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# System prepended metadata

title: Play App v2

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# Play App v2


## Purposes

We want to train people empirically about general concepts of CICs (bonding curve etc), and starting up their own CICs. For this reason, we will help them in comprehension of a more autonomous, flourishing, bottom-up and grassroots economy. Then eventually we aim to get them to start using it in real life.

## Phases

There are three phases that are interconnected:

### SETUP –> HATCH –> TRADE

1. **SETUP:** Design of the CIC following the conventions set by GE. (Invite only, or share link to invite others, AI players)
2. **HATCH:** Issuance and distribution of CICs with contributions (commitments and collateral) from varying donors and contributors
3. **TRADE:** Open market proceedings. People sell goods and services to one another continously, using CICs - as well as cash in and out.

*. Designing the system to educate someone doing the potluck is nice - kinda going through most of the tabs of the google sheet in some minimal way* 

## Personas

Who are we having as the users of the game/demo? What's the goal of each of them?

1. **Designers:** Those who will take the responsibility to create and launch CIC with their own model, but still within the course of CIC.
2. **Contributors/Donors:** Those who will contribute to the Reserve and thus have more credibility
3. **CIC consumers/resellers:** Those who trade goods and services in exchange of CICs
