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tags: 微軟
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# nasa黑客松題目
## Planets Near and Far
### 1. Build a Planet Workshop 打造一個行星工作坊
Your challenge is to create a game that will allow players to customize the characteristics of a star and design planets that could reasonably exist in that star system. Ensure that this game provides an educational experience for players!
這一組的挑戰是發明一個遊戲,讓玩家在遊戲中自行設定恆星特質,並且設計能夠合理存在於該星系的各個行星。這個遊戲也要為玩家帶來教育體驗!
> [name=黃嵩仁]遊戲先pass
> [name=MingHao Juan]不好做
### 2. Out of This World! 探索太空異世界!
Create an app to pilot an unmanned aerial system (UAS), such as a NASA space drone, utilizing the 6-axis gyro sensor within a smartphone or tablet. The piloting app can be combined with multiple sensors for flight precision and the best maneuverable flight techniques for off-Earth planetary drones.
您們知道NASA的太空無人機嗎?請用手機或平板電腦內的六軸陀螺儀感測器,做出一個能夠遙控這種無人飛行載具(UAS)的APP。您們也可以在這個APP加載其他感測器,來提高飛行的精準度,讓行星無人機的飛行遙控技術更臻完美。
> [name=黃嵩仁]硬體pass
> [name=MingHao Juan]沒人會寫app
### 3. The Memory-Maker 記憶創客
Traditional electronics do not work well on Venus, and memory is one of the biggest challenges. Your challenge is to develop mechanical approaches to accomplishing tasks normally done electronically within the context of space exploration.
傳統的電子儀器無法在金星上充分發揮作用,而記憶體正是其中最大的挑戰之一。這一組的挑戰,是在太空探索的背景下,採用機械的辦法來完成在平時以電子方式解決的各項任務。
> [name=黃嵩仁]硬體pass
> [name=Reggie]https://www.universetoday.com/137803/building-electronics-can-work-venus/
### 4. Raiders of the Lost Data 天降奇兵,專治數據遺失
Help find ways to improve the performance of machine learning and predictive models by filling in gaps in the datasets prior to model training. This entails finding methods to computationally recover or approximate data that is missing due to sensor issues or signal noise that compromises experimental data collection. This work is inspired by data collection during additive manufacturing (AM) processes where sensors capture build characteristics in-situ, but it has applications across many NASA domains.
請這一組幫忙想想辦法,從修補模型訓練前的數據集資料間隔著手,改善機器學習和預測模式的表現。資料遺失的癥結,不外乎感應器本身,或信號雜訊影響了實驗資料收集。因此,您們要進行的修補,是找到計算方法使之復原,或是做到模糊符合。這項工作的靈感,雖來自於積層製造(AM)製程中的資料收集,也就是感測器捕捉原位特性的過程,但其應用範圍卻擴及NASA各領域。
> [name=黃嵩仁]感覺有paper在做
> [name=wyn]我覺得可以做但偏難
> [name=MingHao Juan]要做到通用偏難
> [name=Reggie]所以是補資料讓他各種統計數據不變?
## To The Stars
### 1. Fly-by-Wireless 無線航行
Beginning with the design or concept of a current aircraft or spacecraft, your challenge is to engineer the design of the first aircraft or spacecraft with no wires, connectors, or penetrations! You may choose to add functions that the original vehicle does not have. Be sure to identify future aerospace applications as specifically as possible.
從時下飛行器或太空船的設計或概念出發,這一組的挑戰是構思無線、無連接器,無穿透的設計!可以選擇添加本體不具備的功能。請您們盡可能明確指出未來航太方面的每一項應用。
> [name=黃嵩仁]嘴砲?
> [name=wyn]無穿透是啥?
> [name=MingHao Juan]題意不清
### 2. Orbital Scrap Metal — The Video Game 軌道廢金屬 - 電玩
Nuts, bolts, spent rocket stages, and broken pieces of satellites orbiting Earth are just a few of the many thousands of items known as orbital debris, or space junk. Your challenge is to create an orbital debris collection videogame web-app! You may build upon NASA’s Spacebirds and real data.
