# Outer Rim 14 World Model Outer Rim 14's world is divided into a net of sectors. This net can be represented as a finite graph, like so: ```graphviz graph { layout = neato nodesep=3.0 // increases the separation between nodes subgraph { "Sol 1/4" -- "Sol 2/4" [len=1.5] "Sol 2/4" -- "Sol 3/4" [len=1.5] "Sol 3/4" -- "Sol 4/4" [len=1.5] "Sol 4/4" -- "Sol 1/4" [len=1.5] } "Sol 1/4" -- "Barnard's 2/2" [len=3] "Sol 4/4" -- "Centari 1/3" [len=3] "Sol 1/4" -- "Proxima 3/3" [len=3] "Centari 3/3" -- "Proxima 3/3" [len=3] "Barnard's 1/2" -- "Proxima 2/3" [len=3] subgraph { "Centari 1/3" -- "Centari 2/3" [len=1.5] "Centari 2/3" -- "Centari 3/3" [len=1.5] "Centari 3/3" -- "Centari 1/3" [len=1.5] } subgraph { "Proxima 1/3" -- "Proxima 2/3" [len=1.5] "Proxima 2/3" -- "Proxima 3/3" [len=1.5] "Proxima 3/3" -- "Proxima 1/3" [len=1.5] } subgraph { "Barnard's 1/2" -- "Barnard's 2/2" [len=1.5] } } ```
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