# FIGHTING STYLES ###### tags: `DEADLY MARCHES` ### Blind Fighting Being unable to see a creature doesn't impose disadvantage on your attack rolls against it, provided the creature isn't hidden from you. ### Thrown Weapon Fighting You can draw a weapon that has the thrown property as part of the attack you make with the weapon. In addition, when you hit with a ranged attack using a thrown weapon, you gain a +1 bonus to the damage roll. ### Unarmed Fighting Your unarmed strikes can deal bludgeoning damage equal to 1d6 + your Strength modifier. If you have a free hand, any time you take the Attack action, you can make an unarmed strike as a bonus action. When you successfully start a grapple, you can deal 1d4 bludgeoning damage to the grappled creature. Until the grapple ends, you can also deal this damage to the creature whenever you hit it with a melee attack. ### Blessed Warrior *Paladin only* You learn two cantrips of your choice from the cleric spell list. They count as paladin spells for you, and Charisma is your spellcasting ability for them. Whenever you gain a level in this class, you can replace one of these cantrips with another cantrip from the cleric spell list. ### Primal Warrior *Ranger only* You learn two cantrips of your choice from the druid spell list. They count as druid spells for you, and Wisdom is your spellcasting ability for them. Whenever you gain a level in this class, you can replace one of these cantrips with another cantrip from the druid spell list. ### Point Blank Shot Being within 5 feet of a hostile creature doesn't impose disadvantage on your ranged attack rolls with one-handed weapons, and your ranged attacks ignore half cover and three-quarters cover against targets within 30 feet of you. ### Spear Fighter While wielding a spear, you may treat it as though it had the Finesse property. If you wield a spear two handed, you may treat it as though it had the Reach property. Also, you gain a +1 bonus to attack rolls you make with spear, javelin or ycklwa. ### Great Weapon Fighting When you roll a 1 or 2 on a damage die for an attack you make with a melee weapon that you are wielding with two hands, you can reroll the die and must use the new roll, even if the new roll is a 1 or a 2. The weapon must have the two-handed or versatile property for you to gain this benefit. Also, you gain bonus +1 to attack rolls with such weapon. ### Two-Weapon Fighting When you engage in two-weapon fighting, you can add your ability modifier to the damage of the second attack. Additionally, you can draw or stow two one-handed weapons when you would normally be able to draw or stow one. ### Protection When a creature you can see attacks a target other than you that is within 5 feet of you, you can use your reaction to impose disadvantage on the attack roll. You must be wielding a shield. Also, on your turn you can use bonus action to grant your ally that is within 5 feet of you bonus+2 to AC until it moves from 5ft zone of you or beginning of your next turn. **Interception (Alternative use).** When a creature you can see hits a target that is within 5 feet of you with an attack, you can use your reaction to reduce the damage the target takes by 1d8 + your proficiency bonus (to a minimum of 0 damage). You must be wielding a shield or a simple or martial weapon to use this reaction. ## NOT CHANGED ### Archery You gain a +2 bonus to attack rolls you make with ranged weapons. ### Defense While you are wearing armor, you gain a +1 bonus to AC. ### Dueling When you are wielding a melee weapon in one hand and no other weapons, you gain a +2 bonus to damage rolls with that weapon.
{"metaMigratedAt":"2023-06-15T06:11:45.730Z","metaMigratedFrom":"Content","title":"FIGHTING STYLES","breaks":true,"contributors":"[{\"id\":\"b97a44b4-c218-4b03-b09b-89ad850b85b6\",\"add\":3654,\"del\":0}]"}
Expand menu