---
title: 'ВНЕШНЯЯ ПОЛИТИКА КОРМИРА'
description: ВНЕШНЯЯ ПОЛИТИКА КОРМИРА
tags: Cormyr, 1493 DR
author: Anton Palikhov aka Palant
date: 01-01-2023
image: https://cyborgsandmages.files.wordpress.com/2019/08/cropped-d091d0b5d0b7d18bd0bcd18fd0bdd0bdd18bd0b9-1.png
---
###### tags: `Cormyr` `1493 DR`
---
[TOC]
# ВНЕШНЯЯ ПОЛИТИКА КОРМИРА
## ГРАНИЦЫ КОРМИРА
На севере – Тилвертон, северная окраина Каменных Земель
На востоке – Винтерхевен, вдоль западной окраины южной части Громовых Пиков, по границе между Vast swamp и Infested Hills
На западе – включая Терринтон, подножье Veilstone peaks, с западной стороны реки вплоть до гор в районе Проскура
На юге – огибая Приапурл, Эльверсульт, и на восток вплоть до Тезайра.
## RELATIONSHIP OF KINGDOM OF CORMYR WITH CONTROLLED TERRITORIES
На своих южных рубежах еще дед Раэдры значительно расширив территории Кормира взяв под свой контроль в виде протектората города расположенные на южном берегу Озера Драконов.
В 1493 г ЛД Кормир в той или иной мере контролирует следующие города и прилегающие к ним территории:
- Побережье Дракона – Прос, Илипур, Проскур, Приапурл, Эверсульт, Тезайр
- Сембия – Даэрлун, Урламспир.
Степень интеграции Кормира с данными городами настолько велика, что некоторое время Тезайр служил основной военно-морской базой Кормира.
Ранее Кормир также контролировал Высокую Долину, но в 1484 этому соглашению пришел конец.
## После Раскола
После географических изменений вызванных Вторым Расколом Илипур и Прос опять оказались на берегу Озера Драконов, но Тезайр наоборот оказался за несколько миль от него.
Королева Раэдра в1489 г. ЛД заключила с представителями всех городов Протектората Дракона соглашение о формате предоставления
независимости:
- половина войск Кормира вышла практически сразу, при этом в городах остались только небольшие гарнизоны – основные силы сосредоточены в Тезайре и Проскуре.
- Кормир взялся строить новую гавань для Тезайра;
- большая часть драэвенских повстанцев вошли в состав вновь организованных вооруженных сил, а меньшая, к сожалению, пополнила ряды разбойников и пиратов;
- в каждом городе были организованы выборы городских советов и городских губернаторов, но при этом Кормир сохранил за собой не зависящее от выборов представительство в этих советах и право вето на время переходного периода – до 1499 г ЛД.
:::spoiler
On its southern borders, the grandfather of Raedra, having significantly expanded the territory of Cormyr, took control of the cities located on the southern shore of the Dragon Lake in the form of a protectorate.
In 1493 DR Cormyr had some control over the following cities and their surrounding territories:
- Dragon Coast - Pros, Ilipur, Proskur, Priapurl, Eversult, Teziir
- Sembia - Daerlun, Urlamspir.
The degree of integration of Cormyr with these cities is so great that for some time Teziir served as the main naval base of Cormyr.
Previously, Cormyr also controlled the High Dale, but this agreement came to an end in 1484.
After the Second Sundering
After the geographic changes brought about by the Second Sundering, Ilipur and Pros again found themselves on the shores of the Dragon Lake, but Tezayr, on the contrary, was a few miles away.
In 1489, Queen Raedra entered into an agreement with representatives of all the cities of the Dragon Protectorate on the format of providing
independence:
- half of Cormyr's troops withdrew almost immediately, while only small garrisons remained in the cities - the main forces are concentrated in Teziirand Proskur.
- Cormyr undertook to build a new harbor for Teziir;
- most of the Draeven rebels became part of the newly organized armed forces, and the smaller, unfortunately, joined the ranks of robbers and pirates;
- Elections of city councils and city governors were organized in each city, but at the same time Cormyr retained independent representation in these councils and the right of veto during the transition period - until 1499 DR.
