# Fish Fight Interview ###### tags: interviews - Who are you both? - Erlend - Design school - Views on the game dev industry - Alex - Working on engine - Framework for RPGs - - What is the background of the project - What were the inspirations?: Started 3-4 years ago when Erlend and Jakob first played Duck Game. - What is the development history? - Began as a prototype project. - What does the open source model look like for the game? - All source code is free, assets are for non-commercial use only. Some future parts of our source code. might also be licensed NonCommercial style if bad actors abuse the completely unprotected nature of our current codebase. - What the community around the game look like - Educational for game development? - How can new developers learn Rust through the project - How does the mod system work? - Devblogs are important for projects that are in the open, what approach has been taken with Fish Fight to reaching out to the communty? - How does the "micro-gig" work with bounties? - More details might be needed - What is the tech stack used? - How does the multiplayer work? - Features upstream to Macroquad - Open Gamedev School - Ultimate games - Fish Fight platform partner. A browser-based platform for multiplayer games that Fish Fight will launch on first, before continuing to other platforms/stores like Steam, Switch etc. - Spin-off games - Beatemups, amongus-like.. Notes: - Compiles surprisingly quick - Next up: Steam