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# System prepended metadata

title: Social Coordination Dojo (SoCoDoJo)

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# Social Coordination Dojo (SoCoDoJo)

SoCoDoJo is a digital space where random strangers who are aspiring to do meaningful work in a caring and considerate environment can find each other and cohere into affective teams.

## Foundations

1. **Unknown**: We acknowledge that we are attempting to make sense of, act and navigate in unchartered territories.
2. **Together**: We acknowledge that it is better to navigate these unchartered territories together. 
3. **Remote / Apart**: We acknowledge that though we aspire to move together we are, in the context of this work, physically distant from each other.
4. **Microsolidarity** : We acknowledge that Microsolidarity gives as a maturity model: people arrive as individuals, connect into dyads, crystallize into crews and possibly form congregations.
5. **Experimetation**: We acknowledg that we are entering unknown (and possibly unknowable) domains and doing so with limited resources. Therefore we utilize low cost and high frequency experimentation to determine what works and what doesn't.
6. **Practice**: We acknowledge that we do not yet have the skills required to navigate into the unknown and so we treat our experimentation as practice. We acknowledge that practice requires repetition and accountability.
7. **Felt Experience**: We acknowledge that, for now, our capacities to understand what works and what doesn't are limited. We acknowledge that this requires us to reconnect with a felt-presence experience to make good choices.
8. **Via Negativa / Neti Neti**: We acknowledge that while moving towards an unknown it is often more clear what doesn't work than what does. What does work is what is experienced as what is left-over when what doesn't work is eliminated.


## Imagine ...

### Generative Process: A Morphing Structure

This is a generetive description of a stranger looking at the SoCoDoJo from the outside.

1. **Structure**: The SoCoDoJo is an ever-morphing structure. 
2. **Doors**: It has many doors and each door leads into a practice space.
3. **Practice Space**: A practice space is where people gather around a specific theme to acquire and practice skills.
4. **Passages**: Each practice space has passages that lead to other spaces. It is possible to move between practice spaces by passing through passages. Sometimes these passages are narrow and clear. Other times they are so wide that it is unclear where one space begins and the other ends.


### Generative Process: A Space

This is a generative description of the experience of a stranger arriving at an entrance to a space in the SoCoDoJo.

1. **Doorway**: You arrive at a doorway. On it you find an inscribed instruction. The first part of the instruction tells you to read the second part outloud. The second part is a short statement about the nature and purpose of the space. As instructed, you read the second part and doing so opens the door, as if by magic.
2. **Entrance**: You walk into a soft and welcoming entrance niche. The niche gives you a feeling of safety and containment. It is surrounded by glass panels that giev you a view into the space. As you look into the space you see people: some are alone, others are paired and some are huddled in small groups. You feel comfortable here, free to look around at the space. Some people in the space notice you, with some you even make soft eye-contact. You feel seen and acknowledged, but no demands are placed on you. You feel comfortable staying and you feel comfortable turning around and leaving.
3. **Sitting Corner**: In the entrance niche is a small sitting corner with a low table and two wide, soft and inviting cushions. When you enter the corner you have a sense of privacy, you can no longer see the people in the space and they can no longer see you.
4. **Low Table**: On the low table are some papers that you can browse. These provide some information about the space and can give you a sense of what is happening inside. On the table is also a small tibetan singing bowl, a small mallet, and a note that says: use the mallet to ring the bowl to join the space.
5. **Welcoming**: When you ring the bowl a host appears and joins you at the table, settling into the other cushion. The host welcomes you to the space. *See Generative Process: Welcoming*.
6. **Joining a Space**: After being welcomed, and with your personal totem in hand, the glass panels and the entrance itself seem to dissolve and you find yourself inside the space. You encounter, for the first time, the event guide, the member guide and the initiative guide.
7. **Event Guide**: The event guide presents to you a menu of events occuring in the space. The event guide may look different every time you look at it. It highlights events that are available for you. It is responsive to what is happening in the space and to your relationship with others in the space. Now, since you are new to the space, the event guide presents to you events that are suitable for an individual who is new to the space. *See Generative Process: Event Guide*.
8. **Member Guide**: The member guide presents to you the social fabric of the space. You can discover and learn about other members in the space. You can explore the living web of social relationships between members. See Generative Process: Member Guide.
9. **Initiative Guide**: Initiatives are projects where small groups in the space try to coordinate their efforts and put their acquired skills into service. *See Generative Process: Initiative Guide*.
10.  **Register for Event**: When you encounter an event that appeals to you, and that you can access, you can register to participate in the event. 
11.  **Participate in Event**:
12.  **Reflect on Event**:
 

### Generative Process: Welcoming

The welcoming process helps you understand the space and how to inhabit it gracefully. It will be guided by a host.

1. **Welcoming Purpose**: The purpose of the welcoming is to generate an initial sense of acquaintance of you with the space and of the space, through the hose, with you. Gaining access to the space requires a mutual sense of belonging. If at any point and for whatever reason you feel you don't belong in the space, you are welcome to share your thoughts and feelings with the host and you can decide to leave. So can the host.
2. **Space Purpose**. The host presents to you the purpose of the space. This is a theme which acts as a strange attractor in the space. It outlines the exploration that is taking place in the space. You speak about how resonate with and feel about the purpose of the space.
3. **Core Values**: The host presents to you the core values that describe the cultural norms in the space. You can ask questions, express your opinions and comment about these norms.
4. **Access Decision**: Both you and the host make an explicit decision about you joining the space. If either of you decide against joining the process ends.
6. **Personal Totem**: If you do to join the space host gives you a blank Totem and etch a mark into it indicating you are a member in the space. If you are already a member of another space in the structure and already have a personal totem, the host will etch a mark on our Totem to indicate that you are now also a member of the space. Your totem tells your story, it is shaped over time by your participation and relationships in the space and all the other spaces you partake in within the structure. 


### Generative Process: Event Guide

The even guide assists you in discovering and joining events that take place in the space.

1. **Events**: There are two types of events: Training & Practice.
2. **Training Events**: training events introduce you to skills. They are offered by facilitators in the space. Participating in training events is a prerequisite to participating in corresponding practice events.
3. **Facilitators**: Facilitators are, like you, members in the space. They have either been in the space for some time or were invited in (by the space-keepers) for the knowledge and skills that resonate with the exploration in the space. 
4. **Space Keepers**: Space keepers are the founders and established members of the space. They are attuned to the space and are sensitive to the alignment between the purpose of the space and the practices that take place in it.
5. **Practice Events**: Practice events give you an opportunity to practice, with other members of the space, the skills you learn about in Training Events. Practice events are typically recurring events with a recurring group of participants. 
6. **Access To Events**: To participate in some events you need to have access to them. Access is determined based on your existing skills and on your relationships.
7. **Existing Skills Access**: Some Training Events require you to have established some preparatory skills. *See Generative Process: Established Skills*.
8. **Relationship Access**: Some events are intended for individuals, others for dyads and others for small groups. The events you have access to depend on your relationships with other members of the space. If, for example, you are in a dyad relationship then you have access to events that are for dyads.
9. **Schedule** The Event Guide includes schedule information on upcoming events.
10. **Prices**: The event guide includes pricing information on upcoming events. *See Generative Process: Event Pricing*.

### Generative Process: Established Skills


### Generative Process: Event Pricing


### Member Guide


### Initiative Guide

