# plorQuest 6551 NFT - Character Creation Sheet ![](https://hackmd.io/_uploads/Skyr8k3hh.jpg) ## Overview of Topics 1. **Game Progression and Mechanics** - Progression allowing players to do more in the game. - Potential for additional traits, spell slots, and resources. - Mechanically becoming more powerful without necessarily leveling up. 2. **Economics and Character Diversity** - Idea of bonding curves to encourage or discourage certain races or classes. - Target ratio for races, classes, and backgrounds to ensure diversity. - Cost implications based on the number of characters already minted. 3. **Character Customization and Aesthetics** - Comparison to games like World of Warcraft and Path of Exile. - Customizing characters based on in-game finds. - Differentiating characters based on experiences and aesthetics. 4. **Game World and Web3 Integration** - Incorporating building elements from the web3 world into the game. - Making the game modular and composable. - Potential social experiments and role-playing scenarios. 5. **UX Challenges and Opportunities** - Challenges with managing multiple NFTs representing different players. - Exploring the implications of a player controlling multiple characters. - Potential for collusion and strategy when controlling multiple characters. 6. **Documentation and Game Integration** - Auto-documentation of game sessions. - Dividing notes into gameplay and NFT project discussions. - Representing in-game assets with documentation attached. 7. **Future Plans and Considerations** - Plans for future sessions and potential challenges. - Incorporating new tools and technologies. ## Game Progression and Mechanics 1. **Progression System**: - The game seems to have a progression system where players can unlock more capabilities as they advance. This progression allows players to engage in more activities and explore more areas within the game. - The progression isn't just about leveling up but also about gaining more resources and abilities that make the player mechanically more powerful. This could mean that even if a player isn't at a higher level, they might have additional privileges or advantages in how the game is played. 2. **Attributes and Multipliers**: - There was a discussion about whether progression could involve a multiplier that allows players to increase their attributes at a faster rate than others. This suggests that as players progress, they might be able to enhance certain attributes more quickly, giving them an edge in specific areas of the game. 3. **Additional Traits and Resources**: - As players progress, they could potentially unlock additional traits or spell slots. This means that players might gain new abilities or skills as they advance in the game. - These additional resources provide players with more tools and options in gameplay. For instance, having more spell slots could allow a player to cast a wider variety of spells in battles. 4. **Gameplay Privileges**: - Progression might not always be about becoming stronger in the traditional sense. Instead, it could be about gaining more privileges or advantages in how the game mechanics work for the player. This could mean having access to unique areas, special events, or other in-game perks that aren't available to everyone. ## Economics and Character Diversity 1. **Bonding Curves**: - The concept of bonding curves was introduced as a mechanism to influence the minting of certain races or classes in the game. A bonding curve is an economic model used in tokenized systems to determine the price of a token based on its supply. - The idea is that if a particular race or class, like dwarfs for instance, becomes popular and many are minted, the cost to mint additional dwarfs would increase. This mechanism would naturally encourage diversity by making over-represented characters more expensive to mint. 2. **Target Ratios for Diversity**: - The team discussed having target ratios for races, classes, and backgrounds in the game. This means they aim to have a balanced representation of different characters. - If a particular character type (e.g., a human warrior) is minted more than its target ratio, the cost to mint that character would be higher. Conversely, if a character type is underrepresented, it would be cheaper to mint. This economic incentive is designed to ensure a diverse range of characters in the game. 3. **Avoiding Monotony**: - The underlying rationale for these economic mechanisms is to avoid a scenario where everyone chooses the same character type, leading to a monotonous game. By introducing economic incentives and disincentives, players are nudged to create a more diverse set of characters, making the game more interesting and varied. 4. **Economic Balance**: - The team seems to be keen on ensuring that the in-game economy supports a diversified character set. By tying the economics of character creation to the actual representation of characters in the game, they aim to create a self-balancing system where the game's economy naturally encourages diversity. ## Character Customization and Aesthetics 1. **Comparison to Other Games**: - The discussion drew parallels between 'plorQuest' and other popular games like World of Warcraft and Path of Exile. These games are known for their deep character customization options. - In such games, every player starts with a basic character, but as they progress, they can customize their character based on the items and skills they acquire in the game world. 