螺絲、螺帽、發射後的火箭殘骸、衛星故障毀損成碎片.... 環繞地球的太空垃圾數以千計,這些只是其中的一小部分。這一組的挑戰,是以收集軌道碎片為主題,寫出一款電玩網路app!可以參考 NASA的 Spacebirds(譯註:觀測軌道衛星的工具)和真實數據。
> [name=黃嵩仁]遊戲
> [name=MingHao Juan]pass
### 3. The Trans-Neptunian Spaceway 海王星銀河鐵道
Like the Trans-Siberian Railroad linked remote parts of Asia to the West, the Trans-Neptunian Spaceway (TNS) takes tourists and entrepreneurs to the newly accessible region of our solar system beyond Neptune. Your challenge is to develop marketing materials and/or tools for the Trans-Neptunian Spaceway!
正如同西伯利亞鐵路將亞洲的偏遠地區和西方連接了起來,海王星銀行鐵道(TNS)帶領觀光客和創業者前往太陽系中最近才到得了的區域,此處與地球的距離,比海王星更為遙遠。這一組的挑戰,是開發行銷這條海王星銀河鐵道的素材以/或工具!
> [name=黃嵩仁]天馬行空?
> [name=wyn]這感覺也是要打嘴砲
> [name=MingHao Juan]??
### 4. Up, Up, and Away! 往上、再往上、飄走了!
Your challenge is to generate a virtual reality environment or game related to the James Webb Space Telescope’s mission. Allow the user to follow Webb on its journey from launch to its final destination in orbit a million miles away from Earth!
這一組的挑戰,是以詹姆斯.韋伯太空望遠鏡的任務為主題,打造一處虛擬實境或一款遊戲,讓使用者可以追蹤韋伯,從它的發射開始,一直到最後抵達目的地,也就是距離地球一百萬英里遠的軌道上,為止!
> [name=黃嵩仁]VR
> [name=MingHao Juan]太難
## Living in Our World
### 1. 1UP for NASA Earth 獎命版 NASA Earth
Your challenge is to create a new video game that uses NASA Earth data, providing players a novel way to interact and have fun with NASA Earth data. What you create can inform, educate, inspire, or simply provide an enjoyable experience for players – the Earth is your stage!
這一組的挑戰,是打造一款新的電玩。這款電玩使用NASA Earth 地球科學網站的資料,以創新方式讓玩家與NASA Earth 的資料互動並樂在其中。電玩內容可以是告知、教育、激勵玩家多多了解NASA Earth,也可以只是單純為他們提供一次好玩的體驗。還等什麼,地球就是你的舞台!
> [name=黃嵩仁]遊戲
> [name=MingHao Juan]做得好不容易
### 2. Down these Green Streets 綠化,就交給我吧
You are a newly appointed Regional Green Engineer. Your challenge is to develop green infrastructure solutions for complex challenges in water management and risk reduction. Create a tool to assess the characteristics of an urban or rural area of your choice, and integrate green infrastructures, or nature-based solutions, into that region’s development plans to 1) reduce flood and/or drought risk, 2) establish sustainable land use practices, 3) support water management, and/or 4) produce local economic opportunities.
這一組是新上任的區域綠化工程師,您們的挑戰,是針對水管理與風險降低相關的複雜挑戰,研發綠化基礎設施解決方案。請創造一項工具並利用它評估在您們所選擇都市或鄉村地區,把綠色基礎設施(又名:以自然為本的解決方案)整合到區域發展計畫當中。這麼做有三個目的:1) 降低洪水與旱災的風險、2) 建立永續的土地使用方式、3) 支援水管理,及/或 4) 為當地製造經濟機會。
> [name=黃嵩仁]感覺偏地質
> [name=MingHao Juan]研發綠化基礎設施解決方案,非本科
### 3. From Curious Minds Come Helping Hands 從好奇的心、到助人的手
Your challenge is to design and build an innovative platform to integrate satellite data and information about vulnerable populations and environmental hazards in order to identify the most at-risk populations. Be creative and think outside the box. How will you identify those people that are often missed, but need aid the most?
