---
title: 'loadScore'
disqus: hackmd
tags: 'so'
---
## **Read Leaderboard**
How to read the data of the leaderboard one creates.
Click Score.

Click GetLeaderBoard to check the leaderboard.

```
C#
using UnityEngine;
using System.Collections;
public class Sample_GetItemClass : MonoBehaviour {
/*******************************************************************
* Copyright © 2022 SPKITA Game Cloud. All Rights Reserved
*
*******************************************************************/
//enter the gguid shown in the developer backstage here
private const string gguid = "";
//enter the Iguid shown in the developer backstage here
private const string lguid = "";
// enter the verification shown in the developer backstage here
byte[] certificate = {};
//declare CloudGame and this Class will be in charge of the communication with Cloud Server
public CloudGame ag = null;
string userAcc; //user’s account
string userPwd; //user’s password
void Start()
{
CloudSystem.UnityEnvironment();
CloudSystem.ServerProvider("sgc-api-us.spkita.com"); // set the server
}
void OnApplicationQuit()
{
//When the program is closed, the user’s account will not be logged out. Here we can add a mechanism that allows automatic logging out.
if(ag!=null) ag.Dispose();
}
public void LoginBtnClick()
{
userAcc = login_input_acc.text;
userPwd = login_input_pwd.text;
//the parameters needed when logging in, which are (account, password, gguid, certificate)
ag = new CloudGame(userAcc, userPwd, gguid, certificate);
//designate the way of management and start the detection on whether the connection is successful
ag.onCompletion += CloudLaunch;
ag.UnityLaunch();
}
/*******************************************************************
// After CloudGame finishes its execution, in CallBack there will be a message about whether the login is successful.
// When the code is 0, the login succeeds and when the code is not 0, the login fails.
// efer the errors in login to Error Code
//
*******************************************************************/
void CloudLaunch(int code, CloudGame game)
{
if (code == 0)
{
Debug.Log("Login Success! My poid : " + ag.poid + " NickName : " + ag.nickname);
}
else
{
Debug.LogWarning("Login Fail! Code : " + code);
}
}
/*******************************************************************
* Read Leaderboard
*******************************************************************/
public void GetLeaderBoardBtn()
{
int type = 0; // 0: all the rankings, 1: daily ranking, 2: weekly ranking, 3: monthly ranking
int ex = 0; // 0: current ranking
CloudScore.GetLeaderBoard(ag, lguid, type, ex, CB_GetLeaderBoard, null);
}
/*******************************************************************
// When the code is 0, the data-reading succeeds and when the code is not 0, it fails.
*******************************************************************/
void CB_GetLeaderBoard(int code, object data, object token)
{
if (code == 0)
{
List<Hashtable> s = (List<Hashtable>)data;
Debug.Log("s.Count = " + s.Count);
if (s.Count == 0) // the data’s length is 0, which means there is no data
{
score_MsgText.text += "No Data!\n" ;
return;
}
foreach (Hashtable node in s)
{
var nickname = node["nickname"];
var score = node["score"];
var stamp = node["stamp"];
score_MsgText.text += "nickname : " + nickname.ToString() + " , score : " + score.ToString() + " , stamp : " + stamp + "\n";
}
}
else
{
score_MsgText.text += "LoadLeaderBoard Fail! Code : " + code + "\n";
}
}
}
```