---
# System prepended metadata

title: Helping Frequency Formula
tags: [Technicals, (?) 5. On CMS]

---

# Note

If you only want to know the general idea of helping frequency, check [helping frequency] instead.

# Formula

This is provided solely to help players understand the game. Since the game mechanism might change at any time, causing this guide to be outdated, we recommend readers use our calculation tools, such as [production comparison] and/or [team analysis] for the calculation.

As of 2025/11/14, the formula for calculating the actual helping frequency roughly goes as follows:

$$
F = \lfloor F_B \times rounddown(M,\ 4) \rfloor
$$

$F$: Actual helping frequency
$F_B$: [Base helping frequency]
$M$: [Bonus Multiplier]

$rounddown(x,\ 4)$ means rounding down $x$ to 4 decimals. For example, $rounddown(0.76527,\ 4) = 0.7652$.

## Base Helping Frequency

This helping frequency depends on Pokémon species. Each Pokémon species has a different base helping frequency.

> Base helping frequency of different Pokémon species can be seen in either [Pokedex](https://pks.raenonx.cc/en/pokedex) or Pokémon species info page.

## Bonus Multiplier

This bonus multiplier consists of multiple parts, and is the product of the following:
- Level Bonus: $(1 - (L - 1) * 0.002)$ with $L$ being the Pokémon level
- [Nature] Bonus: See the [nature] page for the multipliers applied
- [Subskill] Bonus: See the [subskill] page for the multipliers applied. "14% faster" indicates $(1 - 0.14)$
  - The subtrahend (0.14 in the example above) caps at 0.35
  - The 0.35 limit only applies to subskills. The limit includes all active Helping Bonus effects
  - Helping Bonus is an interesting topic and occasionally undervalued. We recommend checking [Helping Bonus Handling](https://pks.raenonx.cc/en/docs/view/calc/helping-bonus) if you're interested in our calculation model for handling it
- [Good Camp Ticket] (GCT) Bonus: For the actual multiplier number, please check the [GCT] guide
- [Good Night Ribbon] Bonus: See [Good Night Ribbon]
- [Energy] Bonus: See [Energy] for the multiplier to apply

## Example

Assuming the following conditions:
- A Pokémon with base frequency of $3000$
- Level 45: $(1 - (45 - 1) * 0.002) = 0.912$
- Brave [nature]: $0.9$
- Has Helping Speed S as one of the [subskills]: $1 - 0.07 = 0.93$
- Has another team member with Helping Bonus subskill: $1 - 0.05 = 0.95$
- GCT is active (see [GCT] guide for multiplier)
- [Energy] is 82: $0.45$

The actual helping frequency is calculated as follows:
$$
M_{raw} = 0.912 \times 0.9 \times 0.93 \times 0.95 \times 1.2 \times 0.45 \approx 0.39159547
$$

$$
M = rounddown(M_{raw},\ 4) = 0.3915
$$

$$
F_B = 3000
$$

$$
F = \lfloor F_B \times M \rfloor = \lfloor 3000 \times 0.3915 \rfloor = 1174
$$

# Extra

Helping Bonus is an interesting [subskill] that is usually undervalued. We recommend checking our [Helping Bonus](https://pks.raenonx.cc/en/docs/view/calc/helping-bonus) calculation model doc to know how it works on our site, why we made such a decision, so you have a better picture of it.





[Base Helping Frequency]: #base-helping-frequency
[Bonus Multiplier]: #bonus-multiplier
[Subskill]: TODO
[Subskills]: TODO
[Nature]: TODO
[Production Comparison]: https://pks.raenonx.cc/en/production
[Team Analysis]: https://pks.raenonx.cc/en/team/analysis
[Good Camp Ticket]: TODO
[Helping Frequency]: TODO
[Good Night Ribbon]: TODO
[Production Rates]: TODO
[Energy]: TODO
[Crediting]: TODO