###### tags: `Deprecated` # PACMAN rework brief list of the things we're going to do to them - severely nerf power generation - change how changing the powergen setting works - mode-based: Normal (regular powergen and fuel consumption), Eco (reduced powergen, more efficient), Overdrive (must hack to use, increased powergen and drastically increased fuel consumption, Dangerous) - rework heat status to be a threat - PACMAN generates heat passively while operating - heat either stored in a reservoir of coolant or vented out into the air - if heat reaches a critical point in the machine it melts down and multiple parts are damaged - if its on overdrive mode, it explodes this isnt a formal design doc i just need to get these ideas down short :WHY: is that pacmans generate obscene amounts of power for basically no input will also recommend the addition of engine guidelines to the mapping standards; only load ships with one kind of pacman unless deliberately not doing that for some reason, dont give them fifty of the things, so on