這一組的挑戰是設計並且建立一個創新的平台,將衛星資料與人口與環境風險等珍貴資訊整合為一,找出風險最高的人口。揮灑創意、天馬行空吧。這些人往往備受忽略,卻是最需要幫助的一群。要如何找出他們在哪裡呢?
> [name=黃嵩仁]犯罪地圖?
> [name=wyn]有機會跟女力結合,找出女性比較容易遭遇危險的點之類的(e.g. 暗巷)
> [name=MingHao Juan]要衛星資料欸,感覺是要幫助偏遠地區
> [name=Coco]天然災害或者治安人文都不錯,是可能天然災害造成的潛在區,像颱風天可能哪裡會被淹掉之類的???
>
### 4. Set Your Sights High! 眼光放高!
NASA builds and operates numerous satellite and airborne missions that deliver critical measurements and data to the world’s science community. Your challenge is to develop a tool that enables people to identify NASA satellites and satellite instruments as they fly over their locations on Earth. Help people explore the data and applications coming from the instruments overhead!
NASA 打造、掌管無數衛星與太空任務,為全球科學社群貢獻關鍵的測量結果與數據。這一組的挑戰是開發一項工具,讓人們抬頭看到 NASA 衛星與衛星設備從地球上空飛過的時候,能夠辨認它們。各種衛星設備就在我們的頭頂上,各自提供不同的數據與應用。請幫助更多人去探索吧。
> [name=黃嵩仁]人眼看得到衛星?
> [name=wyn]VR之類的?
> [name=MingHao Juan]要用到陀螺儀的感覺,不好做
> [name=Coco]可能是你手機定位垂直往上偵測到的那顆衛星,然後他會告訴你說這顆衛星偵測的事大氣的變化之類ㄉ 啊哈哈好鬧的題目
>
### 5. Show Me the Data! 飛越數據!
NASA’s open data sources hold an abundance of imagery. Mapping that imagery to a digital globe makes the data interactive and may enable people to discover relationships among ecosystem phenomena. Your challenge is to develop a digital globe web-app that visualizes Earth science data using NASA’s Web WorldWind.
NASA 的各項開放資料源蘊含著豐富的意象。請這一組在數位地球儀上標明這些意象,讓資訊互動化,可以幫助人們發現諸多生態系現象之間的關係。這一組的挑戰,是開發一款數位地球儀網路app,運用 NASA 的Web WorldWind,將地球科學數據視覺化。
> [name=黃嵩仁]感覺很GOOGLE EARTH
> [name=wyn]感覺費工然後沒有什麼開發技術的空間
> [name=MingHao Juan]很費工又不夠酷
> [name=Coco]略
### 6. Smash your SDGs! 永續發展目標,做得到!
Your challenge is to develop creative solutions that use Earth observations to address the United Nations’ Sustainable Development Goals and foster sustainable development worldwide. Use NASA and other Earth observing satellites’ data as well as information generated by crowd-sourcing and in-situ measurements to create practical applications that support environmental and societal policy across water, health, food security and/or land use domains.
這一組的挑戰是提出一個富有創意的解決方案,運用地球觀察(譯註:衛星回傳給總部的地球相關資訊)來回應聯合國的永續發展目標,並在世界各地推動永續發展。請運用來自 NASA 與其他地球觀察衛星的數據,以及來自群眾外包與原位測量所得到的資訊,進行各項實際應用的開發,以支持與水、健康、食物安全,及/或土地使用相關的環境與社會政策。
> [name=黃嵩仁]有實際資料感覺蠻靈活的
> [name=wyn]要看到實際資料才能知道什麼能做,我想到可能的題目可以是看河川上游對下游的影響之類的?像是上游養豬跟開工廠,下游水質會很差,所以可以train個model從衛星影像跟水質資料觀測有沒有偷排放廢水之類的[name=Coco]這個發揮空間蠻大的,但感覺要戳到他們想解決的點
>
### 7. Spot That Fire V2.0 全民防火動起來2.0版
Your challenge is to create an application that leverages NASA's near-real-time and archival wildfire datasets along with other tools to support firefighting and fire mitigation efforts. This challenge builds on last year’s challenge of the same name by calling for innovative ideas and apps that focus on how to engage and enable citizens to assist with the entire firefighting and fire mitigation process
這一組的挑戰,是寫一個善用 NASA 的近實時、檔案中的野火數據集,以及其他工具的應用程式,來支援救火與減災。這項挑戰與去年同名的一項挑戰的立意相同,希望徵求創意巧思與各種app來提高公民參與,讓人們知道如何在整個滅火與減災的過程中提供協助。.