:::
## ПРОТЕКТОРАТЫ Побережье Дракона
### Проскур
1469 DR: Year of Splendors Burning
Under the pretense of protecting Proskur from the shadowy hand of Netheril, Cormyr declares the bur- geoning city a protectorate of the Dragon Throne.
### Приапурл
Priapurl is a small, sleepy way-town on the Traders Road between Westgate and Iriaebor. This trade route is a primary trade route from the Inner Sea to the west, and is very busy with large caravans travelling during the trade season. There are many and towns along the Trade Road, but Priapurl is notable becasue of the large keep to the south of town, which is the home to the Mindulgulph Mercenary Company.
Population: Town, 1,200 proper. This swells to double this in a good summer trading season, the extra population is generally made up of traders, merchants, and merchant caravans on an overnight stay in Priapurl.
**Regular Forces:** Priapurl regulars numbering around 60. (generally leather armor, bucklers, short swords, and light crossbows)
**Militia:** In times of trouble, 70 members of the Priapurl population can be called upon to reinforce the Priapurl Regulars. This does not include militia from local communities in a 3 mile radius, which can increase this amount by up to 400.
For a plains village on a major trade route, Priapurl is seriously undermanned. However, the merchants and costers moving through the city bring their own mercenary forces, which can be counted on in times of danger to defend the town.
Additionally, the Mindulgulph Mercenary Company, which base of operations is near Priapurl, can come to the aid of the town if necessary.
### Элверсульт
1422 DR: Year of the Advancing Shadows The city of Elversult, feeling increasing pressure from Cormyr’s control of its source ports of Pros and Ilipur, becomes a protectorate of the realm.
### Тезайр
1428 DR: Year of the Elfqueen’s Joy The city of Teziir, close to collapse after decades of struggle against Cormyrian-controlled rival cities, accepts the rule of the Forest Kingdom. Cormyr now controls all lands and ports surrounding the Dragonmere.
Previously, Teziir was the base of Cormyr's navy, but after the Second Sundering, when the coastline shifted, depriving the city of access to the sea, the main base of the fleet was moved, and a small village with a pier, Small Teziir, was founded to ensure Tezire's trade. At the same time, Kormyr continues to work on rebuilding the harbor, wanting to maintain good relations with the city.
Ранее Тезайр был базой морского флота Кормира, но после Второго раскола когда береговая линия сместилась, лишив город доступа к морю, основную базу флота перенесли, а для обеспечения торговли Тезайра был основан небольшой поселок с пристанью Малый Тезайр. При этом Кормир продолжает работы по расстройке гавани, желая сохранить хорошие отношения с городом.
### Илипур и Прос
1392 DR: Year of the Scroll The Dragon Coast city of Pros petitions the Crown to become a vassal-state of Cormyr to protect it from the ravages of the Spellplague. By year’s end, Pros’s sister- town of Ilipur joins the Forest Kingdom as well.
==Ilipur (Large Town 2432)== and ==Pros (Small Town, 1924)==: These small ports serve as the loading and unloading points for Elversult. Neither town compares with the true ports of Westgate and Teziir, since shipments need to be loaded onto flat barges and poled out to waiting ships or into shore. Each town has its own Council of Burghers and mayor. "You can't smell the fish for the graft," grumble the merchants of Elversult, who have no choice but to pay the burghers what they want. The alternative is to let their cargoes fall completely into the hands of thieves' guilds such as the Purple Masks and Tide Flowers, or bandit-slavers such as the Men of the Basilisk.
==Ilipur (Large Town 2432)==Following the calamity known as the Spellplague, by 1479 DR, the town was doomed because of the receding waters of the Sea of Fallen Stars and Dragonmere. With the livelihood gone, the trading town dried up and blew away.[6]
Ilipur came to be known as Haunted Ilipur during that time. The empty seaport was littered with overturned skeletons of decaying ships. The town was not fully abandoned, however. A band of pirates called the Blue Dawn was in control of the remnants of Ilipur
==Pros (Prahss)== Pros is a small lake-town on the Lake of Dragons. Once a common port in the region, its importance has declined with the silting up of its harbors, restricting it to all but the lightest of craft.
Кормир оказывает помощь этим городам в восстановлении и подарив де-юре независимость от Кормира, сохранив тем не менее фактический контроль.
Формальное предоставление независимости позволило уладить конфликты с бывшими повстанцами Драэвенами, чему во многом поспособствовало предложение им формировать городскую стражу и принимать участие в управлении городами.
