###### tags: `Deprecated`
# Skills
Skill systems serve primarily as a way of differentiating player characters, making some people better at tasks than others.
#### Goals
* Allow for intresting character creation
* Encourage crew to fufill specific roles (engineers doing surgery at the same level as the doctor)
#### Non-goals
* Encourage any type of xp grinding
You get a set of points to allocate towards diffrent skills and stats, these remain functionally static for a round, I dont even think jobs should give major bonuses, your inital character selection should have much more impact then an arbitrary role would. I think any behavoir we want a job to have should be selectable from character creation.
IE if a player really wants there engineer to have a side hussle as a Mammoth producer we should let them.