---
# System prepended metadata

title: What will my Pokemon produce via every Helping ?
tags: [helping]

---

{%hackmd @cimeesia/ByJDnGiCo %}
{%hackmd @cimeesia/HyIBvxG7F %}

# What will my Pokemon produce via every Helping ?

## no need to intro anything now

Since they [changed the game mechanic](https://www.pokemonsleep.net/en/news/4623/) in game version `1.1.0`, it became more simple now.

When ever a helping has generated, the game itself will roll a die that would decide the following 2 things:
1. Berries or Ingredients ?
2. cast Main Skill or not ?

But there is still one thing that might have some people in interest, which is what will happen when Pokemon's Inventory had filled, as known as **Sneaky Snacking**.

When Sneaky Snacking happened, Pokemon will still not able to harvest Ingredients as always. In other words, helpers won't take those Berries that already in Inventory to Snorlax, thus having capacity for harvesting more Ingredients.

So, Berry-only player is still able to play in this version. Just lost the chance of casting the Main Skill nowadays.

## Old Intro

This table was done under game version `1.0.13`. I cannot ensure this mechanic works in the future.

<!-- 
## Game mechanic

Normally. Helper Pokemon will produce Berries, Ingredients, and their own Main Skill. But, when us, players, didn't gather/collect those Berries/Ingredients for a long time. Helpers' Inventory would be filled. 

 -->

## Old Table (before game version `1.1.0`)

This Table has been outdated since game version `1.1.0`, basically _**all the features are all work functionally now**_, from game devs' standpoint.

:::warning
Click to expend the outdated guide ...
:::spoiler

<table class='helping'>
    <thead>
        <tr>
            <td></td>
            <td>Ingredients <b>hadn't fill</b> Player's Bag capacity.</td>
            <td>Ingredients <b>equal to</b> Player's Bag capacity.</td>
            <td>Ingredients <b>more than</b> Player's Bag capacity.</td>
        </tr>
    </thead>
    <tbody>
        <tr>
            <td rowspan='2'>Pokemon's Inventory had <b>not</b> filled.</td>
            <!-- Description -->
            <td>Normal gameplay.</td>
            <td>A scenario that is not good for normal gameplay. If the player wants to let Pokemons continue to produce Ingredients and their Main Skills, the player has to free up some rooms.</td>
            <td>A scenario that created and immersed by Berries-focus player. Skipped the whole cooking system, and enjoying the vag-out life.</td>
        </tr>
        <tr><!-- List -->
            <td>
                <ul>
                    <li>Will produce Berries.</li>
                    <li>Will produce Skills.</li>
                    <li>Will produce Ingredients.</li>
                    <li>Will be able to get benefit of <b>2 times</b> of Strength from Snorlax's favorate Berries.</li>
                </ul>
            </td>
            <td>
                <ul>
                    <li>Will produce Berries only.</li>
                    <li>No Skills will cast.</li>
                    <li>No Ingredients. (Note 1)</li>
                    <li>Will be able to get benefit of <b>2 times</b> of Strength from Snorlax's favorate Berries.</li>
                </ul>
            </td>
            <td>
                <ul>
                    <li>Will produce Berries.</li>
                    <li><b>Will produce Skills.</b></li>
                    <li>No Ingredients. (Note 1)</li>
                    <li>Will be able to get benefit of <b>2 times</b> of Strength from Snorlax's favorate Berries.</li>
                </ul>
            </td>
        </tr>
        <tr>
            <td rowspan='2'>Pokemon's Inventory had filled.<br />(<b>Sneaky Snack</b>)</td>
            <!-- Description -->
            <td>A moment that usually happens from a player finished their long rest.</td>
            <td>This scenario would probably only happen when a player has no time to clear up their bag for a really long time, I guess...</td>
            <td>Same as above, a scenario that immersed by Berries-focus player. But this player probably hasn't played the game in a while.</td>
        </tr>
        <tr>
            <td>
                <ul>
                    <li>Will produce Berries only.</li>
                    <li>No Skills will cast.</li>
                    <li>No Ingredients will produce. (Note 1)</li>
                    <li>Will get additional Strength that equal to helping once. (Note 4)</li>
                </ul>
            </td>
            <td>
                <ul>
                    <li>Will produce Berries only.</li>
                    <li>No Skills will cast.</li>
                    <li>No Ingredients will produce. (Note 1)</li>
                    <li>Will get additional Strength that equal to helping once. (Note 4)</li>
                </ul>
            </td>
            <td>
                <ul>
                    <li>Will produce Berries.</li>
                    <li><b>Will produce Skills.</b></li>
                    <li>No Ingredients. (Note 1)</li>
                    <li>Will get additional Strength that equal to helping once. (Note 4)</li>
                </ul>
            </td>
        </tr>
    </tbody>
    <caption>
        made by sia.
    </caption>
</table>

### Notes

1. Those Ingredients that had already produced, would remain in Pokemon's Inventory.
2. In any scenarios of allowing cast Skills, Ingredient Magnets S is able to produce Ingredients no matter about Player's bag filled or not. The thing might be needed to consider is, whether could player store those Ingredients into bag.
3. Currently, the only known way to own the **overmuch** Ingredients, is using Ingredient Ticket.
4. When the player saw the panel of the Sneaky Snack, the Strength showed on the panel were actually having one more time of helping than theoretical.

:::







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        text-align: right;
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