Согласно последних договоренностей между элитами городов и Кормиром – полная независимость будет достигнута в 1499 ЛД.
Тем не менее, нужные изменения во многом уже закрепились в сознании жителей – использование кормирских законов, празднование официальных кормирских праздников и т.д.
Возможно, большую роль в изменении отношения сыграли также деньги выделенные Кормиром на восстановление постродавших Илипура и Проса.
:::spoiler
Cormyr assists these cities in rebuilding and gaining de jure independence from Cormyr, while retaining de facto control.
The formal granting of independence made it possible to settle conflicts with the former rebel Draheven, which was greatly facilitated by the proposal that they form city guards and take part in the management of cities.
According to the latest agreements between the elites of the cities and Cormyr, full independence will be achieved in 1499 DR.
Nevertheless, the necessary changes have already been fixed in the minds of the inhabitants in many ways - the use of Kormyr laws, the celebration of official Cormyr holidays, etc.
Perhaps the money allocated by Cormyr for the restoration of the damaged Ilipur and Pros also played a big role in changing attitudes
:::
## Сембия
The pride of that victory on Netheril and Sembia remains strong in Cormyr’s collective consciousness, even as Queen Raedra draws back from plans to permanently welcome into the realm towns that lie beyond Cormyr’s traditional borders.
### Даэрлун и Урламспир
:::spoiler
1397 DR: Year of the Quill After years of struggle against the rule of Netheril, the border city of Daerlun is annexed into the Forest Kingdom.
1408 DR: Year of the Solitary Cloister Following the lead of Daerlun a decade earlier, Urmlaspyr offers its allegiance to the Dragon Throne.
1441 DR: Year of Resurrections Rampant A peace treaty is drafted between Netherese Sembia and Cormyr, Cormanthor, and the Dalelands. As part of the Treaty of Griffonfang Bridge, the cities of Daerlun and Urmlaspyr are declared independent from both Cormyr and Sembia.
1484 DR Sembia invaded the Dalelands, and Cormyr raised an army to come to the aid of the Dalesfolk. Netheril brought forces to Cormyr’s border, and Cormyr was drawn into a war on both fronts.
1485 DR the Netherese and the Cormyreans traded ground, while the Dalelands became a war zone. As if to offset the drought in the south, in the autumn of 1485 the Great Rain began to fall around the Sea of Fallen Stars and continued unceasingly.
1486 DR the elves of Myth Drannor came to the aid of the Dalelands and helped push back Sembian forces. Cormyr repulsed the last of the Sembian and Netherese forces from the nation, reclaiming its territory, and recalled its forces, turning inward to address issues of rebuilding. Late in 1486, the Great Rain finally abated, but this event didn’t signify an end to the chaos. The Sea of Fallen Stars had grown, submerging great swaths of land beneath its waves.
1487 DR No longer engaged in Cormyr, Netheril attacked Myth Drannor by floating the City of Shade over it. In a struggle for control of Myth Drannor’s mythal and the Weave itself, the flying capital of Netheril was brought crashing down on Myth Drannor, resulting in the cataclysmic destruction of both.
1488 DR Sembia divided into separate city-states only nominally allied with one another. While a handful of settlements survived, the Netherese Empire was no more. The remainder of the Netherese forces battle with the Bedine over control of the Memory Spire, thought to be a tomb of the phaerimm, Netheril’s ancient enemies.
Following a period of subjugation at the hands of Netheril, Sembia is already on its way to becoming the economic power it was in prior years. Although relations are cool with the Dales and Cormyr following the most recent war, Sembian merchants are quick to dismiss previous conflicts as the work of the Netherese, and remind their former trading partners of the long and mutually profitable relationships they previously enjoyed. To prove its good intentions, Sembia has “allowed” Featherdale and Tasseldale to regain their independence, even though Sembian investors had owned much of Featherdale for nearly seventy years when the war came to an end.
Before Netheril claimed Sembia as a vassal state, mercenary work and adventuring were popular livelihoods among Sembians who didn’t have local families to feed. Those endeavors are even more popular now among veterans of the war, who are better trained than their predecessors were. A few of Sembia’s less scrupulous former soldiers have taken to banditry, which offers other Sembians more opportunities for guard work.
