--- ###### tags: `PV Comic #1` --- # Pluriverse<>Supermodular Comic #1 ### Content/Background - We recognize a tension in how we are thinking about the comic series in relation to communicating the complexity of the metacrisis. - This has to do with orders of complexity in relation to orders of complication. - **Complexity**: the technical fidelity of the concepts. They have a lot of detail, infinitely cascading minutae that we are trying to connect. - We are trying to understand a complex concept, understand it will, then relay the simplified story that prioritizes relatability so they can assimilate it to "influence the hearts and minds" of a population. - **Complication**: human drama. This is what people relate to the most. - Character development, relationships between characters, and the inherent tension are essential. - This has been a missing element in Gitcoin comics #1 and #2. They were so impersonal, abstracting good and evil. No humans, except Anon, who was an opportunity to map more personality. - Comic #3 introduced characters as an invitation for the community to develop them. This ultimately failed, partly by design. - Comic #4 wrapped the entire Gitcoin/Moloch universe into the interior dream space of Anon's imagination. This allows us the opportunity for a fresh start. ![](https://i.imgur.com/ckdiV2P.gif =x150) + ![](https://i.imgur.com/HoCkcoZ.gif =x150) ### Problem - Characters were not rendered at a high enough fidelity ∴ - Characters were not relatable ∴ - Characters felt arbitrary to the reader ∴ - Characters and world elements caused more confusion rather than helping to elucidate the narrative, left readers questioning rather than curious ∴ - We missed out on the essential human drama element, storytelling tech that allows audience to immerse into the complicated/complex content we were trying to discuss. ### Hypothesis - If we need to balance complexity with human complications/drama, then: - We reference a familair narrative archetype - We place the characters (human or otherwise) in the center and map the drama over their lives - We remove all extraneous elements - We focus on the primary goal: that we have a complex idea that we want to disseminate to an audience with limited bandwidth and low attention spans - Any formal/aesthetic strategy should optimize for the assimilation of this definition (resolution + fidelity + velocity) ### Proposed Solution - We develop 3 characters, 2 primary and 1 NPC - No storyline, just their conversation - The conversation is reflexive: about the problem of complexity +/- complication and the frictions that proliferate from this dichtomy ### Proposed Narrative Context - We return to the Greeks! ![](https://i.imgur.com/pmBol8I.gif =x200) - Greek philosophy/politics remain highly relevant to our contemporary discourse. They identified problems so early that continue to be problems today. - For anyone investing deep acute attention on the problem space, we can easily track back the roots of these problems to the Greeks thousands of years ago. - Specifically, we quote the form of [Plato's Dialogues](https://en.wikipedia.org/wiki/Category:Dialogues_of_Plato) ![](https://i.imgur.com/nuP688B.jpg =x400) - 2 characters will be developed to loosely represent KO and TW: - KO thinks and speaks in the style of Plato: essentialist, idealist, [dialectical](https://en.wikipedia.org/wiki/Dialectic) - TW thinks and speaks in the style of Socrates: proto-skeptic, rogue-like, thoughtfully questioning ![](https://i.imgur.com/Zh9pfAu.jpg =x200)![](https://i.imgur.com/aMyPzXE.jpg =x200) - 1 additional character with no back story that is there just to ask questions. - Socrates may not actually exist, but could be a projection from the mind of Plato as he walks around talking to himself. - The dialogues are allegorical fictions for illustrating complex philosophical ideas to the (relatively) illiterate masses. ### Story - Plato is lounging around the retrofuture cypher/solarpunk School of Athena circa 1000 years into the future (in the Quadratic Lands). - Anon enters and asks a question. - Socrates begins a heuristic line of questioning to understand the problem. - Plato addresses Socrates and the two walk off through the Quadratic Lands to think about it more deeply. Anon is left behind confused. - P + S consider a series of images in a variety of environments while unfurling a complex dialogue about various concepts. They make illustrations, mental models, analogies, etc., to explain their ideas to each other. - P + S find their way back to Anon, who is still confused. They draw a simple picture in the sand that gives Anon satisfaction. Anon leaves. P + S realize that this solution has brought up new problems, which they immediately start considering as they walk back into the infinite courtyards of the quadratic gardens. ### Conceptual Content - [Punctuated equillibria](https://en.wikipedia.org/wiki/Punctuated_equilibrium) with examples: - Wright Bros. inventing human flight - Nuclear fission - PoS/PoW blockchains - Sybil resistance and privacy preserving web3 identity with examples: - Can we devise multiple examples besides Gitcoin passport? - [Schelling points](https://) with examples: - Hope, solarpunk values - Successful coordination (too vague) - Avoiding the metacrisis (too vague) ### Initial Questions - Do we try to cram all this into 1 comic? Do we need to cover all of this territory now, or space it out over a series? - Might we focus on 1 topic and provide numerous scenarios/examples to really drive that learning home? - How might we prioritize these concepts to understand what is a must have, what is a nice to have, and what is optional content for the story? - Are there other concepts (besides those 3 listed above) that should be included, or are maybe even higher priority to lay out first (if we think of this as an infinite series)? --- # Production Schedule ### Rough Timeline - April: Ideation on story - May: Art direction, begin sketching art illustration - June-September: Full art production, ~1 inked page every 2 weeks - October: Coloring and lettering of all pages, cover inking and coloring - November: Layout details, prep for printing, print production - December: Finalized books are delivered ### Rough Backlog - [ ] Ideate 3 characters - [ ] Mood board - [ ] Art direction for Horacio - [ ] Approve sketches - [ ] Ink + color - [ ] Create backlog of concepts > storylines - [ ] Collect concepts from KO - [ ] Write into dialogue - [ ] Distribute across pages - [ ] Create backdrop and world elements for storylines - [ ] Mood boards - [ ] Art direction for Horacio - [ ] Map storylines onto worlds - [ ] Ink + color - [ ] Ideate release strategy - [ ] Condense economic model from previous notes - [ ] Get KO to sign off on it - [ ] Kick off with 3 intro articles