# Modular Ship Design Doc
###### tags: `Deprecated` `Design`
## CONCEPT
A ship that you can purchase and customize from within the ship selector in the lobby, before entering the game. This ship would be modular and feature a point-buy system, by which various modules representing different features and departments would be available. This would include more basic elements like medical bays and engines to more unusual things like chapels and firing ranges. Maximum of four compartments, not counting the Bridge and Engine, both of which are always present. The Bridge cannot be upgraded and contains three EVA suits, a normal toolbox, an emergency toolbox, a compact pickaxe, a welding tank, a basic medical kit, a mining satchel, an autolathe and an oxygen tank dispenser alongside normal bridge controls and cryosleep pod
## DEPARTMENTS
Starting Points: 12
### T1 Medbay - 2 points
Basic first aid kit(s), a single set of medical tools, some gauze, a single bottle of formaldehyde, a syringe
### T2 Medical Wing - 4 points
Basic, brute and burn first aid kits, multiple sets of medical tools, medbelts, nitrile gloves, basic medical chem bottles, operating table with computer, stasis bed, syringes
### T3 Hospital Wing - 6 points
All medkits, NanoMed Plus, multiple sets of medical tools (one advanced?), medbelts, biosuits, nitrile gloves, basic chem bottles, syringes, operating table with computer, stasis beds, psychologist medication bottles
### T1 Engine - 0 points
A PACMAN and an SMES, with a small amount of starting plasma and two ions
### T2 Engine Bay - 3 points
Three PACMANs and a SUPERPACMAN, two SMESes, a larger amount of starting plasma and uranium, four ions
### T3 Engine Array - 5 points
Five PACMANs and two SUPERPACMANS, and a small atmos tank full of plasma, four ions and two plasma thrusters
### T1 Security Room - 2 points
SecTech Lite, a .38 revolver with two speedloaders, a disabler, a stunprod, two hunting knives, a cell charger and a screwdriver
### T2 Security Wing - 4 points
SecTech Lite, two M1911s with two spare magazines each, a shotgun with a box of beanbag rounds and a box of buckshot shells, three hunting knives, a mini egun, a recharger
### T3 Armory - 7 points
SecTech, three M1911s with two spare magazines each, a riot shotgun with two boxes of buckshot shells and one box of slugs, two combat knives, an egun, two rechargers, one autorifle with one spare magazine
### T1 Kitchenette - 2 points
Kitchen knife, rolling pin, microwave, fridge with basic ingredients, sink
### T2 Kitchen - 4 points
Two kitchen knives, two rolling pins, microwave, two fridges with basic ingredients, Dinnerware Vendor, ingredient delivery beacon, whetstone, food processor, sink, grinder
### T3 Restaurant - 6 points
Three kitchen knives, three rolling pins, two microwaves, three basic ingredient fridges, Dinnerware Vendor, two ingredient delivery beacons, two whetstones, food processor, deep fryer, sink, grinder
### T1 Cargo Compartment - 2 points
Two compact pickaxes, two mining satchels, two manual mining scanners, two flashlights, ORM
### T2 Cargo Bay - 5 points
Three compact pickaxes, three mining satchels, two ore boxes, two manual mining scanners, one automatic mining scanner, two explorer suits, three seclites, cargo computer with 3k starting credits, ORM
### T3 Cargonia - 7 points
Three compact pickaxes, one mining drill, three mining satchels, three ore boxes, three automatic mining scanners, three explorer suits, three seclites, one lantern, three PKAs, one crusher, cargo computer with 4k starting credits, frontier equipment vendor, three mining vouchers, ORM, ore silo
### T1 Minibar - 1 point
Soda dispenser, box of drinking glasses, table, folding chairs
### T2 Bar - 2 points
Soda dispenser, booze dispenser, box of drinking glasses, wooden bar, stools, grinder, HoochMaster
### T3 Bar Lounge - 4 points
Soda dispenser, booze dispenser, box of drinking glasses, Booze-O-Mat, HoochMaster, grinder, wooden bar, stools, side tables, bottle of champagne, box of cigars, flip lighters
### T1 Habitation Module - 1 point
Two beds (no curtains), table, empty bookshelf, box of donk pockets, dice bag
### T2 Crew Quarters - 2 points
Three beds, curtains over beds, table, chairs, bookshelf, box of donk pockets, dice bag, deck of playing cards, ClothesMate, dresser
### T3 Luxury Crew Quarters - 3 points
Three beds, curtains over beds, table, comfy chairs, bookshelves, two boxes of donk pockets, dice bag, deck of playing cards, ClothesMate, dresser, shower, toilet, Donksoft Vendor
### T1 Lab - 2 points
Circuit imprinter, box of basic stock parts, single toolbox, machine frames, cell charger, T2 power cells
### T2 Laboratory - 4 points
Circuit imprinter, techfab, box of T2 stock parts, one toolbox, one electrical toolbox, two cell chargers, T3 power cells, two flashes, destructive analyzer, R&D computer
### T3 Research Facility - 7 points
Circuit imprinter, omnilathe, box of T3 stock parts, one toolbox, one electrical toolbox, two cell chargers, T3 power cells, three flashes, destructive analyzer, R&D computer, exosuit fabricator, tank dispenser (oxygen and plasma)
