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# System prepended metadata

title: Property Values in Waterdeep

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# Property Values in Waterdeep

[Web archive link](http://web.archive.org/web/20060227223029/http://www.geocities.com/TimesSquare/Castle/2566/ss-buildings.htm)

Here's a rough guess, and individual DMs can adjust as desired to fit the monetary standards of their own games. The prices immediately below are those for living space, not businesses. Yes, few of the city's current natives could afford to buy new buildings (or even old buildings) had they not been purchased ages ago and kept in the family, only having to worry about taxes. This is one of the main reasons why Waterdeep gets rebuilt exactly as before whenever tragedy strikes--no one is willing to give up the prime real estate except those who can afford to buy better...

Class D Buildings: 1,000 gp per 18' square lot/building site + 750 gp/floor of building built (new) or 500 gp/floor when purchasing a building.

Class C: 2,000 gp per 30' square lot/site + 1,500 gp/floor (new) or 1,000 gp/floor.

Class B: 4,000 gp per 30' square lot/site + 2,400 gp/floor (new) or 2,000 gp/floor.

Class A: 10,000 gp per 50' square lot/site + 7,500 gp/floor (new) or 5,000 gp/floor.

These ratings are also adjusted by any changes or additions made to the Representative Floor Plans in City of Splendors, any expensive materials used, etc. For these, add trade charges for the labor (see Guild prices on Building and Stone). If the building has a business or trade use, fees come from the respective guilds (about 5% of lot costs + guild membership fees) and the City (an additional 2% based off lot costs), payable at the Palace.

All of these fees come together and are finally adjusted by their placement.

Dock Ward No change to price
South Ward +2% to total price
Trades Ward +5% to total price
Castle Ward +10% to total price if south of the Castle
Castle Ward +20% if north of the Castle
North Ward +25% to total price
Sea Ward +40% to total price

## If any side of the building is......

On a main avenue (pavement): +25% to total price after ward adjustment
On a secondary avenue (cobblestones): +10% to total price after ward adjustment
On a lesser avenue (corduroy/logs): +5% to total price after ward adjustment
On a minor avenue (dirt road): No change to price

> Yes, this makes real estate in Waterdeep horrendously expensive, but that's life in the biggest city in the North and one of Toril's greatest cities ever.....

Steven Schend
FR Senior Designer