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# **Modeling** Nomenclature Symmetry
###### tags: `Modeling` `to-do` `TD`
for a batch :
1. - [ ] after rename we can have Duplicate Name =>
- Appear when a Grp have U_Bob01_001_Msh and C_Bob01_001_Msh
- but after script C_Bob01_001_Msh must be U_Bob01_001_Msh => so duplicate Name
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2. - [ ] after rename Msh we need to Retake Grp nomenclature
- We have C_Bob01_Grp with C_Bob01_001_Msh,C_Bob01_002_Msh, etc.
- after script C_Bob01_001_Msh must be U_Bob01_001_Msh
- so C_Bob01_Grp must be U_Bob01_Grp
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3. - [ ] Check if Grp under Grp dont break script nomenclature
- Maybe need to have 1 stage of Grp
- like TopNode_grp with All Grp in scene
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4. - [ ] Need to solve "check sym on Y axe"
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5. - [ ] so.... sometimes whe have a Pair (L_ and R_) but dont find by script
- i group Pair
- apply Sophie's script (center pivot, 0 abs X axe, Freeze)
- unGroup
- after that script can find Pair (but sometimes Meshes are really not Sym)
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6. - [ ] Check number meshes to avoid to have _001 _005 _0014
- to rename and reorder like _001, _002, _003 etc.
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7. - [ ] remove at the end Selection Set
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8. - [ ] need to speak about SubAssets SPLIT in STG (except SET)
- in fact, they have tranforms values on TopNode and script (clean center pivot) doesn't work properly
- we can bypass:
-- Select meshes
-- UnParent grp
-- Apply script 0 x Axe
-- ReParent on their Groups
-- Apply script Nomenclature Sym
- we can retrieve some pairs like that
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