## MISC.
### T1 Garden - 2 points
Three dirt patches, several seed packages, one bucket, sink, one trowel, one cultivator, one bottle of EZ Nutrient
### T2 Botany Department - 4 points
Six botany trays, NutriMax, MegaSeed Servitor, biogenerator, three trowels, three cultivators, two buckets, one portable seed extractor, sink
### T1 Chemistry Den - 3 points
One mortar and pestle, one separatory funnel, one micro laser, one micro manipulator, one capacitor, one scanning module, one sink, box of beakers, one chemistry bag, one hand labeler, one Zippo lighter, one camera, five glass sheets, two basic power cells, one paper bin, one spray can, box of lightbulbs
### T2 Chemistry Lab - 5 points
Two chemistry dispensers, one ChemMaster, box of beakers, box of syringes, one syringe gun, one grinder, one chemical heater, box of pill bottles, two pairs of science goggles, five metal sheets, five cable coils, one screwdriver, one fire extinguisher
### T1 Tool Storage - 2 points
Two hard hats, two pairs of budget insulated gloves, one toolbox, one electrical toolbox, one emergency toolbox, one toolbelt, two t-ray scanners, two cable coils, one pair of mesons
### T2 Engineering Workshop - 5 points
Three hard hats, two engineering hard suits, three pairs of insulated gloves, one toolbox, one electrical toolbox, two toolbelts, Engi-Vend, three cable coils, two pairs of mesons, one RCD, one RPD, one inducer
### Vending Machine Module - 2 points
ClothesMate, AutoDrobe, ShadyCigs Deluxe, Robust Softdrinks, Solar’s Best Hot Drinks, Good Clean Fun, Getmore Chocolate Corp
### Janitor Closet - 1 point
Mop, bucket, space cleaner bottle, galoshes, JaniDrobe, wet floor sign, soap, janicart, sink, box of mousetraps
### Theatre - 1 point
AutoDrobe, banana peel, clown outfit, mime outfit, bottle of nothing, canned laughter, bike horn, baguette, clown’s toy crate, folding chairs
### Exploration Bay - 5 points
Three explorer suits, two carbon dioxide jetpacks, one oxygen jetpack, two sets of mesons, three flashlights, two pairs of insulated gloves, two toolboxes, three survival knives, NanoMed, tank dispenser (oxygen)
### Holding Cell - 3 points
SecTech Lite, box of handcuffs, flasher button, chair, holding cell made of reinforced glass w/ flasher, bed, desk, paper bin, pen, chair
### Soviet Module - 4 points
Two soviet uniforms, two ushankas, two sets of jackboots, two pairs of black gloves, two Mosins with two spare stripper clips each, one bottle of vodka, BODA machine, Russian revolver, two hunting knives
### Law Office - 2 points
Two pairs of sunglasses, paper bin with fountain pen, LawDrobe, two briefcases, two flashes, filing cabinet, desk, two office chairs
### Detective's Office - 3 points
Forensics scanner, one detective's holster, detective's closet (stocked), one Space Cigarettes packet, one flip lighter, one security records console, one pair of sunglasses, one detective's flask, desk, desk lamp, two chairs
### Riot Control Module - 5 points
Two riot suits, two riot helmets, three riot shields, three stun batons, box of flashbangs, box of tear gas grenades, one grenade launcher, box of flashbulbs, two flasher mounts, box of handcuffs, two boxes of rubbershot shells
## MAINTS MODULES
### Pirate Hideout - Bottom Left
Laser-wielding pirate simplemob, pirate costumes, broken table frames, folding chairs, empty mini-fridge, metal sheets
### Spider Infestation - Bottom Left
Three spider simplemobs, spider eggs, cocoons, spider web decals, cleaver, meatspike, rack parts, blood stains
### Old Storeroom - Bottom Left
Three empty crates, ten wooden planks scattered, oil spill, two empty closets, emergency toolbox, ten cardboard sheets
### Drug Den - Bottom Right
Two empty syringes, three empty chemical bottles, one syringe of bath salts, one syringe of meth, one syringe of mindbreaker toxin, old mattress, blood stains, chair, improvised gauze, remains, grey jumpsuit
### Wrecked Holding Cell - Bottom Right
Windoor assembly, chair, broken windows, paper bin with pen, handcuffs, crowbar, burnt-out flash, maint sechelmet, maint armor vest
### Grow-Op - Bottom Right
Two dirt patches, pack of ambrosia vulgaris seeds, bucket, rolling paper, matchbox, cheap lighter, botanist jumpsuit
### Backalley Surgery Room - Top Left
Circular saw, kitchen knife, meatspike, blood stains, remains, improvised gauze, empty blood freezer, empty blood pack, table
### Damaged Disposals - Top Left
Conveyor belt assembly, destroyed disposals entrance, destroyed disposals exit, empty crate, ten wooden planks, three cable coils, crushed can
### Derelict Gym - Top Left
### Decayed Restroom - Top Right
### Ruined Firing Range - Top Right
### Abandoned Market Stall - Top Right