###### tags: `Deprecated` # Overmap notes [Overmap expansion #2](https://github.com/shiptest-ss13/Shiptest/pull/313) [Overmap expansion #3](https://github.com/shiptest-ss13/Shiptest/pull/601) [Overmap expansion #4](https://github.com/shiptest-ss13/Shiptest/pull/1205) [Overmap expansion #4.1](https://github.com/shiptest-ss13/Shiptest/pull/1543) [Overmap expansion #4.2](https://github.com/shiptest-ss13/Shiptest/pull/1780) ## take aways from interviewing random players & from personal observations from the previous expansions ### Lava planets - Lava is too annoying and fucks people over with lag issues - (ryester) Nice aesthetically - (Sun soaked i think?) Too many grass colors - (ardent)lava is brutal, not for the damage they do but for the fire effects ### Ice planets - Too fucking dangerous - Ice watchers are annoying - Ice walls are nice - (ryester) Loot grinder - (ardent) ice planets are dangerous but it's kind of widely known that they are, so it's nice for there to actually be somewhere to be afraid of, or for somewhere for those mining/gunships to use their equipment on ### Whitesand planets - Feels empty(?) - Acid might be more lethal than lava - No easy way to wash off acid without a shower - poor quality ruins - (ardent)acid is brutal, not for the damage they do but for the acid effects ### Jungle planets - Too many fucking trees - So many fucking trees, christ - (ryester) too little hostile mobs, the few there is don't fit aesthetically - Planet gen is subpar ### Rockplanets - Very poor ruins - May be redundant - (ryester) Needs an aesthetics pass ### Wasteplanets - Uses old planetgen, which people seem to think is okay - (ryester) No sunlight - Salvage loot sucks - Abandoned ed209s are extremely lethal - (ryester) abandoned medbots are a beginner trap - poor ruins ### Beachplanet - Feels empty - Tropical lobtrositys are poorly telegraphed - very few ruins, 25% are the poorly made voidcrew ones - random reagent bee is the one of most deadly things on every planet, funnily enough - the lack of working water messes up the vibe severely - the way fish are coded is very bad ### Reebe - Fucking sucks - (ryester) mean to turn this into a gas giant ages ago, but never did because i fucking forgot - Ruins are atrocious - Void tiles suffer from same problems as lava and acid, but RR instead of severly crippling a person ### Asteroids - needs to be scaled down, more asteroids(?) - needs less fauna - (ryester) specialize each meteor with a ore to better insentivise goint to them? Currently there is very little reason to visit one besides mine ### Misc: - (apoggers) more passive critters - every planet has goliaths or a reskin of goliaths - (sun soaked i think) crystal mobs need to make a comeback - (ryester) crystal mobs need better loot and have the ai less shit. crystal legions need to be nerfed, and crystal watchers need to be buffed - (ryester) we have 5 unused megafauna - (someone a long time ago i forgot the name of) crystal asteroid versions of planets, where a crsytal asteroid crashed into it, making every mob more lethal and increasing loot - (ardent) plasma (gas) is incredibly rare, bz is as well - ## Ruin themes - Lavaland: - Icemoon: - Jungle: Abandoned things, mostly safe - Whitesands: Abandoned colony, industrial - Rockplanet: Colonies, mars colony - Wasteplanet: Trash dump, rust, industrial - Beachplanet: ## planet wishlist the following i made for overmap 4, but not all of these ideas were implmented, in order of the image: ![](https://i.imgur.com/PqamYqN.png) - ~~rockplanet~~ - ~~wasteplanet~~ - hot planet, based off [ksp eve?](https://wiki.kerbalspaceprogram.com/wiki/Eve) - water planet - crystal asteroid - ~~Beach planet~~ - blob infested planet? ## prototyped planets planets i HAVE made but never added due to reasons (probably bad) ### Desert planets ![](https://i.imgur.com/rLsBst4.png) ![](https://i.imgur.com/I0xgfM2.png) ### ocean/water planets ![](https://i.imgur.com/w0Jonyc.png) ### shrouded planet (from bay) ![](https://i.imgur.com/sl3tNeO.png)