---
# System prepended metadata

title: Beefmen
tags: [TGstation]

---

# Beefmen

## Lore

Beefmen are the creation of a miracle gibber that, when gibbing bodies that still have a soul inside of it, had their skin peeled, and the resulting Beefman creation was given to the Sol Russian Government, and after the Russian Sleep Experiment, has deformed and twisted their mutilated bodies, stripping them of basic abilities like being able to sleep and their sanity.

## Mechanics

### Limbs

Beefmen can tear their limbs off at will by right clicking themselves on combat mode. Tearing limbs off (or having limbs blown off) turns them into slabs of meat.
Re-attaching is just as easy, slapping your missing limb with a slab of meat will replace it. Damage carries over from meat -> limb and vice versa, by making the slab of meat eaten more depending on damage.

### Temperature/Blood

Beefmen, at high temperatures, bleed out quickly and die. Colder temperatures however, causes them to regenerate blood faster. Burn damage will 'cauterize' the Beefman, letting them survive in warm temperatures without bleeding, at the cost of burn damage.

Hugging people also causes them to bleed over them, since they are a giant stack of living meat.

### Body

Beefmen have an oddly-shaped body. They are taller and thinner than most species offset_features is used to ensure clothes fit properly on them.

## Traits

Beefmen are immune to falling asleep in most traditional forms, and lack a genetic sequence, meaning they can't get temperature adaptation to bypass their Temperature problems.
They are also Agender, much like Ethereals.

They like meat, and are either toxic towards or dislike most dairy/fruit.

They are also 20% faster than the default species, but takes 20% more damage, and their punches deal less damage.

As they are Russian experiments, they know Space Russian as their language.

### Chemicals

Salt causes Beefmen to burn, while food helps regenerate blood fast, as a last-ditch effort to get blood quickly when needed (though this is just a balance thing, not for any lore reason).

### Sounds

Beefmen sounds are all meaty, cause it's a lil' silly.

## Unique Features

### Trauma

Traumas are a big part of Beefmen. By default, you have a phobetor trauma.

- Phobetor Trauma allows the user to see Phobetor tears, which (like Bluespace Prophet) spawns randomly around you, and when clicked on, will teleport you to the tear is it synced to (the area can be seen on examining the tear). These tears can't be used if someone is near the starting and ending phobetor tears, and being implanted with a tracking implant will consider you as permanently being watched.

Beefmen also are forced between a choice for a secondary trauma. The primary ones they have to choose between is Hallucinations, and phobia of the Unknown. Others could be possible for variety, but those two are the important ones as they are Russian sleeper experiments from Lore.

### Sashes

Beefmen wear unique sashes that only covers their chest, lore-wise because it allows them to have the air around them blow easily so they do not bleed out. These sashes are very small and barely cover the user's sprite in any way, letting others see the Beefman for all their beefy looks


## Goals

1. Give a new unique Species that hasn't been seen before.
2. Add a new layer of potential RP with a species generally considered 'creepy'.
3. ~~Be better than Felinids~~

## Non goals

1. Have too many buffs that this becomes a powergaming species
2. Give too much freedom for greytiders to do things they otherwise wouldnt be able to.

###### tags: `TGstation`
