# Notes * Slack King und Loses * dypm keine chains, keine items * viele Bomben und Wins * add relation of steps to behaviours * number of steps per agent in all games aggregated * divide all behaviours by the aggregated steps * then compare each behaviour to an arbitrary number of steps (i.e. 100) ## evaluation ### first idea * compare best agent (A) with worst agent (B) * try to find behaviours that have a positive impact on A and a negative impact on (B) ### second idea * compare agents scored first and second * then compare their found behaviours (with positive impact) with agents performing worse * good --> worse : worse --> good; * ### combined * compare agents scored first and second, try to find behaviour that have a positive impact on both (and negative?). * then compare their found behaviours (with positive impact) with agents performing worse * good --> worse : worse --> good; ### general * of course wins, loss, ties * compare item_fan, item_thief, item_friend * compare kick_frency, kick_friend, kick_thief, self_kicker * compare bomb_layed, hara_kiri, friendly_fire * compare chain_friend, chain_killer, chain_victim (, chain_fan)