# Guardian Angel (Midround Ghost Role) ## Purpose This should be an event more in line with revenant or abductors which can cause some disruption but not be the "main event" of a round. When this event rolls, it would select a living player and a ghost. The ghost is assigned as the "Guardian Angel" of that player and gains an objective to ensure that they Escape Alive. Additionally, there is a 50% chance that it will select another player in the round and grant an objective to maroon that player (you have determined that in some way, this person will be a danger to your ward). There should additionally be a 50% chance if that objective is generated to give your target their own Guardian Angel with an objective to maroon *your* ward, making the prediction true. The Guardian Angel itself will have a varying appearance using various pre-existing mob sprites, such as Shades, Holoparasites, Cult Contructs, and Heretic Minions (which might lead to some abiguity in terms of what is actually happening). When the role is assigned it should pick a flavour (Holy (uses the Chaplain's deity name if there is one), Wizard Association, or Dark Powers) displayed in your panel as the reason you have been assigned to protect this person. At the moment I am thinking the icon is randomly assigned from a subset related to the faction but I can be persuaded otherwise. Your objective is **not** to follow your ward's instructions and accomplish their goals, you want them to get out of this dangerous situation, preferably as soon as possible. Assisting them might help you accomplish *your* goal but if they are putting themselves in danger your job is to get them out of here alive, not out of here with their dignity. ## Abilities In order to accomplish this you have several special powers. All Guardian Angels have these powers: * "Demanifest" and teleport to "inside" their ward, becoming unable to move or act and slowly healing over time. This is similar to a holoparasite. * Communicate with their ward telepathically at any distance. By default Guardian Angels can *only* communicate with their wards. * Manifest "incorporeally" in a way that they are only visible to their ward, mostly for RP fun and being a little spooky. You can't walk through walls or interact with things, but you could scout while your ward is inside a closet. You can't move more than a small distance away from your ward like this. * Manifest corporeally. This makes you vulnerable but also allows you to interact with the world. While you are manifested you can cast spells. * Respawn if killed. You'll reappear inside your ward upon death after five minutes of dying. This should give your ward a negative moodlet and perhaps some other negative consequences. I want to imply that being assigned a guardian without consultation might not actually be a benevolent action here. ## Weaknesses To kill off a Guardian Angel permanently, you will need to perform an exorcism rite on their ward, which I will steal from an old, closed PR which allowed chaplains to cure the Obsessed antagonist by performing an exorcism. Once exorcised you will be ejected from your ward, can no longer demanifest, and can be permanently killed. I should also think of a way to get rid of them that involves the curator, and then a third more tedious route that you can do without any specialised staff, but preferably you should be turning to the supernatural-aligned crew jobs for this. Suggestions welcome. Guardian Spirits should also be impeded by salt and blessed tiles (regardless of flavour) and take bonus damage from the null rod because I think it's good for them to share this with revenant, and it to be annoying to the guardian if they are both present in the same round. ## Spells While you are manifested you can cast spells. As this is meant to be a sort of medium-effort thing, I am drawing these from the existing list of spells. Fortunately there's a lot of those available, and a lot of choices we don't see very often. My current thinking is that you would be assigned one "defensive", one "aggressive", and one "fluff" spell. If I can figure out how, you may draft these from two or three choices per slot. I might also assign these powers to the three faction flavours, to encourage diversifying. I do *not* want to give a big spell list and allow people free choice, if I can't figure out how to make TGUI ability drafting then you'll just be assigned some spells at random and have to live with them. | Aggressive Spells | Defensive Spells | Fluff Spells | | -------- | -------- | -------- | | Local EMP | Ashen Passage | Flicker Lights | | Tesla Blast (charged chain lightning) | Blood Warp | Telepathic Link (connect a group of people and send messages to all of them) | | Spell Cards | Swap | Knock | | Abyssal Gaze (chills and blinds someone) | Minor Heal | Voice of Very Large Text With a Sound Effect | | Sacred Flame (make nearby people flammable, ignite self) | Gel Cocoon (disables someone but also heals them) | Smoke | | Summon Traps (but just one trap) | Spawn banana peels| Create cult terrain | | Lesser Magic Missile | Time Stop | Create rusted terrain | | Animate Object | Spacetime Distortion | Create door | | Bolt of Slipping | Mirrorwalk | | | Summon One Bee| Forcewall | | | Blink (projectile) | Create Locker | | | Create Rats | Shapechange | | | Voice of God | Teleport (projectile, safe location) | | | | Healing (Odysseus Beam) | | Several of these I would likely give subtypes to modify the cooldown or power level, these should all generally have reasonably long cooldowns. As many of these as possible should be difficult to friendly fire your ward with. Also I might extend some just to make them not have incantations, because I don't like them. These aren't all equally strong, which is another reason I want it to be mostly up to chance. I want these guys to be pretty unpredictable in terms of what they can actually do. These *subtypes* also are pretty vague, possibly I might bundle this into "here's six spells, pick two" or "here's two choices of three spells, one list doesn't contain any of the aggressive ones". TBD. ## That's it I think