---
# System prepended metadata

title: Moloch Coordination Onboarding Game (Greatest LARP Reboot)
tags: [Greatest LARP]

---

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###### tags: `Greatest LARP`
---

# Moloch Coordination Onboarding Game (Greatest LARP Reboot)
[The original Greatest LARP project](https://greatestlarp.com/)
[MetaGame's new onboarding LARP flow](https://frontend-pr-1332-mjhnbmqqna-uk.a.run.app/onboarding)

### Overview
- Move away from the v1 Greatest LARP mechanics: degen-style NFT sales, based on a narrative that sales will influence how the story will end, manifested as two possible endings to the comic book
- v2 will reorient the user flow towards:
    - Onboarding into the lore: education on the Moloch meme, joining the war against human coordination failues, etc.
    - Onboarding into the Pluriverse community: currently funnels to Discord, but should extend to governance to progressively decentralize the community.
        - Select roles: both LARP and actual, to determine their level of interest/ability to contribute
            - Contributors: builders, designers, coordinators
            - Economic supporters: Greenpill pledge, Bloodletting Circle, VCs with marketing budget
            - Community shitposters: just chatting, degens seeking loot, game players
    - Orientation to the DAO architecture: TBD, but largely based on levels of involvement, including bounty system and/or coordinape circles
    - Point the user to a series of interactive coordination scenarios:
        - Game theory illustrating political coordination, relations between theory and action, solarpunks vs lunarpunks, etc.
        - Participation within a theological organization (the Pluriverse church) as pope, congregation, and other roles to wage a theological war against the status quo, instigate ontological pivots, R&D on integrating with trad orgs, etc.
        - DAO tooling wargames. Each game defined by end game goal:
            - Player vs player: competitive
            - Player vs themselves: existential
            - Player vs the game itself: meta
            - Player vs the game designer: oz
- Ultimate goal is to generate a living knowledge archive/wiki, presented as a visual graph, to empower users to navigate to projects/lore of interest while encouraging return engagement through gameified rewards/incentives.
- The games should generate a regenerative economy as part of their success metric:
    - The graph should be continuously updated.
    - Requires a team to steward the project.
    - The stewards should be compensated.
    - The games should fund the treasury for sustaining the stewards.

![](https://i.imgur.com/H6DT6cw.jpg)
![](https://i.imgur.com/xx8pqnX.jpg)
