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# System prepended metadata

title: MetaGame Manifesto

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# MetaGame Manifesto

## What's wrong with the current system?

> Society is modelled in such a way that growth is defined by the extraction of monetary value at the cost of maximum exploitation of resources and living beings instead of delivering humanity and prosperity for all.  - peth

Growth is attained by making use of the resources and information available to an economy. And the availabilty of those resources are restricted to the centralized systems which works on extracting the maximum economic value from them. These centralized economies are distinct by their boundaries, values, power and the resources they own. And they compete which each other for growth which makes the global economy unstable and imbalanced as what one has is unique and different from what other has as it's all vaulted from each other.

There is no defined saturation limit from which an economy becomes self sustainable and no longer requires growth. And with this battle for maximum fame and growth, ordinary people get affected as they are restricted to opportunites and are made to operate with what's given and what's available within a system. Innovation and ideas are rarely heard and many fail due to lack of open opportunities and wisdom.

## What Metagame aims to acheive?

We wanna make the system decentralized and distributed where everyone has access to resources and wisdom with the use of Web 3 while leveraging the goodness of existing Web 2 technologies. I see this as an alternative economy where one can forge down his/her own path to self sustainable greatness by making use of open education, opportunities, freedom, support, feedback, community, culture and the economy that runs out of it. 

## How is this gonna happen?

Metagame is of a **massive multiplayer role playing co-ordination game** type as we humans can understand and operate well on complex things while it's designed the game way. Each person in Metagame is considered a player rather than a citizen as the economy is commonly designed and reffered to as a game. And this is a system for the players, by the players and of the players of Metagame. No one dictates nothing. Instead, Metagame is defined by the ideas, resources and the path that the community leads in (_similar to how a citizen's work shapes up an economy_) while each one of the player has his/her own strategy. But the difference is, Metagame is not ruled by a single dictator and at the same time, Metagame won't impose orders on one's own way of playing the game. It's upto one's strategy to make the best out of it and at the same time offer the best to it in return (_as what you get out of it is dependent on what you offer and how Metagame's economy is shaped from the contributions_).

## When is this gonna happen?
This is an uncharted path with risks and experimentation. We, the players are responsible for what's gonna happen next and when is this gonna happen. There maybe failures but we learn from our failures. The _founding fam_ or the early players are the one's who will lead the intial steps and make this Metagame a reality.








