# Intro Energy is a critical mechanic in the game. Energy has the following traits: - Represented with a number ranging from 0% to 150%. - Internally handled with an additional decimal point, although not shown in the game. - Bound to individual Pokemon. The current energy can be seen by: - Tapping the Pokemon in the field. Different face colors represent different energy %. See the [multiplier table] for reference. - Going into the Pokemon detail page and checking the number at the left of the Pokemon. Shows exact number in %. - Fluctuates throughout the day. See [How to Recover] / [How it Loses]. - Impacts the actual [helping frequency] of a Pokemon at a certain moment. Different energy % maps to different multipliers applied to the [helping frequency]. - Energy recovery amount a Pokemon receives can be impacted by either [subskills] and [natures]. # How to Recover Energy can be recovered by methods including but not limited to those below. Except for sleeping, every other method can recover energy up to 150% instead of 100%. ## Sleep Sleeping recovers the amount of energy equal to the [Sleep Score]. The recovery happens when the player "wakes up." The recovery goes up to 100% max, meaning that if you slept from 80% energy and obtained 50 [Sleep Score], the energy when you wake up is 100% instead of 130%. ## Recovery Skill Some main skills recover energy. The community sometimes refers to them as "healers." [Energy for Everyone] ([E4E]) is the most commonly used main skill for recovering energy. ### Recovery Feedback Loop Using energy recovery skills can start a positive feedback loop. Given how [Pokemon Helps] works with [Helping Frequency] and how energy affects the actual [helping frequency], the more energy the team and healer have, the more recovery skills can be triggered, therefore the more energy. To start a positive feedback loop, the total recovery needs to be at least 44 because you can recover at most 100 energy a day, and you lose 144 throughout the day. ## [Energy Pillow] This is an in-game item for recovering 50% energy. It's mainly used for rushing Snorlax Strength and is not a sustainable way of recovering energy. ## Cooking Recovery from cooking is relatively smaller. The amount also depends on the energy before cooking. Here's the table listing the actual recovery amount as of 2025/11/14: Energy before Cooking | Recovery Amount :---: | :---: 0 ~ 20.9 | 5 21.0 ~ 40.9 | 4 41.0 ~ 60.9 | 3 61.0 ~ 80.9 | 2 81.0 ~ 149.9 | 1 # How it Loses Energy decreases anytime in the day. It decreases by 1 per 10 minutes. It keeps decreasing even if you are asleep. In addition, if you have [Darkrai] on the team, triggering [Bad Dream] also decreases energy by 12 as of 2025/11/14. # Multiplier Table This shows the relationship between the face indicating energy, the corresponding range, and its multiplier applied to [helping frequency]. > The [helping frequency] multiplier bracket is not shared with any other multipliers, making it even more impactful. Check [helping frequency] for the actual formula. Face | Energy Range | [Helping Frequency] Multiplier | Production Efficiency :---: | :---: | :---: | :---: ![](https://cdn.raenonx.cc/api/image/pks?format=webp&url=/images/mood/80.png) | 80.0 ~ 150.0 | 0.45 | $\frac{1}{0.45} \approx 2.222$ ![](https://cdn.raenonx.cc/api/image/pks?format=webp&url=/images/mood/60.png) | 60.0 ~ 79.9 | 0.52 | $\frac{1}{0.52} \approx 1.923$ ![](https://cdn.raenonx.cc/api/image/pks?format=webp&url=/images/mood/40.png) | 40.0 ~ 59.9 | 0.58 | $\frac{1}{0.58} \approx 1.724$ ![](https://cdn.raenonx.cc/api/image/pks?format=webp&url=/images/mood/20.png) | 20.0 ~ 39.9 | 0.66 | $\frac{1}{0.66} \approx 1.515$ ![](https://cdn.raenonx.cc/api/image/pks?format=webp&url=/images/mood/0.png) | 0.0 ~ 19.9 | 1 | $1$ # Strategies - [Energy Pillow] is sometimes used as a "pseudo-healer" for players going all in on raising Snorlax in that particular week, as healers generally produce less. - Most players always have 1 [E4E] healer on their team to keep energy high throughout the day. - Some players use 2 healers if their calculations indicate it's better. - We recommend checking our guide about [how to evaluate a Pokemon] for finding the best healer, and [team building] guide for how the players would arrange their healers. # Useful Site Features [Energy Curve Analysis] on our site helps visualize how energy goes throughout the day and its multipliers. If you are still confused after reading this guide, we recommend experimenting with [Energy Curve Analysis] to get a better picture. [Darkrai]: https://pks.raenonx.cc/en/pokedex/491 [Bad Dream]: https://pks.raenonx.cc/en/mainskill/22 [Energy for Everyone]: https://pks.raenonx.cc/en/mainskill/8 [E4E]: https://pks.raenonx.cc/en/mainskill/8 [Energy Curve Analysis]: https://pks.raenonx.cc/en/energy [Energy Pillow]: https://pks.raenonx.cc/en/item/source/5 [How to Recover]: #how-to-recover [How it Loses]: #how-it-loses [Multiplier Table]: #multiplier-table [Team Building]: TODO [How to Evaluate a Pokemon]: TODO [Pokemon Helps]: TODO [Sleep Score]: TODO [Helping Frequency]: TODO [Subskills]: TODO [Natures]: TODO