[:arrow_left:](/HBtOe6opROO2deKL9wqT7w)(to Modeling Dashboard) [:arrow_left:](/WQum2tYYSXGaBjnU2wMxzQ)(to Pirata Dashboard) # **Modeling** Nomenclature Symmetry ###### tags: `Modeling` `to-do` `TD` for a batch : 1. - [ ] after rename we can have Duplicate Name => - Appear when a Grp have U_Bob01_001_Msh and C_Bob01_001_Msh - but after script C_Bob01_001_Msh must be U_Bob01_001_Msh => so duplicate Name --- 2. - [ ] after rename Msh we need to Retake Grp nomenclature - We have C_Bob01_Grp with C_Bob01_001_Msh,C_Bob01_002_Msh, etc. - after script C_Bob01_001_Msh must be U_Bob01_001_Msh - so C_Bob01_Grp must be U_Bob01_Grp --- 3. - [ ] Check if Grp under Grp dont break script nomenclature - Maybe need to have 1 stage of Grp - like TopNode_grp with All Grp in scene --- 4. - [ ] Need to solve "check sym on Y axe" --- 5. - [ ] so.... sometimes whe have a Pair (L_ and R_) but dont find by script - i group Pair - apply Sophie's script (center pivot, 0 abs X axe, Freeze) - unGroup - after that script can find Pair (but sometimes Meshes are really not Sym) --- 6. - [ ] Check number meshes to avoid to have _001 _005 _0014 - to rename and reorder like _001, _002, _003 etc. --- 7. - [ ] remove at the end Selection Set --- 8. - [ ] need to speak about SubAssets SPLIT in STG (except SET) - in fact, they have tranforms values on TopNode and script (clean center pivot) doesn't work properly - we can bypass: -- Select meshes -- UnParent grp -- Apply script 0 x Axe -- ReParent on their Groups -- Apply script Nomenclature Sym - we can retrieve some pairs like that ---