Daerlun is a free city state (population 40000) which gained independence from the Netherese in 1439 DR due to Cormyrian plots. Rather than become a part of Cormyr, the Daerlunians declared themselves a free state. Daerlun's most notable feature was a magical 500 foot tall curtain wall erected by the Netherese.
Urmlaspyr Large City (Population 18000). With the exception of Ordulin, the city of Urmlaspyr suffered the most during the early days of Netherese rule. It was once known as a city of temples, where people from all over Faerûn were welcomed as friends. When the worship of any deity but Shar was officially banned by the Shadovar, the merchant princes of Urmlaspyr resisted with disastrous results.
Temples and manor houses alike were razed by magical fire, and the merchant princes, their retainers, and families were stolen away to Shadow or enslaved by petty merchants and thieves elevated in status by Netherese decree. Since the city cast off its Sembian shackles, temples and merchant manors have returned but have yet to achieve their former status. Reminders of Sembian control yet remain. Parts of the city are still haunted by shadow creatures, and a blanket of clouds conjured by a Netherese archwizard seventy years ago perpetually hides the sun despite the best efforts of modern magecraft to remove the blight.
Trade goods flow again through Urmlaspyr’s ports since Cormyr enforced its edict that Urmlaspyr remain free. Indeed, a contingent of Purple Dragons, on loan from Cormyr, is posted in the city to guard it from peril. Of course, the true threat to Urmlaspyr’s independence is more likely to be hidden machinations than open assault.
Since Cormyr is not interested in the full annexation of these cities, then, similarly to the Dragon Protectorate, City Councils were created in them and Queen’s Voices were appointed. The balance of interest is achieved by rigidly approved and not subject to revision shares of the division of local budgets into intra-city projects and the maintenance of the expeditionary forces of Cormyr.
:::
Поскольку Кормир не заинтересован в полноценном присоединении этих городов, то в них аналогично Протекторату Дракона были созданы Городские Советы и назначены Королевские Голоса – представители со стороны Кормира. Баланс интереса достигается жестко утвержденными и не подлежащими пересмотру долями разделения местных бюджетов на внутригородские проекты и содержание экспедиционных сил Кормира.
Не взирая на то, что Кормир оказывает помощь Сембии в восстановлении после войны, желая получить надежного торгового партнера на востоке, тем не менее, королева Раэдра пользуясь слабостью правительства Сембии решила сохранить независимый статус Даэрлуна и Урламспира – не давая Сембии присоединить к себе свои бывшие города.
## Высокая Долина
:::spoiler
The Dalelands. Featherdale and Tassel Dale have reasserted their independence since the end of the war, and rejoined Archendale, Battledale, Daggerdale, Deepingdale, Harrowdale, Mistledale, Scardale, and Shadowdale on the Dales Council. The High Dale did the same shortly afterward.
The High Dale: with less aggression than Archendale, the folk of Highcastle and their fellow High have maintained firm independence, aided by Cormyrean support (to keep repeated Sembian attempts at conquests at bay). Like Archendale, they see Sembians as rich, grasping folk never to be trusted because “a Sembian wants one thing from you: everything.”
As for the High Dale, respecting the right of the Dalefolk to self-determination, Cormyr in 1489 DR withdrew all his troops from the lands of the High Dale. At the same time, the allied status of the High Dale allows it, if necessary, to count on the military assistance of Cormyr.
Part of the population of the Dale were dissatisfied with this outcome, feeling their insecurity - firstly, it became necessary to pay much more attention to defense, and secondly, there are no wizards comparable to experienced War Wizards in the Dale at all. For defense High Dale decided to use detachments of mercenaries for protection - in particular the Black Cuirassiers.
:::
Что касается Высокой Долины, то уважая право дольцев на самоопределение Кормир в 1489 ЛД вывел все свои войска из земель Высокой Долины. При этом союзный статус Высокой Долины позволяет ей при необходимости рассчитывать на военную помощь Кормира
Часть населения Долины осталась недовольна таким исходом, чувствуя свою незащищенность – во-первых, появилась необходимость значительно более сильно уделять внимание обороне, во-вторых – волшебников сравнимых с опытными Военными Волшебниками в Долине вообще нет. в Долине решили использовать для защиты отряды наемников – в частности Черных Кирасиров.
:::info
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