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###### tags: `Greatest LARP`
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# Moloch Coordination Onboarding Game (Greatest LARP Reboot)
[The original Greatest LARP project](https://greatestlarp.com/)
[MetaGame's new onboarding LARP flow](https://frontend-pr-1332-mjhnbmqqna-uk.a.run.app/onboarding)
### Overview
- Move away from the v1 Greatest LARP mechanics: degen-style NFT sales, based on a narrative that sales will influence how the story will end, manifested as two possible endings to the comic book
- v2 will reorient the user flow towards:
- Onboarding into the lore: education on the Moloch meme, joining the war against human coordination failues, etc.
- Onboarding into the Pluriverse community: currently funnels to Discord, but should extend to governance to progressively decentralize the community.
- Select roles: both LARP and actual, to determine their level of interest/ability to contribute
- Contributors: builders, designers, coordinators
- Economic supporters: Greenpill pledge, Bloodletting Circle, VCs with marketing budget
- Community shitposters: just chatting, degens seeking loot, game players
- Orientation to the DAO architecture: TBD, but largely based on levels of involvement, including bounty system and/or coordinape circles
- Point the user to a series of interactive coordination scenarios:
- Game theory illustrating political coordination, relations between theory and action, solarpunks vs lunarpunks, etc.
- Participation within a theological organization (the Pluriverse church) as pope, congregation, and other roles to wage a theological war against the status quo, instigate ontological pivots, R&D on integrating with trad orgs, etc.
- DAO tooling wargames. Each game defined by end game goal:
- Player vs player: competitive
- Player vs themselves: existential
- Player vs the game itself: meta
- Player vs the game designer: oz
- Ultimate goal is to generate a living knowledge archive/wiki, presented as a visual graph, to empower users to navigate to projects/lore of interest while encouraging return engagement through gameified rewards/incentives.
- The games should generate a regenerative economy as part of their success metric:
- The graph should be continuously updated.
- Requires a team to steward the project.
- The stewards should be compensated.
- The games should fund the treasury for sustaining the stewards.

