---
# System prepended metadata

title: 'Shiptest 13: Sector is a Fuck'
tags: [Deprecated, SS13]

---

{%hackmd theme-dark %}

# Shiptest 13: Sector is a Fuck

###### tags: `Deprecated` `SS13`

[toc]

## Todo

### pretty much required
- [x] Remove station maps, replace with empty zlevel with dynamic shuttle loader
- [ ] Remove all station roles, make barebones basic CoC for the ship
- [x] Add system for expanding starting shuttle

### nice to have
- [ ] Add more ruins, add system to travel via ~~bluespace~~ some method to other solar systems
- [ ] Revamp Hunger
- [ ] Revamp Oxy use
- [ ] Endround ship saving system

### whoa there
- [ ] Dynamic ruin generation
- [ ] Some sort of ~~"""storyline"""~~~ progression that the ship has to pass through


## general gameplay loop
start on shitass ship, need to scrap to Survive at least comfortably, motivated to head out by low comfort, low food,low activity, possibility of riches

use ship console funnies to find new stuff

Outposts with buy/sell terminals can be used to. buy and sell things. :flushed:

```mermaid
graph TD
    A[Round starts]-->B[Crew prepares ship in starting empty space]
    B --> C[Hyperspace/Overmap]
    
    C -- Ship attempts dock --> L{Ship at ending spaceport/outpost?}
    L -- Yes --> M(Round Ends)
    L -- No --> D{Ship functional?}
    
    D -- Yes --> E[Ship finds ruins, shuttle launched to dock w/ ruins]
    E --> F{Crew successful in looting?}
    
    F -- No --> I{All crew dead/incapacitated?}
    I -- Yes --> J(Round ends)
    I -- No --> K[Remaining crew embark]
    K --> C
    
    F -- Yes --> H[Ship expanded with gathered loot]

    
    H -- Ship moves to other POI --> C
    
    D -- No --> G[Ship crew repairs ship]
    G --> C
    

```


## coc

```mermaid
graph TD
    Captain --> Lieutenants --> Crew
```

- Captain (1 slot)
    - In charge of driving the boat
    - Final say on almost everything
    - Full vote among crew for new captain if existing one dies/is removed
- Lieutenants (1 <= slots <= 3, 15% of pop)
    - Not specialized, but can specialize if they think it's best for the crew
    - In charge (collectively if with other lieutenants) of whatever crew they're with if they are out of contact with the captain
    - In charge of keeping the peace, although they can just have crew do it for them if they can't/don't want to
    - Amount of lieutenant slots roundstart scales with pop, but otherwise lieutenants are only appointed by the cappotain
- Crew (infinity sign here)
    - Basically 90% of the people, they just do shit sometimes

[person dddd]: <> (make fuel cost money somehow, perhaps by either making plasma a rare or scarce commodity or by adding a new material. Potential example: antimatter fuel, hard to produce and dangerous.)

[person dddd]: <> (yes! Or the oxygen capacity onboard is already very thin. We'd need to remove chematmos for sure, or just do away with infinite chems altogether.)

[mrg]: <> (so food and fuel are- ooooh, what if oxygen depleted faster than on like normal ss13 so that you needed to gather more to sustain the ship yesyesyesyesyes)

[ruins ideasguy note](/5HwlhnB2QvGrUGW9fUKeZQ)