---
# System prepended metadata

title: Concrete Goalslist (for Devbreak?)
tags: [Deprecated]

---

###### tags: `Deprecated`
# Concrete Goalslist (for Devbreak?)

### Inconcrete things to be converted into concrete (cement)

#### [big winners]
- PVP - [admins focus]
    - Administration Policy Preperation + Definitely a lot of playtesting
    - Factions? Like, making them an actual in-code thing?
    - weapon rebalancing. god not looking forward to that.
- OUTPOSTS EXPANSION - [coders focus]
    - Make outposts a physical location
    - Make trading bulk goods (big box of fun things that you can't just use to get a leg up and stu-)
    - Well honestly scratch that because the economy would need to be overhauled to make trading WORTH ANYTHING
- VISUAL OVERHAUL - [spriters focus]
    - walls
    - humans(?)
    - make faction aesthetics actually consistent (look at reworking existing NT resprite)
    - overmap
        - make overmap sprites SVGs maybe? we would need svg "spriters" (artists) to do that though
        - also a lot of code work lol
        - ngl i'd prefer we do sprites for overmap since i had Some Plans (discussed somewhere in the discord i'm p sure)
        - id like an SVG overmap actually it would give us significantly more freedom when it comes to mechanics, given we figure out how to make it work
        

#### [tertiary/non-focuses]
- research??
    - ill link the doc outlining everything here in a bit
- Bugfix Megafix
    - we've got a ton of github issues
    - more runtime fixes as per usual
- RP features??
    - yeah
    - addinf the lore
    - so true bestie
- Planetbased Gameplay Loop
    - Per-planet materials, atmos
    - Points of interest that actually matter? don't know how to do this
    - FUCKING TENDRIL GAMEPLAY KILL IT KILL IT KILL IT KILL IT KI
