---
# System prepended metadata

title: Species Overview
tags: [Species, Lore]

---

{%hackmd theme-dark %}

# Species Overview

[zetanote]: <> (Use this for a very brief overview of the species and their Lore and Culture and shit, or something.)

Many species are present in the cosmos, each with a unique history, culture, and biology. Some may be friends, others foes. This is a short introduction to the most common amongst them.

--- 

## Humans

Mostly hairless mammalians. Their home system, Sol, lies in a sort of "bluespace dead-zone" that blocks anything from entering or exiting Sol's dead-zone through bluespace without a relay. While it leaves Sol extremely well-defended, it meant that they went unnoticed and uncontacted until they were themselves able to breach it.

## Moths

Bug-mammal hybrids resembling Sol's lepidopterans. They share the least DNA with baseline humans of any human-derived geneline, being significant portions insect and modified whole-cloth DNA. Their classification as another human geneline or as something else is highly debated. All evidence that would point to their origin– which is presumably a genelab somewhere– has seemingly disappeared into thin air. Mothpeople themselves have no centralized culture or homeworld, leading to a fractured existence amongst the stars.

For more information about moths, click [here.](/rgX-0xGoTK-xUsOC8kyHpg)

## Dwarves

Essentially shorter, squatter humans, dwarves are one of the earliest genelines modified from humans, and one of the most divergent in function and form. Developed in Canada at nearly the beginning of humanity's progress into genetic engineering, they require alcohol to survive, and have been around long enough to have both substantial numbers and their own distinct culture.

## Phorids

Technically a disability rather than a species, Phorids are a loose grouping of people fallen victim to anomalous plasma-related effects that convert tough biological matter into inorganic, biology-mimicking plasma structures. Phorids often live their lives dependent on larger organizations due to their oxygen-incompatible physiology.

For more information on the Phorids, click [here.](/Lo305eZaSUqs4DMDu8C1kA)

## Slimepeople

Slime, itself a slime-mold like organism of unknown origin, is capable of both mutating existing biological organisms into slime, retaining most of the structure and mind of the original, and forming quick-learning gestalts capable of mimicking existing beings, including animals and humanoids.

## IPCs

Positronic Processors, despite their name, were never designed to attain consciousness or free will. Despite this, the positronic "brain" in many devices, ranging from anything between robotic soldiers to smartfridges, somehow developed sapience and high-level decision-making ability. "IPC" refer to both the positronic brain and the chassis it resides in.

## Sarathi

The Sarathi are a mesothermic reptilian species hailing from the planet Kalixcis. They are a resourceful, independent, and capable people whose ability to adapt lets them thrive in any position. Sarathi culture places no significance in blood bonds, instead joining a family which they will be a part of until they choose to leave. 

For more information about the Sarathi, click [here.](/3DXuLT8ySUCjWT2lPAztDA)

## Kepori

Kepori are a raptor-like species vaguely reminiscent of Sol’s extinct troodontidae. Small and covered in feathers, they are nimble but frail due to their hollow bones. Kepori are adapted to colder climates but are able to tolerate room temperature environments. Those found on non-Kepori ships are typically societal outcasts known as rollaways.

For more information about the Kepori, click [here.](/XOXOMnUZTcu24uw5LXQy8g)

## Rachnids

Rachnids are aliens with coincidental physiological similarities to Sol's spiders. Despite visible adaptations that would make them excellent hunters, modern Rachnidian culture revolves around honing the skills and talents of oneself, treating them as forms of self-expression. Rachnids tend to focus on their work intensely, priding themselves on a job well done and languishing if they see themselves as underperforming in their field.

For more information about the Rachnids, click [here.](/OAQf1MJySjmhEqh8IIHZoA)

[unimplemented]: <> (## Flypeople)

[unimplemented]: <> (Unshielded travel through bluespace has a plethora of risks, with perhaps the strangest being the mixing and scrambling of DNA. For those daring \(or desperate\) enough to attempt to travel through bluespace on anything that isn't a bluespace-hardened vessel, becoming a flyperson is nearly guaranteed.)

[unimplemented]: <> (Flyperson physiology between individuals can vary greatly due to the nature of the transformations, but most flypeople share some common traits. They are highly vulnerable to pesticides and rely on a diet of waste.)

## Elzuosa

Crystalline beings hailing from Kalixcis, Elzuosa share a long and storied past alongside the Sarathi. Elzuosa have the ability to store and harness electricity.

For more information about Elzuosa, click [here.](/AtbGvPTITHa46PbRYR8NpQ)

[unimplemented]: <> (## Milliroe)

[unimplemented]: <> (Glowing, transparent, toxic slug-ferrets.)

[unimplemented]: <> (## Carinae)

[unimplemented]: <> (A rare people best described as "a magnet trying very hard to make a star look like a human \(and not necessarily doing a good job of it\)". It's said in oral tradition that they once had another form and name, until something disastrous corrupted them, but they're so unconcerned with the past that no formal records exist of the legend. Variation of the form is common for carinae, as they are frequently deformed or hold stellar coronas \(often 'wings' and 'tails'\) across their body.)

[For more information about the Carinae, etc etc]: <> (/MTMCqh32RFWjS8okzC8m8A)

## Gameplay Changes
- [ ] Changes to species as described in their respective pages
- [x] Remove squids (?)

###### tags: `Lore` `Species`