# wk11_1116_函式模組_B1003205醫放三謝彤
## [inclass practice]
```python
#範例 計算執行一百萬次整數運算的時間 \
import time as t
print("hello....")
t.sleep(3)
print("Sherry!")
```
hello....
Sherry!
```python
from time import sleep
print("hello...")
sleep(3)
print("Sherry~")
```
hello...
Sherry~
```python
for i in range(11):
print(i)
```
0
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10
```python
from time import sleep,ctime,localtime,perf_counter
startTime=perf_counter()
for i in range(11):
print(i)
sleep(1)
endTime=perf_counter()
print(f"總運算時間,{endTime-startTime}")
```
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總運算時間,11.101730500000485
```python
time1=localtime()
time2=ctime()
print(time1,"\n",time2)
```
time.struct_time(tm_year=2023, tm_mon=11, tm_mday=16, tm_hour=11, tm_min=55, tm_sec=26, tm_wday=3, tm_yday=320, tm_isdst=0)
Thu Nov 16 11:55:26 2023
```python
#範例 擲骰子遊戲 \
import random as r
while True: #讓它可以擲好幾次(如果想要的話)
inkey=input("enter鍵表結束;按任意鍵後按enter可開始擲骰子")
if len(inkey) >0 :
print(r.randint(1,6))
else:
print("遊戲結束")
break
```
enter鍵表結束;按任意鍵後按enter可開始擲骰子
遊戲結束
```python
! pip install requests #安裝套件
```
Defaulting to user installation because normal site-packages is not writeable
ERROR: Invalid requirement: '#安裝套件'
```python
# Ping-Pong game with turtle module.
# Done by Sri Manikanta Palakollu.
# Version - 3.7.0
#引入套件*****
import turtle as t
import os
#####
# Score varibales
#設定變數*****
player_a_score = 0
player_b_score = 0
#####
#初始化(畫面)*****
win = t.Screen() # creating a window
win.title("Ping-Pong Game") # Giving name to the game.標題
win.bgcolor('black') # providing color to the HomeScreen.背景顏色
win.setup(width=800,height=600) # Size of the game panel
win.tracer(0) # which speed up's the game.
#####
# Creating left paddle for the game
#初始化(左球拍)*****
paddle_left = t.Turtle()
paddle_left.speed(0)
paddle_left.shape('square')
paddle_left.color('red')
paddle_left.shapesize(stretch_wid=5,stretch_len=1)
paddle_left.penup()
paddle_left.goto(-350,0)
#####
# Creating a right paddle for the game
#初始化(右球拍)*****
paddle_right = t.Turtle()
paddle_right.speed(0)
paddle_right.shape('square')
paddle_right.shapesize(stretch_wid=5,stretch_len=1)
paddle_right.color('red')
paddle_right.penup()
paddle_right.goto(350,0)
#####
# Creating a pong ball for the game
#初始化(球)*****
ball = t.Turtle()
ball.speed(0)
ball.shape('circle')
ball.color('yellow')
ball.penup()
ball.goto(0,0) #球在畫面正中間
ball_dx = 1.5 # Setting up the pixels for the ball movement.
