# 角色設計建模 ###### tags: `Blender` ---- 草圖 https://hackmd.io/nrYtFLlwRtyPl8fr-PppuQ ---- ![](https://i.imgur.com/uTVZUmd.png) --- ## [blender](https://www.blender.org/) Blender是**專業**的自由及開放原始碼3D電腦圖形軟體。 現在是4.2 版 * 改成中文界面 * 畫面的控制=旋轉,縮放,移動 * 物體模式,編輯模式, ---- * [快捷鍵](https://drive.google.com/file/d/1NuXWYEUDpgaVgbnGlApa04tGKD578opf/view) ![](https://i.imgur.com/KxiV6OH.jpg) ---- ![](https://i.imgur.com/7f8XGjf.png) --- # 設計 形狀比細節重要 ![](https://i.imgur.com/8ajnOyu.png) ---- ![](https://i.imgur.com/vBOLvX5.png) ---- 吉祥物 ![](https://i.imgur.com/bt984H8.png) --- 草圖 ![](https://i.imgur.com/4pzEduP.png) ---- 放置草圖 ![](https://i.imgur.com/vtauYMn.png) ---- ![](https://i.imgur.com/UVNF70M.jpg) --- ### 還可以直接用蠟筆工具畫草圖 --- # 建模 ---- ## 1.poly建模 ![](https://i.imgur.com/dDUtbuV.png) --- 點線面的移動修改, Ctrl R 環形切割, K 割刀, M 粘合, F 填滿, E 擠出, G 移動, J 兩點間割線, Ctrl X 消融邊線, shift W Bend 彎曲變形, Ctrl B 圓角 鏡面 細分表面 布爾運算 聯集 差集 交集 ---- ## 2.雕塑建模 ---- ### dyntopo ### 重設網格 ### 多重解析 ---- ### [ sculptris ](https://www.dropbox.com/s/39yqvrajgsesu7b/Sculptris%20Alpha%206.exe?dl=0)![](https://i.imgur.com/UyS9BFC.png) [界面介紹](https://livy0714.blogspot.com/2010/06/sculptris.html) [介紹](https://www.jianshu.com/p/cc25aa05bb14) [安裝程式](https://www.dropbox.com/s/39yqvrajgsesu7b/Sculptris%20Alpha%206.exe?dl=0)  [中文使用介紹](http://www.digiart.com.tw/files/sculptris/SculptrisAlpha6DocTC.pdf) ---- ### [火柴人](https://osmmhk.wordpress.com/2019/04/06/skin-modifier-%E8%BC%95%E9%AC%86%E5%81%9A%E3%80%8Ccg%E4%BB%81%E3%80%8D/https://osmmhk.wordpress.com/2019/04/06/skin-modifier-%E8%BC%95%E9%AC%86%E5%81%9A%E3%80%8Ccg%E4%BB%81%E3%80%8D/) ![](https://i.imgur.com/Wc6u0zV.png) ---- ## 拓撲 ![](https://i.imgur.com/YL57uZs.png) ### 用吸附在高模表面的格線取得一個低面數形狀一樣的低模 先建立一個面 打開吸附(磁鐵)選吸附最近的面 在viewport display 打開 in font,給物件一個顏色 addon F2 ---- 佈線![](https://i.imgur.com/VDQGccC.jpg) ![](https://i.imgur.com/6GqFPRa.png) ---- [高模低模](https://zhuanlan.zhihu.com/p/76208309) ![](https://i.imgur.com/QZLsKWw.jpg) http://www.bgteach.com/article/138 --- ## 拆UV! ![](https://i.imgur.com/6sgQESv.jpg) ---- ![](https://i.imgur.com/aghAef5.png) --- ## 畫貼圖! ![](https://i.imgur.com/n6ium1S.png) ---- ![](https://i.imgur.com/BbHRsAW.png) ---- ![](https://i.imgur.com/68dXVQl.png) ---- ![](https://i.imgur.com/DTcloG9.png) ---- ## 上材質 ![](https://i.imgur.com/65v5eot.jpg) --- ![](https://i.imgur.com/YU5aaFh.png) [Principled BSD](https://www.youtube.com/watch?v=a5KOdVft93E) https://zhuanlan.zhihu.com/p/68893079 ![](https://i.imgur.com/bHC9VYT.png) --- ![](https://i.imgur.com/sUuoUfJ.jpg) [了解 PBR](https://www.youtube.com/watch?v=XL0uGAHTjQ0) [初學者的程序節點](https://www.youtube.com/watch?v=5B244CYX1Tw) [程序節點示例](https://www.youtube.com/playlist?list=PLsGl9GczcgBs6TtApKKK-L_0Nm6fovNPk) --- ## 烘培![reference link](https://i.imgur.com/VViCLsm.png) https://www.youtube.com/watch?v=o568T79egTs ---- 法線貼圖 ![](https://i.imgur.com/QzipAXF.jpg) ![](https://i.imgur.com/D7Qy9OG.jpg) --- ## 建骨架 bone 1.內建骨架 2.RIGFY ![](https://i.imgur.com/vZLma7D.png) ---- 3.[mixamo](https://www.mixamo.com/) ![](https://i.imgur.com/1XcqAvZ.png) [mixamo addon](https://substance3d.adobe.com/plugins/mixamo-in-blender/) ![](https://i.imgur.com/NNLKcNW.png) ![](https://i.imgur.com/NWyXML4.png) ---- 命名十分重要 XXX-r ,XXX-l 在姿勢模式設定 IK shift I ALT F 骨架反向 對稱 FK 正向運動學 鏈狀結構從上到下傳遞運動 IK 反向運動學 [Rig Character ](https://www.youtube.com/watch?v=SBYb1YmaOMY&list=PL_XBaU9yNWYiDsdgMfC88DWFYh4wx3JXJ&index=76&t=702s) [IK FK](https://www.youtube.com/watch?v=863YV9aR1Uk&list=PL_XBaU9yNWYiDsdgMfC88DWFYh4wx3JXJ&index=80&t=28s) [腳步骨架](https://www.youtube.com/watch?v=KfXbmM-oEKY&list=PL_XBaU9yNWYiDsdgMfC88DWFYh4wx3JXJ&index=67&t=0s) https://thomasmakehuman.wordpress.com/makewalk/defining-the-target-rig-manually/ --- ## 綁定 先選物件再選骨架,Crtl+P 選自動權重 --- ## 畫權重![](https://i.imgur.com/blrOQ6z.png) 先選骨架再選物件,切換到繪製權重狀態 按CRTL選要畫的骨架 可按r轉動到極限的角度,把模型上異常部位的權重做調整 ----