## Basic Info
The <b class="text-nowrap">Basic Info</b> tab contains options for general game settings, the game icon, screenshots/videos, supported devices, etc.
<table class="table table-striped table-bordered">
<thead class="thead-dark">
<tr>
<th scope="col" class="w-25">Setting</th>
<th scope="col">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><b>Name</b></td>
<td>The game title that players see.</td>
</tr>
<tr>
<td><b>Description</b></td>
<td>The game description that players see.</td>
</tr>
<tr>
<td><b>Game Icon</b></td>
<td>Lets you upload a game icon. For tips on creating icons, see <span class="text-nowrap"><code>articles/Game Metadata|Game Metadata</code></span>.</td>
</tr>
<tr>
<td><b>Screenshots & Videos</b></td>
<td>Lets you upload promo images/videos. For tips, see <span class="text-nowrap"><code>articles/Thumbnail|Game Thumbnails and Videos</code></span>.</td>
</tr>
<tr>
<td><b>Genre</b></td>
<td>The game's basic genre.</td>
</tr>
<tr>
<td><b>Playable Devices</b></td>
<td>Sets which device types the game can be played on.</td>
</tr>
</tbody>
</table>
## Permissions
The **Permissions** tab lets you control the game audience as well as permissions for `articles/Group Games|group` members and collaborators.
<table class="table table-striped table-bordered">
<thead class="thead-dark">
<tr>
<th scope="col" class="w-25">Setting</th>
<th scope="col">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><b>Playability</b></td>
<td>Sets which players can access/play the game on Roblox.</td>
</tr>
<tr>
<td><b>Game Owner</b></td>
<td>Lets you set the game access levels depending on game ownership.
<ul class="mb-0 pl-4">
<li>For a <span class="text-nowrap">user-owned</span> game, the owner has full access, so this option cannot be changed.</li>
<li>For a <code>articles/Group Games|group game</code>, you can set a unique access level <span class="text-nowrap">(<b>No Access</b>, <b>Play</b>, or <b>Edit</b>)</span> for each user role within the group.</li>
</ul></td>
</tr>
<tr>
<td><b>Collaborators</b></td>
<td>Lets you add Roblox users as <span class="text-nowrap"><code>articles/Team Create|Team Create</code></span> collaborators and assign them an access level. This section only appears for <span class="text-nowrap">user-owned</span> games.
<ul class="mb-0 pl-4">
<li><b>Play</b> — The collaborator can only playtest the game.</li>
<li><b>Edit</b> — The collaborator can play and edit the game.</li>
</ul></td>
</tr>
</tbody>
</table>
<!--## Monetization
The <b>Monetization</b> tab contains options related to game monetization.
<table class="table table-striped table-bordered">
<thead class="thead-dark">
<tr>
<th scope="col" class="w-25">Setting</th>
<th scope="col">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><b>Paid Access</b></td>
<td>Toggles whether the game is free or only accessible by paid access.</td>
</tr>
<tr>
<td><b>VIP Servers</b></td>
<td>Lets you enable and configure <span class="text-nowrap"><code>articles/Creating a VIP Server on Roblox|VIP servers</code>.</span></td>
</tr>
<tr>
<td><b>Developer Products</b></td>
<td>Lets you create and manage <span class="text-nowrap"><code>articles/Developer Products In Game Purchases|developer products</code></span> <span class="text-nowrap">(in-game purchases).</span></td>
</tr>
</tbody>
</table>-->
<!--## Places
The <b>Places</b> tab lets you create and manage all of the game's places. For each, clicking the <img src="/assets/blt173a1a863c7190a4/PlayFab-Dots-Icon.png" class="d-inline my-0 align-text-bottom" width=27> button reveals various options.
<img src="/assets/blt429e15f8e315013e/Manage-Places.png" class="img-fluid half-sized">
<table class="table table-striped table-bordered">
<thead class="thead-dark">
<tr>
<th scope="col" class="w-25">Option</th>
<th scope="col">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><b>Edit</b></td>
<td>Lets you edit basic details and server settings for the place, including:
<ul class="mb-0 pl-4">
<li><b>Name</b> — The place name.</li>
<li><b>Max Players</b> — The maximum number of players allowed in the place for any particular game server.</li>
<li><b>Server Fill</b> — How Roblox prioritizes incoming players.</li>
<li><b>Allow Copying</b> — Whether or not Roblox users can copy/use content within the place.</li>
<li><b>Version History</b> — Opens the <b>Version History</b> view (see next item).</li>
</ul></td>
</tr>
<tr>
<td><b>Version History</b></td>
<td>Opens the place's version history, letting you view previous commits (publish actions) and their date/time. If desired, you can roll back to a previous version by selecting it and clicking the <b>Open</b> button.</td>
</tr>
</tbody>
</table>-->
## Avatar
The **Avatar** tab offers several settings for player avatars, including the ability to restrict certain avatar aspects to your specifications.
