# Fish Fight Interview
###### tags: interviews
- Who are you both?
- Erlend
- Design school
- Views on the game dev industry
- Alex
- Working on engine
- Framework for RPGs
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- What is the background of the project
- What were the inspirations?: Started 3-4 years ago when Erlend and Jakob first played Duck Game.
- What is the development history?
- Began as a prototype project.
- What does the open source model look like for the game?
- All source code is free, assets are for non-commercial use only. Some future parts of our source code. might also be licensed NonCommercial style if bad actors abuse the completely unprotected nature of our current codebase.
- What the community around the game look like
- Educational for game development?
- How can new developers learn Rust through the project
- How does the mod system work?
- Devblogs are important for projects that are in the open, what approach has been taken with Fish Fight to reaching out to the communty?
- How does the "micro-gig" work with bounties?
- More details might be needed
- What is the tech stack used?
- How does the multiplayer work?
- Features upstream to Macroquad
- Open Gamedev School
- Ultimate games
- Fish Fight platform partner. A browser-based platform for multiplayer games that Fish Fight will launch on first, before continuing to other platforms/stores like Steam, Switch etc.
- Spin-off games
- Beatemups, amongus-like..
Notes:
- Compiles surprisingly quick
- Next up: Steam