# Outpost Catalogue Audit ###### tags: `Deprecated` rearrange categories to not be cringe and stationpilled delete departmental clothes vendors restocks from existence delete most vendor restocks from existence to be honest "bundle" deals which contain a maybe random assortment of ~~bullshit~~ generally useful equipment at a slight discount. Good for if you don't know what to buy. starting cr amount around the 2000-3000 cr range, with some outliers. expected "safe" income baseline is about 6000 cr per hour. balance prices around this. --- Note: most prices should be balanced per-unit, but not all items should be available on their own. Bundles increase the minimum price to buy high-tier equipment (allowing for more distinct equipment tiers), encourage cooperation (it's more efficient to equip a ship than a solo individual), and stop individuals from blowing ship budget by only equipping themselves. --- Remove ID locks on crates if they still exist anywhere. it's stupid and not needed --- - Emergency - Raise price of niche protection crates - Change internals/plasmainternals crates to be an (empty) tank + canister bundle deal - make basic space suits cheaper - Split biker gang into costume + ATV - What is bot + internals emergency pack? - Split into space/hardsuit and "emergency" categories - Firefighter kit should not have adv. extinguishers - 500cr unit price for space suits, come in sets of 3. Should likely be cheapest option in spacesuit category. Nerf base spacesuit fire / acid / rad protect? See about flash protect as well. - There was - Security - Raise price of niche weapon crates (batongs, nonlethals in general, etc) - Armor should likely come in helmet/body bundle -- about 750 cr. for a set. - Obliterate the ammo crate at the obelisk - gun price adjustment? re-read convo for more details - Split into armor (armor+hardsuits?), guns / firearms, ammo, stamina damage (Security Weapons?). "Armory" vs. "Security" too vague - Batons, disablers, stingbangs, and other stamina damage / PVP items should be MUCH more expensive and sit in their own category. Guns are useful against fauna; batongs are not. Dedicated PVP items need to be pricey - Make sure misc. packs like Forensics and Security Outfits don't get put into the wrong category / underpriced; may contain armor or weapons - Magazines might do to be sold empty, with ammo sold separately. - Can normal mags take surplus ammo? Unsure. May need way of converting between the two - All firing pins should be put in - Armory - Go to hell - change disposable guns to 100cr per gun, kidnap any% and force her to re-resprite it at gunpoint - Engineering - Ripley is kind of comically underpriced for what you get, what the hell - consider making insulated gloves more expensive in the future when electrical resistance becomes a premium - remove inducers they are cringe - add space heater crates - Engine - remove singulo players cannot handle themselves - thats it - Materials, Canisters - slash material sell prices (leave buy prices untouched for now) - make plasma sheet crates way cheaper - move Liquid Tankces to engineering section - Medical - make the medical supplies crate way more expensive - make individual medkits more expensive - Science - make higher tier parts less expensive and reduce the amount of parts you actually get from them - remove the plasma assembly crate by rolling it into the "tanks + cans" model of selling gas - Service - Remove every single crate that doesn't have a goddamn thing to do with service - Mining vendor refills -- do something special with them later - Food and Hydroponics - Grocery section - reevaluate seed crates balances - Livestock - make crab rockets 0 cr - also when it lands it should manually set everyone within several tiles' FPS to 5 for ~10 seconds - if it doesn't do this i will ban you - Costumes and Toys - ??? this category sucks - Miscellany - make funeral supplies cheaper and replace the coffin with a Space Coffin - remove bike