---
# System prepended metadata

title: loadScore
tags: [so]

---

---
title: 'loadScore'
disqus: hackmd
tags: 'so'
---
## **Read Leaderboard**	
How to read the data of the leaderboard one creates.
    	
Click Score.
       	
![](https://i.imgur.com/DCqAuDK.jpg)    	
   	
Click GetLeaderBoard to check the leaderboard.
    	
![](https://i.imgur.com/1LXtIhn.jpg)
           	
```
C#
using UnityEngine;
using System.Collections;
 
public class Sample_GetItemClass : MonoBehaviour {
	
	/*******************************************************************
	*   Copyright © 2022 SPKITA Game Cloud. All Rights Reserved
	*  
	*******************************************************************/
	
	//enter the gguid shown in the developer backstage here
	private const string gguid = "";	
	
	//enter the Iguid shown in the developer backstage here
	private const string lguid = "";
	
	// enter the verification shown in the developer backstage here
	byte[] certificate = {};
	
	//declare CloudGame and this Class will be in charge of the communication with Cloud Server
	public CloudGame ag = null;
	
	string userAcc; //user’s account
	string userPwd; //user’s password
 
	void Start()
	{
        CloudSystem.UnityEnvironment();
        CloudSystem.ServerProvider("sgc-api-us.spkita.com"); // set the server
	}
	
	void OnApplicationQuit()
	{
    	//When the program is closed, the user’s account will not be logged out. Here we can add a mechanism that allows automatic logging out.
    	if(ag!=null) ag.Dispose();  	
	}   	
	
	public void LoginBtnClick()
	{
    	userAcc = login_input_acc.text;
    	userPwd = login_input_pwd.text;
    	
    	//the parameters needed when logging in, which are (account, password, gguid, certificate)
    	ag = new CloudGame(userAcc, userPwd, gguid, certificate);
 
    	//designate the way of management and start the detection on whether the connection is successful
        ag.onCompletion += CloudLaunch;                                  	
    	
    	ag.UnityLaunch();
 
	}
    	
	/*******************************************************************
	// After CloudGame finishes its execution, in CallBack there will be a message about whether the login is successful.
	// When the code is 0, the login succeeds and when the code is not 0, the login fails.
	// efer the errors in login to Error Code
	// 
	*******************************************************************/
	
	void CloudLaunch(int code, CloudGame game)
	{
    	if (code == 0)
    	{
            Debug.Log("Login Success! My poid : " + ag.poid + " NickName : " + ag.nickname);
    	}
    	else
    	{
            Debug.LogWarning("Login Fail! Code : " + code);
    	}
	}  
	
	/*******************************************************************
	*  Read Leaderboard
	*******************************************************************/
	
	public void GetLeaderBoardBtn()
	{
    	int type = 0; // 0: all the rankings, 1: daily ranking, 2: weekly ranking, 3: monthly ranking
    	int ex = 0;   // 0: current ranking
        CloudScore.GetLeaderBoard(ag, lguid, type, ex, CB_GetLeaderBoard, null);
	}
	
	/*******************************************************************
	//  When the code is 0, the data-reading succeeds and when the code is not 0, it fails.
	*******************************************************************/
	
	void CB_GetLeaderBoard(int code, object data, object token)
	{
    	if (code == 0)
    	{
            List<Hashtable> s = (List<Hashtable>)data;
            Debug.Log("s.Count = " + s.Count);
        	if (s.Count == 0) //	the data’s length is 0, which means there is no data
        	{
                score_MsgText.text += "No Data!\n" ;
                return;
        	}
            foreach (Hashtable node in s)
            {
                var nickname = node["nickname"];
                var score = node["score"];
                var stamp = node["stamp"];
                score_MsgText.text += "nickname : " + nickname.ToString() + " , score : " + score.ToString() + " , stamp : " + stamp + "\n";
        	}
 
    	}
    	else
    	{
            score_MsgText.text += "LoadLeaderBoard Fail! Code : " + code + "\n";
    	}
	}
 
}
```