2. **Loot-Style Correlation**: - There's a correlation between the gear a character wears and their proficiency in the game. As players find or earn new gear (like helmets, weapons, armor, etc.), they can equip their characters with these items, which might enhance their abilities or change their appearance. - This "loot-style" system allows players to visually and mechanically differentiate their characters from others, adding a layer of strategy and personalization to the game. 3. **Skill Trees and Attributes**: - Beyond just gear, characters might also have skill trees or systems that allow players to enhance specific attributes or abilities. As players level up or achieve certain milestones, they can choose how to distribute points or make choices that shape their character's strengths and weaknesses. - This system provides depth to character development, allowing players to specialize in certain areas or strive for a balanced character based on their gameplay style. 4. **Experience Representation**: - An interesting aspect discussed was the visual representation of a character's experiences. Beyond just gear and skills, a character's past actions, achievements, or experiences might be reflected in their appearance. - For instance, a character who has been through many battles might have scars, while one who has achieved a rare feat might have a unique mark or badge. This adds a layer of storytelling to each character, making them unique not just in abilities but in their personal journey within the game. 5. **NFT Variants**: - The discussion touched upon the idea of having NFT variants where characters might have different appearances based on the gear they wear or the backgrounds they have. This could be similar to how certain NFT projects have different rarity traits or attributes that make some NFTs more sought after than others. - Such a system would add another layer of collectability and uniqueness to each character, making the game more engaging for players who enjoy collecting or showcasing rare items or characters. ## Game World and Web3 Integration 1. **Overlap of Game World and Web3**: - The team discussed the idea of making the game world overlap with the "web3 world." Web3 refers to a new paradigm for applications on the internet that use blockchain technology. By integrating the two, they aim to incorporate building elements from the web3 environment directly into the game. - This integration suggests that actions or developments in the web3 space could have direct implications or representations within the game world, creating a dynamic environment that evolves with the broader web3 ecosystem. 2. **Modularity and Composability**: - There's an emphasis on making game decisions that are modular and composable. This means that game elements can be combined, rearranged, or built upon in various ways without disrupting the core mechanics. - Such a design approach ensures that future opportunities aren't cut off. Instead, the game can evolve and adapt, integrating new web3 technologies or trends as they emerge. 3. **Social Experiments and Role-playing**: - The game seems to be designed to allow for various social experiments. For instance, what happens if a player controls multiple members of the same DAO (Decentralized Autonomous Organization) and they have different personalities? How would voting or decision-making processes work in such a scenario? - These experiments add layers of complexity and intrigue to the game, allowing players to explore scenarios that mirror real-world web3 dynamics but within a game setting. 4. **Character and DAO Integration**: - There's a mention of players being part of DAOs and how their characters might interact within these DAOs. This suggests that characters might have affiliations or memberships with in-game entities that mirror real-world web3 organizations. - Such integrations could lead to unique gameplay dynamics, where decisions made in the web3 space (like DAO voting) could influence events or outcomes within the game. 5. **Self-Building Game World**: - An intriguing idea discussed is that the game could, in a way, build itself. By integrating with web3, the game world could evolve based on real-world developments in the blockchain and web3 space. - This self-building aspect ensures that the game remains fresh and relevant, adapting to the rapidly changing landscape of web3 technologies and trends. ## UX Challenges and Opportunities 1. **Managing Multiple NFTs**: - A significant challenge discussed is the user experience (UX) of managing multiple NFTs that represent different players. If a player has multiple NFTs, each representing a unique character with distinct attributes or voting powers, navigating and managing these can become complex. - The question arises: How does a player seamlessly switch between these characters, especially if each character has different roles or responsibilities within the game? 2. **Voting Mechanisms with Multiple Characters**: - Delving deeper into the challenge, the team discussed the intricacies of voting within a DAO (Decentralized Autonomous Organization) when a player controls multiple characters. If each character has a distinct voting weight or preference, how does the player execute these votes? - Should voting be done in a single transaction for all characters, or should each character vote separately? This presents both a UX challenge and an opportunity to innovate. 3. **Role-playing and Strategy with Multiple Characters**: - The game seems to allow players to control multiple characters simultaneously, leading to unique role-playing scenarios. For instance, players might have their characters collaborate or even be in conflict with each other. - This multi-character control can lead to strategic opportunities, such as one character sacrificing for the benefit of another. However, it also presents UX challenges in terms of how players manage and coordinate these characters in real-time. 4. **Potential for Collusion**: - The team touched upon the potential for players to collude with themselves, especially if they control multiple characters. This could lead to strategic gameplay where players use their characters in tandem to achieve specific goals or outcomes. - While this offers intriguing gameplay dynamics, it also presents challenges in terms of game balance and fairness. 