# Roadmap ###### tags: `Deprecated` `SS13` ## Just dump the ideas here in some form - Disk RND - Outposts - Economy - Power Rebalance ## The actual roadmap goes here [good reference for using this syntax](https://mermaid-js.github.io/mermaid/#/flowchart) ```mermaid flowchart LR ROOT(Start)--> CORE_IDEAS(Core Ideas) ROOT-->RND ROOT-->ECON ROOT-->POWER ROOT-->COMEDY ROOT-->SHIP subgraph Core Ideas CORE_IDEAS===OUTPOST1[Outposts] end subgraph SHIP direction TB SHIP1[Ship Systems] SHIP1---SHIP2(Basic modules for ships, de-abstracting integrity etc) SHIP2---SHIP3(Combat and utility systems) end subgraph ECON direction TB ECON1[Economy Rework] ECON1---ECON2(Begin patching infinite credit exploits actively) ECON1---ECON3(Reduce cargo packs available to the express console to bare necessities) ECON1---ECON4(Temp, basic outposts, specifically the UI-only interactable ones) end subgraph RND direction TB RND1[Research and Development Rework] RND1---RND2(Disk-based research system) RND1---RND3(Tying RND in with missions?) end subgraph COMEDY direction TB COMEDY1[I'm going to kill swifter also you zeta] COMEDY1---COMEDY2[Socialism 2] COMEDY2---COMEDY3[Capitalism 2] end subgraph POWER direction TB POWER1[Desperately search for a solution to power economy] POWER1---POWER2(Add a downside or benefit to overcurrent/overcharging?) POWER1---POWER3 end ECON & RND==>OUTPOST1 POWER==>SHIP subgraph SHIP direction TB OUTPOST1 & SHIP3==>COMBAT1(Ship to ship combat) end ``` ## Ignore the chart above it's a mess ### Ship systems ```mermaid flowchart TB direction TB SHIP1[Ship Systems] SHIP1---SHIP2(Basic modules for ships, de-abstracting integrity etc) SHIP2---SHIP3(Combat and utility systems) ``` ### Money economy ```mermaid flowchart LR ECON1[Economy Rework] ECON1---ECON2(Begin patching infinite credit exploits actively) ECON1---ECON3(Reduce cargo packs available to the express console to bare necessities) ECON1---ECON4(Temp, basic outposts, specifically the UI-only interactable ones) ``` ### RND economy ```mermaid flowchart TB direction TB RND1[Research and Development Rework] RND1---RND2(Disk-based research system) RND1---RND3(Tying RND in with missions?) ``` ### Power economy ```mermaid flowchart TB direction TB POWER1[Desperately search for a solution to power economy] POWER1---POWER2(Add a downside or benefit to overcurrent/overcharging?) POWER1---POWER3 ```