# Roadmap
###### tags: `Deprecated` `SS13`
## Just dump the ideas here in some form
- Disk RND
- Outposts
- Economy
- Power Rebalance
## The actual roadmap goes here
[good reference for using this syntax](https://mermaid-js.github.io/mermaid/#/flowchart)
```mermaid
flowchart LR
ROOT(Start)-->
CORE_IDEAS(Core Ideas)
ROOT-->RND
ROOT-->ECON
ROOT-->POWER
ROOT-->COMEDY
ROOT-->SHIP
subgraph Core Ideas
CORE_IDEAS===OUTPOST1[Outposts]
end
subgraph SHIP
direction TB
SHIP1[Ship Systems]
SHIP1---SHIP2(Basic modules for ships, de-abstracting integrity etc)
SHIP2---SHIP3(Combat and utility systems)
end
subgraph ECON
direction TB
ECON1[Economy Rework]
ECON1---ECON2(Begin patching infinite credit exploits actively)
ECON1---ECON3(Reduce cargo packs available to the express console to bare necessities)
ECON1---ECON4(Temp, basic outposts, specifically the UI-only interactable ones)
end
subgraph RND
direction TB
RND1[Research and Development Rework]
RND1---RND2(Disk-based research system)
RND1---RND3(Tying RND in with missions?)
end
subgraph COMEDY
direction TB
COMEDY1[I'm going to kill swifter also you zeta]
COMEDY1---COMEDY2[Socialism 2]
COMEDY2---COMEDY3[Capitalism 2]
end
subgraph POWER
direction TB
POWER1[Desperately search for a solution to power economy]
POWER1---POWER2(Add a downside or benefit to overcurrent/overcharging?)
POWER1---POWER3
end
ECON & RND==>OUTPOST1
POWER==>SHIP
subgraph SHIP
direction TB
OUTPOST1 & SHIP3==>COMBAT1(Ship to ship combat)
end
```
## Ignore the chart above it's a mess
### Ship systems
```mermaid
flowchart TB
direction TB
SHIP1[Ship Systems]
SHIP1---SHIP2(Basic modules for ships, de-abstracting integrity etc)
SHIP2---SHIP3(Combat and utility systems)
```
### Money economy
```mermaid
flowchart LR
ECON1[Economy Rework]
ECON1---ECON2(Begin patching infinite credit exploits actively)
ECON1---ECON3(Reduce cargo packs available to the express console to bare necessities)
ECON1---ECON4(Temp, basic outposts, specifically the UI-only interactable ones)
```
### RND economy
```mermaid
flowchart TB
direction TB
RND1[Research and Development Rework]
RND1---RND2(Disk-based research system)
RND1---RND3(Tying RND in with missions?)
```
### Power economy
```mermaid
flowchart TB
direction TB
POWER1[Desperately search for a solution to power economy]
POWER1---POWER2(Add a downside or benefit to overcurrent/overcharging?)
POWER1---POWER3
```