> [name=黃嵩仁]消防路徑規劃?
> [name=wyn]去年就有的題目感覺很難
> [name=Coco]說公民參與度的話這有難度
### 8. Surface-to-Air (Quality) Mission 地對空(空氣品質)任務
Your challenge is to integrate NASA data, ground-based air quality data, and citizen science data to create an air quality surface that displays the most accurate data for a location and time. Create algorithms that select or weight the best data from several sources for a specific time and location, and display that information.
這一組的挑戰,是整合 NASA 數據、地面空氣品質數據,以及公民科學數據,打造能展現某地某時最準確數據的空氣品質介面。請寫出一套運算法,使它具備從同一時地多個來源中挑選或評估最佳數據的能力,並且請您們展示這項數據。
> [name=黃嵩仁]
> [name=wyn]ML硬train一發,然後再想辦法弄個漂亮的dashboard
> [name=Coco]保留此題目
> [name=MingHao Juan]感覺很可以做
### 9. To Bloom or Not to Bloom 藻華?不藻華?
Your challenge is to solve the mystery behind algal blooms! What factors cause blooms in some water bodies but not others, and how can we better predict their occurrence to prevent harm to aquatic and human life?
這一組的挑戰是解決藻華謎團!導致某些水體發生藻華現象的因素是哪些?為何另一些水體明明也具備相同的因素,卻沒有發生藻華?如何更準確地預測藻華的發生,並預防對水中生物與人類造成傷害?
> [name=黃嵩仁]Relation extraction問題?(RE有論文)
> [name=wyn]可以先硬train一發看看
> [name=MingHao Juan]先看他給我們神們資料吧,感覺可以做看看
### 10. Warming Planet, Cool Ideas 給增溫中的地球,來幾個酷涼的點子吧
Your challenge is to examine existing space and Earth projects and systems and adapt them into specific technologies that help stabilize or improve the Earth’s weather, and/or eliminate processes that cause global warming. Your solution could be a technology, a movement, an idea – let your imagination have no bounds!
這一組的挑戰,是檢視既有的太空與地球專案與系統,使之變身為穩定或改善地球天氣的各項科技,並且/或是去除導致全球暖化的部分流程。您們的解決方案可以是一項科技、一場運動、一個點子 - 想像力沒有邊界,何不任它翱翔?
> [name=黃嵩仁]天馬行空again
> [name=wyn]要看看專案內容?不過感覺也是要打嘴砲
### 11. Where the Tall Things Are 地表高低
Your challenge is to explore planetary surface types around the world and design new data products for types of terrain beyond ice sheets, sea ice, land, ocean and inland water elevation.
這一組的挑戰,是探索世界各地的行星表面類型,並且為包括但是不限於冰層、海冰、陸地、海洋、海平面上升等各種地表形態,設計新的數據產品。
> [name=黃嵩仁]師爺你給翻譯翻譯
> [name=師爺]我放棄
## Earth’s Oceans
### 1. Internet on the Ocean 海洋上的網際網路
The internet is not easily accessible in many areas of the world, like the Earth’s oceans. Fishermen, sailors, and others have limited data connection with the rest of the world. Although satellite internet is widely available, it is very expensive for a user to implement. Your challenge is to design a low-cost method of delivering internet to people located far away on the ocean.