<table class="table table-striped table-bordered">
<thead class="thead-dark">
<tr>
<th scope="col" class="w-25">Setting</th>
<th scope="col">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><b>Presets</b></td>
<td>Sets the options lower in the window to various presets, which can then be adjusted individually.</td>
</tr>
<tr>
<td><b>Avatar Type</b></td>
<td>Morph to <code>Articles/r6 vs r15 avatars|R6</code>, <code>Articles/r6 vs r15 avatars|R15</code>, or let players decide.</td>
</tr>
<tr>
<td><b>Animation</b></td>
<td>Use default avatar animations or let players use custom animations. See the <span class="text-nowrap"><code>articles/using animations in games|Using Animations in Games</code></span> article for more info.</td>
</tr>
<tr>
<td><b>Collision</b></td>
<td>Use fixed size collision boxes or dynamic size collision boxes.</td>
</tr>
<tr>
<td><b>Scale</b></td>
<td>Sets the proportions for various aspects of player avatars. Drag the slider handles to the extreme end (both left and right) to allow avatars to morph to each player's chosen settings on Roblox, or narrow the range to enforce a more specific scale for all avatars.</td>
</tr>
<tr>
<td><b>Body Parts</b></td>
<td>Allows you to force specific body parts upon all players by asset ID, or let them keep their own avatar parts.</td>
</tr>
<tr>
<td><b>Clothing</b></td>
<td>Allows you to force specific clothing upon all players by asset ID, or let them keep their own avatar clothing.</td>
</tr>
</tbody>
</table>
## Security
The **Security** tab includes setting related to game security, sales, and teleports.
<table class="table table-striped table-bordered">
<thead class="thead-dark">
<tr>
<th scope="col" class="w-25">Setting</th>
<th scope="col">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><b>Allow HTTP Requests</b></td>
<td>Allow game servers to issue requests to remote servers via <code>HttpService</code>.</td>
</tr>
<tr>
<td><b>Enable Studio Access to API Services</b></td>
<td>Lets Studio access API services, useful for testing implementation of services like <span class="text-nowrap"><code>articles/Data store|Data Stores</code></span>.</td>
</tr>
<tr>
<td><b>Allow Third Party Sales</b></td>
<td>If enabled, players can purchase items provided by third parties.</td>
</tr>
<tr>
<td><b>Allow Third Party Teleports</b></td>
<td>If enabled, players can be <code>articles/Teleporting Between Places|teleported</code> to other games.</td>
</tr>
</tbody>
</table>
## World
The **World** tab includes global game settings like gravity, character jump behavior and walk speed, etc.
<table class="table table-striped table-bordered">
<thead class="thead-dark">
<tr>
<th scope="col" class="w-25">Setting</th>
<th scope="col">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><b>Presets</b></td>
<td>Sets the options lower in the window to various presets, which can then be adjusted individually.</td>
</tr>
<tr>
<td><b>Gravity</b></td>
<td>Sets the overall world gravity in studs/second² (note the meters/second² equivalent in parentheses).</td>
</tr>
<tr>
<td><b>Jump</b></td>
<td>Sets either the humanoid jump height in studs or the jump power in studs/second. Note how adjusting this value changes the max jump distance in relation to the walk speed.</td>
</tr>
<tr>
<td><b>Walk</b></td>
<td>Sets the humanoid walk speed in studs/second. Note how adjusting this value changes the max jump distance in relation to jump height or power.</td>
</tr>
<tr>
<td><b>Slope</b></td>
<td>Determines the maximum slope angle that humanoids can climb. If the angle of a slope is greater than this value, they will slide down the slope.</td>
</tr>
</tbody>
</table>
## Options
The **Options** tab includes game settings which are typically reserved for special situations.
<table class="table table-striped table-bordered">
<thead class="thead-dark">
<tr>
<th scope="col" class="w-25">Setting</th>
<th scope="col">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><b>Enable Collaborative Editing</b></td>
<td>Enables <span class="text-nowrap"><code>articles/Team Create#collaborative-scripting|collaborative scripting</code></span> in a Team Create session.</td>
</tr>
<tr>
<td><b>Shutdown All Servers</b></td>
<td>Shuts down all servers currently running the game.</td>
</tr>
</tbody>
</table>