###### tags: `Deprecated`
# Visual Guidelines
## Overall Art Direction
- The Future Is Bright
### Palette
- habitation creates visual heat (inhabited places like your shiptest should be visually warm overall. ruins, space, and most external places should feel visually cold)
### Lighting
- Ties into and follows Palette, largely
### General Aesthetic
- Grungey industrial aesthetic as a whole
- space touches everything (spaces, clothing, items and most other objects or places should be designed with the idea of space readiness in mind. things without trappings of vaccuum safety are rare and expensive)
- design with wear and tear in mind (most gear on the rim is second or third or any number of hands. things looking New should be a visual identifier for a point of interest or value)
### Perspective
- consistent 3/4ths perspective for all Objects and mobs
- Isometric acceptable
### Level of Detail