--- ###### tags: `Greatest LARP` --- # Moloch Coordination Onboarding Game (Greatest LARP Reboot) [The original Greatest LARP project](https://greatestlarp.com/) [MetaGame's new onboarding LARP flow](https://frontend-pr-1332-mjhnbmqqna-uk.a.run.app/onboarding) ### Overview - Move away from the v1 Greatest LARP mechanics: degen-style NFT sales, based on a narrative that sales will influence how the story will end, manifested as two possible endings to the comic book - v2 will reorient the user flow towards: - Onboarding into the lore: education on the Moloch meme, joining the war against human coordination failues, etc. - Onboarding into the Pluriverse community: currently funnels to Discord, but should extend to governance to progressively decentralize the community. - Select roles: both LARP and actual, to determine their level of interest/ability to contribute - Contributors: builders, designers, coordinators - Economic supporters: Greenpill pledge, Bloodletting Circle, VCs with marketing budget - Community shitposters: just chatting, degens seeking loot, game players - Orientation to the DAO architecture: TBD, but largely based on levels of involvement, including bounty system and/or coordinape circles - Point the user to a series of interactive coordination scenarios: - Game theory illustrating political coordination, relations between theory and action, solarpunks vs lunarpunks, etc. - Participation within a theological organization (the Pluriverse church) as pope, congregation, and other roles to wage a theological war against the status quo, instigate ontological pivots, R&D on integrating with trad orgs, etc. - DAO tooling wargames. Each game defined by end game goal: - Player vs player: competitive - Player vs themselves: existential - Player vs the game itself: meta - Player vs the game designer: oz - Ultimate goal is to generate a living knowledge archive/wiki, presented as a visual graph, to empower users to navigate to projects/lore of interest while encouraging return engagement through gameified rewards/incentives. - The games should generate a regenerative economy as part of their success metric: - The graph should be continuously updated. - Requires a team to steward the project. - The stewards should be compensated. - The games should fund the treasury for sustaining the stewards. ![](https://i.imgur.com/H6DT6cw.jpg) ![](https://i.imgur.com/xx8pqnX.jpg)