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# System prepended metadata

title: Fish Fight Interview

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# Fish Fight Interview

###### tags: interviews

- Who are you both?
    - Erlend
        - Design school
        - Views on the game dev industry
    - Alex
        - Working on engine
            - Framework for RPGs
        - 
- What is the background of the project
    - What were the inspirations?: Started 3-4 years ago when Erlend and Jakob first played Duck Game.
- What is the development history?
    - Began as a prototype project.
- What does the open source model look like for the game?
    - All source code is free, assets are for non-commercial use only. Some future parts of our source code. might also be licensed  NonCommercial style if bad actors abuse the completely unprotected nature of our current codebase.
- What the community around the game look like
    - Educational for game development?
        - How can new developers learn Rust through the project
    - How does the mod system work?
    - Devblogs are important for projects that are in the open, what approach has been taken with Fish Fight to reaching out to the communty?
- How does the "micro-gig" work with bounties?
    - More details might be needed
- What is the tech stack used?
    - How does the multiplayer work?
    - Features upstream to Macroquad
- Open Gamedev School
- Ultimate games
    - Fish Fight platform partner. A browser-based platform for multiplayer games that Fish Fight will launch on first, before continuing to other platforms/stores like Steam, Switch etc.
- Spin-off games
    - Beatemups, amongus-like..

Notes:
- Compiles surprisingly quick
- Next up: Steam