ships, de-abstracting integrity etc)
    SHIP2---SHIP3(Combat and utility systems)
```

### Money economy

```mermaid
flowchart LR
    ECON1[Economy Rework]
    ECON1---ECON2(Begin patching infinite credit exploits actively)
    ECON1---ECON3(Reduce cargo packs available to the express console to bare necessities)
    ECON1---ECON4(Temp, basic outposts, specifically the UI-only interactable ones)
```

### RND economy

```mermaid
flowchart TB
    direction TB
    RND1[Research and Development Rework]
    RND1---RND2(Disk-based research system)
    RND1---RND3(Tying RND in with missions?)
```

### Power economy

```mermaid
flowchart TB
    direction TB
    POWER1[Desperately search for a solution to power economy]
    POWER1---POWER2(Add a downside or benefit to overcurrent/overcharging?)
    POWER1---POWER3
```