ball_dy = 1.5
#####
# Creating a pen for updating the Score
#初始化(筆):用來寫分數*****
pen = t.Turtle()
pen.speed(0)
pen.color('skyblue')
pen.penup()
pen.hideturtle()
pen.goto(0,260)
pen.write("Player A: 0 Player B: 0 ",align="center",font=('Monaco',24,"normal"))
#####
# Moving the left Paddle using the keyboard
#定義函式*****
def paddle_left_up():
y = paddle_left.ycor()
y = y + 15
paddle_left.sety(y)
# Moving the left paddle down
def paddle_left_down():
y = paddle_left.ycor()
y = y - 15
paddle_left.sety(y)
# Moving the right paddle up
def paddle_right_up():
y = paddle_right.ycor()
y = y + 15
paddle_right.sety(y)
# Moving right paddle down
def paddle_right_down():
y = paddle_right.ycor()
y = y - 15
paddle_right.sety(y)
# Keyboard binding
win.listen()
win.onkeypress(paddle_left_up,"o")
win.onkeypress(paddle_left_down,"l")
win.onkeypress(paddle_right_up,"Up")
win.onkeypress(paddle_right_down,"Down")
# Main Game Loop
while True:
win.update() # This methods is mandatory to run any game
# Moving the ball
ball.setx(ball.xcor() + ball_dx)
ball.sety(ball.ycor() + ball_dy)
# setting up the border
if ball.ycor() > 290: # Right top paddle Border
ball.sety(290)
ball_dy = ball_dy * -1
if ball.ycor() < -290: # Left top paddle Border
ball.sety(-290)
ball_dy = ball_dy * -1
if ball.xcor() > 390: # right width paddle Border
ball.goto(0,0)
ball_dx = ball_dx * -1
player_a_score = player_a_score + 1
pen.clear()
pen.write("Player A: {} Player B: {} ".format(player_a_score,player_b_score),align="center",font=('Monaco',24,"normal"))
#os.system("afplay wallhit.wav&") 這是聲音檔
if(ball.xcor()) < -390: # Left width paddle Border
ball.goto(0,0)
ball_dx = ball_dx * -1
player_b_score = player_b_score + 1
pen.clear()
pen.write("Player A: {} Player B: {} ".format(player_a_score,player_b_score),align="center",font=('Monaco',24,"normal"))
os.system("afplay wallhit.wav&")
# Handling the collisions with paddles.
if(ball.xcor() > 340) and (ball.xcor() < 350) and (ball.ycor() < paddle_right.ycor() + 40 and ball.ycor() > paddle_right.ycor() - 40):
ball.setx(340)
ball_dx = ball_dx * -1
os.system("afplay paddle.wav&")
if(ball.xcor() < -340) and (ball.xcor() > -350) and (ball.ycor() < paddle_left.ycor() + 40 and ball.ycor() > paddle_left.ycor() - 40):
ball.setx(-340)
ball_dx = ball_dx * -1
os.system("afplay paddle.wav&")
```
---------------------------------------------------------------------------
Terminator Traceback (most recent call last)
Cell In[9], line 104
101 # Main Game Loop
103 while True:
--> 104 win.update() # This methods is mandatory to run any game
106 # Moving the ball
107 ball.setx(ball.xcor() + ball_dx)
File C:\ProgramData\anaconda3\lib\turtle.py:1303, in TurtleScreen.update(self)
1301 self._tracing = True
1302 for t in self.turtles():
-> 1303 t._update_data()
1304 t._drawturtle()
1305 self._tracing = tracing
File C:\ProgramData\anaconda3\lib\turtle.py:2646, in RawTurtle._update_data(self)
2645 def _update_data(self):
-> 2646 self.screen._incrementudc()
2647 if self.screen._updatecounter != 0:
2648 return
File C:\ProgramData\anaconda3\lib\turtle.py:1292, in TurtleScreen._incrementudc(self)
1290 if not TurtleScreen._RUNNING:
1291 TurtleScreen._RUNNING = True
-> 1292 raise Terminator
1293 if self._tracing > 0:
1294 self._updatecounter += 1
Terminator:
```python
```
## [afterclass practice]
期末分組名單:B1003205謝彤、B1003213王語蔚、B1003217陳筱涵
影片中我另外想記的知識點是print(f"....{}...")也是一種讓輸出可以input的方式;而函式就像一種可以簡化、加速程式編碼的一種技巧。模組又是一種更能加速程式的一種技巧。它的功能就像是給你別人寫好的一大串程式,只要打代號,就可以使用別人分享出的智慧結晶。這也讓我看到了寫程式的人們都很願意互相交流、互相分享知識的一面,我覺得很可貴。
## [self practice]
時間: ctime([時間數值])取得時間字串;localtime([時間數值])取得時間元組資訊;sleep(n)程式停止執行n秒;time()取得目前時間數值。 要先匯入時間模組: import time as t
from 套件名稱 import 函式
choice(字串) 表在字串中隨機取得一字元 r.choice(字串)
r.randiant(n1,n2) 表在n1到n2隨機取得一整數
r.random()表0到1隨機取一浮點數
r.randrange(n1,n2,n3)表在n1到n2中,每隔n3隨機取一整數
用random函數前 也要記得先import
numpy是常用的套件