5. **Identity and Representation**: - A philosophical challenge discussed is the representation of identity within the game. If a player controls multiple characters, where does their identity lie? Are they represented by a single character, all characters combined, or something else entirely? - This question of identity becomes especially pertinent when considering governance or decision-making processes within the game. 6. **Opportunities for Innovation**: - Despite the challenges, the team sees these complexities as opportunities to innovate and create a unique gameplay experience. By addressing these UX challenges head-on, 'plorQuest' has the potential to offer a gaming experience that is both deep and reflective of the intricacies of the web3 space. ## Documentation and Game Integration 1. **Auto-Documentation of Game Sessions**: - The team discussed the idea of automatically documenting game sessions. This suggests that as players engage in gameplay, their actions, decisions, and outcomes might be automatically recorded or logged. - Such a feature would allow players to revisit past sessions, analyze their decisions, and potentially learn from their gameplay experiences. It could also serve as a historical record of the game's events and player interactions. 2. **Division of Notes**: - There was a mention of dividing notes into two categories: gameplay and NFT project discussions. This indicates that while the primary focus is on gameplay, there's also an emphasis on the broader NFT project and its development. - By categorizing notes, players and developers can easily access relevant information, whether it's about game mechanics, character interactions, or the overarching NFT project's direction and goals. 3. **In-Game Assets with Documentation**: - The team touched upon the idea of representing in-game assets with attached documentation. This could mean that items, characters, or locations within the game might come with detailed descriptions or histories. - Such documentation could provide players with deeper insights into the game world, its lore, and the significance of various assets. It could also serve as a tool for storytelling, enriching the game's narrative and player immersion. 4. **Integration of Documentation Tools**: - The discussion hinted at the potential integration of tools or platforms that facilitate documentation. Whether these are third-party tools or custom-built solutions isn't clear, but the emphasis is on seamless integration. - By integrating documentation tools directly into the game, players can easily access, review, and even contribute to the game's documentation without having to leave the game environment. 5. **Collaborative Documentation**: - There's a suggestion that documentation might be collaborative. This means that players could potentially contribute to the game's documentation, sharing their insights, experiences, or interpretations of events. - Such a collaborative approach could foster a sense of community and collective storytelling, where players become co-authors of the game's narrative and history. ## Future Plans and Considerations 1. **Anticipating Future Possibilities**: - The team discussed the importance of anticipating every possible scenario that could arise in the game. This involves designing the game's composability from the beginning, focusing first on the foundational elements, and then expanding layer by layer. - This approach ensures that the game can adapt to any possibility, whether it's related to gameplay mechanics, player interactions, or the integration of new technologies. 2. **Technical Decisions and Transferability**: - The team touched upon making technical decisions related to transferability. For instance, deciding whether in-game assets should be "soul bound" or transferable between players. - They also discussed the possibility of one player controlling multiple characters and how that would be managed within the game. The idea is to keep options open for such gameplay dynamics without necessarily building specific mechanisms for them from the start. 3. **Social Experiments vs. Technical Experiments**: - The conversation highlighted the distinction between social experiments and technical experiments. While some gameplay dynamics might arise from social interactions (like players controlling multiple characters), others might be rooted in the game's technical design. - The team emphasized the importance of allowing for both types of experiments, ensuring that the game remains flexible and adaptable to various gameplay scenarios. 4. **Documentation and Game Integration**: - The team discussed the idea of integrating documentation directly into the game. This involves automatically documenting game sessions, categorizing notes, and representing in-game assets with attached documentation. - The goal is to create a rich narrative that evolves with player interactions, allowing players to delve deeper into the game's lore and history. 5. **Challenges with Multi-Character Gameplay**: - One of the challenges discussed was managing the gameplay dynamics when a player controls multiple characters. This involves addressing questions related to identity, representation, and strategy. - The team also touched upon the potential for players to collude with themselves, using their characters in tandem to achieve specific goals. This presents both gameplay opportunities and challenges related to game balance. 6. **UX Challenges**: - The team acknowledged the UX challenges that might arise, especially when dealing with complex gameplay mechanics like managing multiple NFTs or voting within a DAO. Addressing these challenges is crucial to ensure a smooth and engaging player experience. 7. **Community Building and Governance**: - The team emphasized the importance of building a community interested in the game's ideas. This involves fostering a sense of collective storytelling and decision-making, where players become co-authors of the game's narrative and also participate in the governance of the project.