世界上很多地方都不容易上網,地球的海洋即為其一。從事漁業、航海的人很難與世界其他地方的數據連上線。衛星網路雖然易於取得,高昂的費用卻令使用者卻步。這一組的挑戰,是設計一種低成本的方法,為遠洋的人們提供網際網路。
> [name=黃嵩仁]too hard
> [name=Reggie] 做不出來
### 2. Rising Water 上升的海平面
Sea levels are rising around the world, and approximately 40% of the human population lives in coastal zones. Your challenge is to help communicate the impacts of rising oceans by creating a visualization tool that illustrates the changes caused by rising sea levels in your region.
世界各地的海平面正在上升,全球卻有大約四成的人口居住在海岸區。這一組的挑戰,是幫忙讓更多人知道,海平面上升所帶來的諸多衝擊,方法是請您們新創一項視覺化工具,利用這項工具將海平面上升對您們所在地區造成的改變呈現出來。
> [name=黃嵩仁]前端
> [name=Reggie]阮爸不行就不行
### 3. Trash Cleanup 垃圾清理
Oceanic garbage patches are collections of marine debris that come together due to ocean currents; they have devastating effects on ocean ecosystems. Your challenge is to design a mission to help clean up garbage from the ocean!
所謂的海洋垃圾帶,指的是各種海洋漂浮物和碎片隨著洋流匯聚而成的一大片區域,對於各海洋生態系統具有毀滅性的影響。這一組的挑戰,是設計一項任務,幫忙把海洋的垃圾清掉!
> [name=黃嵩仁]淨灘路跑?
> [name=Coco]它重點應該會是著重在非沿岸區清不掉的垃圾啦XDDDD
## Our Moon
### 1. Dust Yourself Off and Try Again! 拍掉身上的灰塵,再試一次!
The Apollo missions showed us that lunar dust not only clung to everything and was impossible to fully remove, but it was also dangerous to humans and damaging to spacecraft systems. Your challenge is to develop a way to detect, map, and mitigate lunar dust to reduce the effects on astronauts or spacecraft interior systems.
阿波羅任務讓人們明瞭,月塵一旦沾黏在物品上就無法徹底清除,而且對人體和太空船也有危害。這一組的挑戰,是構想出一個能偵測到月塵、了解其分布,並減輕危害的方法,從而降低月塵對太空人或太空船內部系統的影響。
> [name=黃嵩仁]感覺可以參考鋁的氧化,外層吸附月塵之後,就不會深入到內層
> [name=wyn]我想到什麼蓮葉的毛,說不定可以拿仿生獎,但感覺也是打嘴砲
### 2. Eeny, Meeny, Miney, Sample! 點兵、點將、樣本怎麼選?
You are the astronaut/robotic mission lead tasked with bringing valuable specimens from the Moon back to Earth for further study. How will you evaluate lunar samples quickly and effectively before or while still on the mission? How will you differentiate samples of potential scientific value from less interesting material?
這一組負責的事太空人/機器人任務,您們的目標是將月球上珍貴的樣本帶回地球,以利進一步的研究。在執行任務之前或者過程中,您們將如何快速有效地評估月球樣本呢?採樣時又如何區分具有科學價值的樣本,和較不令人感興趣的物質?
> [name=黃嵩仁]Classification問題?
> [name=wyn]異常偵測的model,把月球常見(或以前見過的)的東西train好,偵測出現沒見過的
> [name=Coco]這是不是還要想辦法分析成分
### 3. The Art Side of the Moon 月球很藝術的那一面
Fifty years ago, generations were inspired when humans made a giant leap and walked on the moon. Today, NASA is committed to returning to the moon and beyond! Your challenge is to create an artistic work to communicate, inform, or inspire others about humanity’s return to the moon.
五十年前,人類跨出了一大步,在月球上行走,啟發後人無數。今日,NASA 致力於重返月球、發現更多!這一組的挑戰,是以人類重返月球為主題打造一件藝術作品,並與人們分享、傳達這項資訊,或是激發人們一起集思廣益。
> [name=黃嵩仁]
> [name=wyn]用GAN生成月球風的藝術品,不過感覺偏不好做