# Outpost Catalogue Audit
###### tags: `Deprecated`
rearrange categories to not be cringe and stationpilled
delete departmental clothes vendors restocks from existence
delete most vendor restocks from existence to be honest
"bundle" deals which contain a maybe random assortment of ~~bullshit~~ generally useful equipment at a slight discount. Good for if you don't know what to buy.
starting cr amount around the 2000-3000 cr range, with some outliers. expected "safe" income baseline is about 6000 cr per hour. balance prices around this.
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Note: most prices should be balanced per-unit, but not all items should be available on their own. Bundles increase the minimum price to buy high-tier equipment (allowing for more distinct equipment tiers), encourage cooperation (it's more efficient to equip a ship than a solo individual), and stop individuals from blowing ship budget by only equipping themselves.
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Remove ID locks on crates if they still exist anywhere. it's stupid and not needed
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- Emergency
- Raise price of niche protection crates
- Change internals/plasmainternals crates to be an (empty) tank + canister bundle deal
- make basic space suits cheaper
- Split biker gang into costume + ATV
- What is bot + internals emergency pack?
- Split into space/hardsuit and "emergency" categories
- Firefighter kit should not have adv. extinguishers
- 500cr unit price for space suits, come in sets of 3. Should likely be cheapest option in spacesuit category. Nerf base spacesuit fire / acid / rad protect? See about flash protect as well.
- There was
- Security
- Raise price of niche weapon crates (batongs, nonlethals in general, etc)
- Armor should likely come in helmet/body bundle -- about 750 cr. for a set.
- Obliterate the ammo crate at the obelisk
- gun price adjustment? re-read convo for more details
- Split into armor (armor+hardsuits?), guns / firearms, ammo, stamina damage (Security Weapons?). "Armory" vs. "Security" too vague
- Batons, disablers, stingbangs, and other stamina damage / PVP items should be MUCH more expensive and sit in their own category. Guns are useful against fauna; batongs are not. Dedicated PVP items need to be pricey
- Make sure misc. packs like Forensics and Security Outfits don't get put into the wrong category / underpriced; may contain armor or weapons
- Magazines might do to be sold empty, with ammo sold separately.
- Can normal mags take surplus ammo? Unsure. May need way of converting between the two
- All firing pins should be put in
- Armory
- Go to hell
- change disposable guns to 100cr per gun, kidnap any% and force her to re-resprite it at gunpoint
- Engineering
- Ripley is kind of comically underpriced for what you get, what the hell
- consider making insulated gloves more expensive in the future when electrical resistance becomes a premium
- remove inducers they are cringe
- add space heater crates
- Engine
- remove singulo players cannot handle themselves
- thats it
- Materials, Canisters
- slash material sell prices (leave buy prices untouched for now)
- make plasma sheet crates way cheaper
- move Liquid Tankces to engineering section
- Medical
- make the medical supplies crate way more expensive
- make individual medkits more expensive
- Science
- make higher tier parts less expensive and reduce the amount of parts you actually get from them
- remove the plasma assembly crate by rolling it into the "tanks + cans" model of selling gas
- Service
- Remove every single crate that doesn't have a goddamn thing to do with service
- Mining vendor refills -- do something special with them later
- Food and Hydroponics
- Grocery section
- reevaluate seed crates balances
- Livestock
- make crab rockets 0 cr
- also when it lands it should manually set everyone within several tiles' FPS to 5 for ~10 seconds
- if it doesn't do this i will ban you
- Costumes and Toys
- ??? this category sucks
- Miscellany
- make funeral supplies cheaper and replace the coffin with a Space Coffin
- remove bike